Player Matchup

Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Acelin_D4C
Fafnir
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 41L
1,544 Elo+
Party 2
Janus
Janus
AnarchPower
Janus
Level 146
God Stats
8W - 7L
1,447 SR
Queue Stats
75W - 75L
1,506 Elo+
Party 2
Artemis
Artemis
earvinmarcus2000
Artemis
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 29L
1,529 Elo+
Party 2
Lancelot
Lancelot
imtrashbag
Lancelot
Level 139
God Stats
7W - 5L
1,705 SR
Queue Stats
63W - 59L
1,540 Elo+
Party 2
Team Averages
Level 132
1,531 SR
1,524 Elo+

VS

Team Averages
Level 116
1,423 SR
1,540 Elo+
Awilix
Awilix
IT IS SOUP TIME
Awilix
Level 125
God Stats
0W - 6L
1,208 SR
Queue Stats
302W - 286L
1,585 Elo+
Party 1
Geb
Geb
andmikey
Geb
Level 120
God Stats
8W - 7L
1,218 SR
Queue Stats
205W - 200L
1,514 Elo+
Party 1
Apollo
Apollo
davisjared2
Apollo
Level 86
God Stats
26W - 23L
1,553 SR
Queue Stats
742W - 827L
1,492 Elo+
Solo
Loki
Loki
dj4601
Loki
Level 134
God Stats
13W - 7L
1,839 SR
Queue Stats
206W - 206L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
torchlink5
Baron Samedi
Level 116
God Stats
0W - 2L
1,296 SR
Queue Stats
49W - 34L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 0 / 0
5,169
574
3,266
4,547
3,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fafnir
Acelin_D4C
Fafnir
7
0 / 0 / 3
4,926
547
1,562
4,564
3,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
1 / 0 / 2
5,612
624
2,763
2,985
1,013
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

8
1 / 0 / 3
4,768
530
3,459
3,743
1,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
imtrashbag
Lancelot
8
4 / 0 / 1
5,571
619
3,776
4,279
1,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,723
525
1,569
5,125
1,829
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
4,189
465
2,052
5,584
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
7
0 / 3 / 0
4,270
474
2,171
5,755
1,766
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Loki
dj4601
Loki
4
0 / 2 / 0
3,619
402
1,617
3,455
929
Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
torchlink5
Baron Samedi
9
0 / 0 / 0
5,053
561
1,929
5,206
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
0
6
Kills
0
0
Deaths
6
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
0
0
0
W
Fafnir
Acelin_D4C
Fafnir
0
0
3
1.5
W
1
0
2
2
L
0
1
0
0
L
0
0
0
0
L
Apollo
0
3
0
0
L
Loki
dj4601
Loki
0
2
0
0
W
1
0
3
2.5
W
Lancelot
imtrashbag
Lancelot
4
0
1
4.5
L
Baron Samedi
torchlink5
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,826
Damage
9,338
20,118
Taken
25,125
9,923
Mitigated
8,831
9,094
Healing
6,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,266
778
0
2,380
4,547
3,162
0
1,757
2,790
0
27,739
W
Fafnir
Acelin_D4C
Fafnir
1,562
364
0
1,679
4,564
3,021
511
318
4,246
11,029
0
W
2,763
278
0
1,000
2,985
1,013
645
1,105
1,880
32,991
0
L
1,569
365
0
803
5,125
1,829
0
1,448
3,677
0
29,901
L
2,052
222
0
1,084
5,584
2,234
0
1,087
4,468
21,721
0
L
Apollo
2,171
1,705
0
1,621
5,755
1,766
0
809
4,946
0
22,466
L
Loki
dj4601
Loki
1,617
212
0
762
3,455
929
0
981
2,474
0
11,991
W
3,459
1,326
0
2,101
3,743
1,074
1,195
246
3,497
0
22,882
W
Lancelot
imtrashbag
Lancelot
3,776
644
0
1,934
4,279
1,653
705
555
3,724
0
27,359
L
Baron Samedi
torchlink5
Baron Samedi
1,929
562
81
1,980
5,206
2,073
0
0
4,805
33,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,046
Gold Earned
21,854
222
Minions Killed
230
0
Camps Cleared
0
868,305
Distance Traveled
756,886
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
5,169
574
51
6
0
177,107
3
W
Fafnir
4,926
547
19
2
0
165,278
4
W
Janus
5,612
624
62
7
0
177,941
2
L
Awilix
4,723
525
62
7
0
180,945
1
L
Geb
4,189
465
40
4
0
185,755
1
L
Apollo
4,270
474
39
4
0
132,430
0
L
Loki
3,619
402
18
2
0
106,134
1
W
Artemis
4,768
530
35
4
0
147,081
0
W
Lancelot
5,571
619
55
6
0
200,898
2
L
Baron Samedi
5,053
561
71
8
0
151,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role