Player Matchup

Fenrir
Fenrir
BlazinRocky2025
Fenrir
Level 68
God Stats
86W - 106L
1,414 SR
Queue Stats
250W - 285L
1,410 Elo+
Party 2
Baron Samedi
Baron Samedi
GameboyBlue
Baron Samedi
Level 64
God Stats
26W - 30L
1,705 SR
Queue Stats
169W - 198L
1,476 Elo+
Party 2
Horus
Horus
peatmizza
Horus
Level 29
God Stats
8W - 4L
1,500 SR
Queue Stats
92W - 114L
1,423 Elo+
Party 2
Team Averages
Level 54
1,539 SR
1,436 Elo+

VS

Team Averages
Level 83
1,402 SR
1,461 Elo+
Lancelot
Lancelot
Il_TwoTime_lI
Lancelot
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,519 Elo+
Party 1
Jing Wei
Jing Wei
MGSPON
Jing Wei
Level 102
God Stats
2W - 3L
1,384 SR
Queue Stats
187W - 268L
1,302 Elo+
Solo
Ares
Ares
shsGlaci3r
Ares
Level 6
God Stats
3W - 8L
1,321 SR
Queue Stats
3W - 8L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 1 / 6
8,807
801
10,859
12,180
6,533
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Baron Samedi
GameboyBlue
Baron Samedi
13
2 / 0 / 9
7,881
716
10,004
8,242
5,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Horus
peatmizza
Horus
12
4 / 0 / 7
8,624
784
8,935
9,326
7,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Il_TwoTime_lI
Lancelot
10
1 / 4 / 0
6,941
631
7,933
9,835
4,042
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
MGSPON
Jing Wei
11
0 / 5 / 0
6,844
622
7,020
10,835
4,608
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

11
0 / 4 / 0
7,242
658
3,595
12,978
14,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
13
Kills
1
1
Deaths
13
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
W
Baron Samedi
GameboyBlue
Baron Samedi
2
0
9
6.5
L
Lancelot
Il_TwoTime_lI
Lancelot
1
4
0
0.25
L
Jing Wei
MGSPON
Jing Wei
0
5
0
0
W
Horus
peatmizza
Horus
4
0
7
7.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,798
Damage
18,548
29,748
Taken
33,648
20,030
Mitigated
23,238
9,671
Healing
2,488
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,859
3,605
0
1,339
12,180
6,533
0
889
11,291
0
25,686
W
Baron Samedi
GameboyBlue
Baron Samedi
10,004
2,186
1,236
1,976
8,242
5,956
553
1,320
6,922
32,411
0
L
Lancelot
Il_TwoTime_lI
Lancelot
7,933
1,537
204
1,353
9,835
4,042
0
2,900
6,702
0
21,267
L
Jing Wei
MGSPON
Jing Wei
7,020
5,784
0
0
10,835
4,608
147
3,277
7,358
0
29,450
W
Horus
peatmizza
Horus
8,935
4,855
1,187
3,933
9,326
7,541
98
2,059
7,267
0
21,857
L
3,595
895
0
931
12,978
14,588
0
4,264
8,494
8,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,312
Gold Earned
21,027
107
Minions Killed
92
8
Camps Cleared
4
630,264
Distance Traveled
600,609
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,807
801
34
3
3
228,175
2
W
Baron Samedi
7,881
716
41
4
3
201,187
0
L
Lancelot
6,941
631
28
3
2
210,500
5
L
Jing Wei
6,844
622
58
5
2
199,713
1
W
Horus
8,624
784
32
3
2
200,902
3
L
Ares
7,242
658
6
1
0
190,396
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role