Player Matchup

Neith
Neith
 
Neith
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Fafnir
Fafnir
HagenZakarov
Fafnir
Level 66
God Stats
17W - 26L
1,444 SR
Queue Stats
133W - 164L
1,413 Elo+
Solo
The Morrigan
The Morrigan
Wasquez17
The Morrigan
Level 82
God Stats
2W - 4L
1,466 SR
Queue Stats
106W - 119L
1,454 Elo+
Solo
Nemesis
Nemesis
colombo_alisson
Nemesis
Level 50
God Stats
3W - 6L
1,405 SR
Queue Stats
74W - 90L
1,343 Elo+
Party 1
Guan Yu
Guan Yu
colorado_666
Guan Yu
Level 58
God Stats
6W - 5L
1,391 SR
Queue Stats
87W - 110L
1,381 Elo+
Party 1
Team Averages
Level 60
1,441 SR
1,418 Elo+

VS

Team Averages
Level 76
1,471 SR
1,360 Elo+
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
EmAlex08
Lancelot
Level 101
God Stats
15W - 13L
1,693 SR
Queue Stats
142W - 202L
1,327 Elo+
Party 2
Neith
Neith
Itz_Aquarius
Neith
Level 66
God Stats
4W - 12L
1,463 SR
Queue Stats
157W - 232L
1,340 Elo+
Party 2
Baron Samedi
Baron Samedi
XxEvil-T-xX
Baron Samedi
Level 63
God Stats
29W - 34L
1,332 SR
Queue Stats
134W - 198L
1,323 Elo+
Party 2
Janus
Janus
rojo59
Janus
Level 24
God Stats
17W - 18L
1,368 SR
Queue Stats
183W - 265L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
3
0 / 0 / 0
3,381
423
908
1,033
335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
8
0 / 0 / 0
4,539
567
590
3,890
2,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
Wasquez17
The Morrigan
9
0 / 1 / 0
4,892
612
618
3,423
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 2 / 0
4,336
542
1,417
5,220
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Guan Yu
colorado_666
Guan Yu
8
0 / 0 / 0
4,473
559
799
3,723
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
9
0 / 0 / 0
5,309
664
1,720
3,735
2,096
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Lancelot
EmAlex08
Lancelot
8
1 / 1 / 0
5,026
628
1,658
5,598
2,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 0 / 0
4,583
573
2,486
2,598
806
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
XxEvil-T-xX
Baron Samedi
8
0 / 0 / 1
4,742
593
1,699
3,786
2,258
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
rojo59
Janus
9
1 / 0 / 1
5,466
683
1,393
909
270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
W
Vamana
 
Vamana
0
0
0
0
W
Lancelot
EmAlex08
Lancelot
1
1
0
1
L
Fafnir
0
0
0
0
W
1
0
0
1
L
The Morrigan
Wasquez17
The Morrigan
0
1
0
0
W
Baron Samedi
XxEvil-T-xX
Baron Samedi
0
0
1
0.5
L
0
2
0
0
L
Guan Yu
colorado_666
Guan Yu
0
0
0
0
W
Janus
rojo59
Janus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,332
Damage
8,956
17,289
Taken
16,626
8,011
Mitigated
7,556
5,444
Healing
3,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
908
272
0
456
1,033
335
0
345
688
0
7,209
W
Vamana
 
Vamana
1,720
847
0
655
3,735
2,096
0
0
3,735
0
32,267
W
Lancelot
EmAlex08
Lancelot
1,658
756
0
0
5,598
2,126
0
650
4,948
0
32,651
L
Fafnir
590
31
0
1,558
3,890
2,487
0
544
3,346
11,530
0
W
2,486
1,607
0
467
2,598
806
192
254
2,344
0
26,090
L
The Morrigan
Wasquez17
The Morrigan
618
0
0
950
3,423
1,085
0
949
2,364
30,688
0
W
Baron Samedi
XxEvil-T-xX
Baron Samedi
1,699
312
869
1,536
3,786
2,258
0
304
3,482
13,890
0
L
1,417
491
0
1,564
5,220
1,583
0
1,102
4,076
0
22,287
L
Guan Yu
colorado_666
Guan Yu
799
214
0
916
3,723
2,521
0
0
3,723
0
23,172
W
Janus
rojo59
Janus
1,393
113
0
0
909
270
0
0
909
38,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,621
Gold Earned
25,126
184
Minions Killed
284
0
Camps Cleared
0
790,430
Distance Traveled
900,035
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,381
423
13
2
0
71,128
1
W
Vamana
5,309
664
71
9
0
179,120
3
W
Lancelot
5,026
628
66
8
0
225,572
0
L
Fafnir
4,539
567
20
3
0
169,627
5
W
Neith
4,583
573
49
6
0
160,654
3
L
The Morrigan
4,892
612
66
8
0
188,770
2
W
Baron Samedi
4,742
593
17
2
0
164,082
2
L
Nemesis
4,336
542
45
6
0
192,707
0
L
Guan Yu
4,473
559
40
5
0
168,198
0
W
Janus
5,466
683
81
10
0
170,607
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role