Player Matchup

Freya
Freya
 
Freya
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
FitzofFury95
Izanami
Level 61
God Stats
4W - 8L
1,153 SR
Queue Stats
105W - 119L
1,455 Elo+
Party 1
Bacchus
Bacchus
Spam Iaugh
Bacchus
Level 160
God Stats
11W - 8L
1,718 SR
Queue Stats
916W - 490L
1,657 Elo+
Party 1
Team Averages
Level 126
1,457 SR
1,537 Elo+

VS

Team Averages
Level 60
1,781 SR
1,861 Elo+
Ne Zha
Ne Zha
CreatureShep
Ne Zha
Level 157
God Stats
15W - 1L
1,816 SR
Queue Stats
633W - 81L
2,039 Elo+
Party 2
Olorun
Olorun
DinklesworthIV
Olorun
Level 5
God Stats
6W - 0L
1,721 SR
Queue Stats
6W - 0L
1,701 Elo+
Party 2
Hercules
Hercules
MrSmoothiee
Hercules
Level 19
God Stats
2W - 0L
1,808 SR
Queue Stats
9W - 0L
1,844 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
0 / 3 / 1
5,942
594
4,257
11,102
4,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
FitzofFury95
Izanami
9
1 / 7 / 0
6,041
604
3,408
9,875
3,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Spam Iaugh
Bacchus
10
0 / 2 / 1
6,278
628
4,950
10,095
9,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
7 / 0 / 4
8,198
820
14,829
6,030
2,969
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
3 / 0 / 8
7,723
772
5,154
3,880
1,732
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
MrSmoothiee
Hercules
12
2 / 1 / 9
8,098
810
7,411
12,537
10,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
33
1
Kills
12
12
Deaths
1
2
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
0
3
1
0.17
W
Ne Zha
7
0
4
9
W
3
0
8
7
L
Izanami
FitzofFury95
Izanami
1
7
0
0.14
W
Hercules
MrSmoothiee
Hercules
2
1
9
6.5
L
Bacchus
Spam Iaugh
Bacchus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,615
Damage
27,394
31,072
Taken
22,447
17,700
Mitigated
15,170
2,366
Healing
8,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
4,257
1,064
0
1,567
11,102
4,582
0
2,478
8,624
16,770
1,543
W
Ne Zha
14,829
4,098
0
1,444
6,030
2,969
240
2,989
3,041
0
45,692
W
5,154
1,686
930
1,644
3,880
1,732
332
1,818
2,062
19,689
0
L
Izanami
FitzofFury95
Izanami
3,408
1,573
0
0
9,875
3,594
0
777
9,098
0
15,007
W
Hercules
MrSmoothiee
Hercules
7,411
2,341
0
4,896
12,537
10,469
34
4,536
8,001
0
16,357
L
Bacchus
Spam Iaugh
Bacchus
4,950
220
0
799
10,095
9,524
0
2,144
7,951
11,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,261
Gold Earned
24,019
72
Minions Killed
117
2
Camps Cleared
7
523,471
Distance Traveled
600,592
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
5,942
594
42
4
1
169,718
3
W
Ne Zha
8,198
820
64
6
5
223,779
2
W
Olorun
7,723
772
34
3
1
181,971
0
L
Izanami
6,041
604
18
2
0
148,583
0
W
Hercules
8,098
810
19
2
1
194,842
2
L
Bacchus
6,278
628
12
1
1
205,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role