Player Matchup

Chiron
Chiron
Gold V
Jk3yyy
Chiron
Gold V
Level 138
God Stats
8W - 7L
1,612 SR
Queue Stats
230W - 236L
1,283 MMR
Solo
Shiva
Shiva
Gold IV
Kaoz Belmont
Shiva
Gold IV
Level 140
God Stats
71W - 39L
1,581 SR
Queue Stats
155W - 120L
1,507 MMR
Party 2
Vulcan
Vulcan
Silver II
Sikramad
Vulcan
Silver II
Level 109
God Stats
43W - 38L
1,572 SR
Queue Stats
106W - 116L
1,179 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 129
1,588 SR
1,323 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,492 SR
1,283 MMR
Baba Yaga
Baba Yaga
Silver I
DRipp_62
Baba Yaga
Silver I
Level 145
God Stats
154W - 124L
1,530 SR
Queue Stats
230W - 248L
1,276 MMR
Party 1
Gilgamesh
Gilgamesh
Silver II
DotOn4Head
Gilgamesh
Silver II
Level 86
God Stats
2W - 2L
1,328 SR
Queue Stats
52W - 64L
1,305 MMR
Solo
Artio
Artio
Gold V
boxxjetson
Artio
Gold V
Level 124
God Stats
31W - 24L
1,619 SR
Queue Stats
152W - 153L
1,268 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Jk3yyy
Chiron
16
2 / 6 / 2
12,062
603
16,107
18,724
8,864
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
0 / 2 / 4
11,501
575
16,544
31,885
32,514
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
Sikramad
Vulcan
17
3 / 4 / 2
12,428
621
20,581
13,854
7,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
Ah Muzen CabYu HuangBastetZeusAtlas

VS

Bans
PoseidonMedusaBaron SamediCabrakanDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
DRipp_62
Baba Yaga
20
8 / 0 / 4
14,262
713
29,931
19,226
9,759
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
DotOn4Head
Gilgamesh
18
4 / 2 / 7
13,459
673
19,379
21,912
19,610
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artio
17
0 / 3 / 11
13,396
670
7,521
28,623
40,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
34
5
Kills
12
12
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
DRipp_62
Baba Yaga
8
0
4
10
W
Gilgamesh
DotOn4Head
Gilgamesh
4
2
7
3.75
L
Chiron
Jk3yyy
Chiron
2
6
2
0.5
L
0
2
4
1
L
Vulcan
Sikramad
Vulcan
3
4
2
1
W
Artio
0
3
11
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,232
Damage
56,831
64,463
Taken
69,761
48,542
Mitigated
69,409
14,696
Healing
25,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
DRipp_62
Baba Yaga
29,931
467
307
7,753
19,226
9,759
1,292
5,271
13,801
111,901
0
W
Gilgamesh
DotOn4Head
Gilgamesh
19,379
4,669
720
2,851
21,912
19,610
946
7,178
14,519
0
53,736
L
Chiron
Jk3yyy
Chiron
16,107
6,760
1,359
3,851
18,724
8,864
0
12,870
5,821
0
52,399
L
16,544
1,913
689
7,047
31,885
32,514
0
16,697
15,188
0
45,134
L
Vulcan
Sikramad
Vulcan
20,581
11,049
0
1,750
13,854
7,164
0
8,293
5,561
57,802
0
W
Artio
7,521
884
3,086
11,033
28,623
40,040
239
8,300
19,857
30,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
41,117
215
Minions Killed
249
9
Camps Cleared
9
1,099,161
Distance Traveled
1,225,318
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
14,262
713
147
7
5
416,494
10
W
Gilgamesh
13,459
673
63
3
3
413,310
4
L
Chiron
12,062
603
84
4
2
319,200
7
L
Shiva
11,501
575
48
2
7
418,572
2
L
Vulcan
12,428
621
83
4
0
361,389
5
W
Artio
13,396
670
39
2
1
395,514
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role