Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Aydee55
Cernunnos
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 60L
1,490 Elo+
Solo
Raijin
Raijin
MamaMiaZakaria
Raijin
Level 80
God Stats
1W - 3L
1,615 SR
Queue Stats
25W - 27L
1,577 Elo+
Party 2
Lancelot
Lancelot
Numoo--
Lancelot
Level 149
God Stats
4W - 5L
1,842 SR
Queue Stats
297W - 303L
1,631 Elo+
Solo
Erlang Shen
Erlang Shen
jopsyng
Erlang Shen
Level 106
God Stats
5W - 0L
1,733 SR
Queue Stats
141W - 115L
1,611 Elo+
Party 2
Team Averages
Level 113
1,638 SR
1,562 Elo+

VS

Team Averages
Level 115
1,608 SR
1,534 Elo+
Lancelot
Lancelot
Ernleo123
Lancelot
Level 147
God Stats
18W - 20L
1,512 SR
Queue Stats
664W - 651L
1,596 Elo+
Solo
Cthulhu
Cthulhu
Hatenoid
Cthulhu
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 123L
1,413 Elo+
Party 1
Skadi
Skadi
InphaseGecko773
Skadi
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
166W - 164L
1,446 Elo+
Party 1
Guan Yu
Guan Yu
PowerMoan
Guan Yu
Level 155
God Stats
1W - 1L
1,772 SR
Queue Stats
113W - 94L
1,577 Elo+
Solo
Scylla
Scylla
oIRoosterIo
Scylla
Level 65
God Stats
1W - 2L
1,758 SR
Queue Stats
32W - 28L
1,639 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
2 / 1 / 10
9,909
495
7,797
14,250
17,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
Aydee55
Cernunnos
17
0 / 3 / 3
10,427
521
10,017
17,713
6,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 2 / 8
11,224
561
11,864
9,484
4,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
Numoo--
Lancelot
16
4 / 4 / 5
10,685
534
11,884
15,777
10,252
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
jopsyng
Erlang Shen
19
12 / 3 / 4
12,200
610
14,516
19,752
14,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Ernleo123
Lancelot
14
2 / 7 / 3
8,749
437
8,490
17,470
9,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Hatenoid
Cthulhu
15
3 / 4 / 5
9,856
493
11,923
17,247
18,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 4 / 3
10,277
514
12,937
16,042
6,197
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Guan Yu
PowerMoan
Guan Yu
15
2 / 3 / 6
8,833
442
8,579
18,143
19,756
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
15
1 / 5 / 2
9,026
451
11,915
10,455
4,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
32
22
Kills
13
13
Deaths
23
30
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
10
7
W
Cernunnos
Aydee55
Cernunnos
0
3
3
0.5
L
Lancelot
Ernleo123
Lancelot
2
7
3
0.5
L
Cthulhu
Hatenoid
Cthulhu
3
4
5
1.38
L
5
4
3
1.63
W
4
2
8
4
W
Lancelot
Numoo--
Lancelot
4
4
5
1.63
L
Guan Yu
PowerMoan
Guan Yu
2
3
6
1.67
W
Erlang Shen
jopsyng
Erlang Shen
12
3
4
4.67
L
Scylla
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,078
Damage
53,844
76,976
Taken
79,357
52,916
Mitigated
58,194
21,862
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,797
3,781
0
2,810
14,250
17,865
0
3,139
10,789
21,413
0
W
Cernunnos
Aydee55
Cernunnos
10,017
4,239
0
7,442
17,713
6,260
1,278
3,775
13,824
0
98,705
L
Lancelot
Ernleo123
Lancelot
8,490
1,346
0
1,313
17,470
9,643
41
2,310
15,160
0
70,613
L
Cthulhu
Hatenoid
Cthulhu
11,923
742
0
3,172
17,247
18,485
204
4,015
13,232
52,562
0
L
12,937
5,209
0
2,869
16,042
6,197
801
3,979
12,063
0
84,651
W
11,864
824
0
2,004
9,484
4,028
295
5,277
3,733
82,815
0
W
Lancelot
Numoo--
Lancelot
11,884
2,066
0
1,286
15,777
10,252
720
4,827
10,326
0
70,043
L
Guan Yu
PowerMoan
Guan Yu
8,579
872
1,628
4,391
18,143
19,756
159
6,873
11,270
0
50,541
W
Erlang Shen
jopsyng
Erlang Shen
14,516
7,056
0
8,320
19,752
14,511
0
5,341
14,119
0
117,564
L
Scylla
11,915
1,356
0
760
10,455
4,113
0
2,786
7,669
72,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,445
Gold Earned
46,741
602
Minions Killed
514
0
Camps Cleared
0
1,976,148
Distance Traveled
1,967,729
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,909
495
23
1
0
416,878
9
W
Cernunnos
10,427
521
163
8
0
334,326
2
L
Lancelot
8,749
437
105
5
0
436,346
5
L
Cthulhu
9,856
493
86
4
0
388,077
6
L
Skadi
10,277
514
130
7
0
377,604
2
W
Raijin
11,224
561
146
7
0
371,979
4
W
Lancelot
10,685
534
116
6
0
385,600
1
L
Guan Yu
8,833
442
63
3
0
401,498
7
W
Erlang Shen
12,200
610
154
8
0
467,365
2
L
Scylla
9,026
451
130
7
0
364,204
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role