Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Dxs_tine
He Bo
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,497 Elo+
Solo
Chaac
Chaac
I Jiren Rojo I
Chaac
Level 78
God Stats
1W - 2L
1,290 SR
Queue Stats
2W - 5L
1,344 Elo+
Party 2
Bacchus
Bacchus
knightrage24
Bacchus
Level 128
God Stats
12W - 10L
1,583 SR
Queue Stats
149W - 154L
1,499 Elo+
Party 2
Team Averages
Level 113
1,475 SR
1,468 Elo+

VS

Team Averages
Level 81
1,482 SR
1,549 Elo+
Nike
Nike
ImNoahhh
Nike
Level 62
God Stats
5W - 1L
1,675 SR
Queue Stats
21W - 7L
1,701 Elo+
Party 1
Ymir
Ymir
KJ TORCEPA
Ymir
Level 74
God Stats
5W - 5L
1,392 SR
Queue Stats
217W - 228L
1,465 Elo+
Solo
Danzaburou
Danzaburou
LONE WOLF3400
Danzaburou
Level 87
God Stats
16W - 10L
1,646 SR
Queue Stats
159W - 170L
1,557 Elo+
Solo
Anubis
Anubis
Nailonking
Anubis
Level 108
God Stats
4W - 14L
1,252 SR
Queue Stats
133W - 133L
1,490 Elo+
Solo
Ullr
Ullr
prec1se100
Ullr
Level 76
God Stats
7W - 5L
1,445 SR
Queue Stats
122W - 93L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
8
0 / 1 / 0
4,940
494
2,324
6,715
2,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
 
Apollo
8
0 / 2 / 1
4,638
464
2,777
9,717
3,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

He Bo
Dxs_tine
He Bo
8
0 / 1 / 0
4,654
465
2,634
5,562
1,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 2 / 0
4,847
485
4,140
7,823
3,504
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
knightrage24
Bacchus
7
1 / 0 / 0
4,970
497
4,075
7,548
5,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
0 / 0 / 3
6,438
644
5,089
7,275
3,628
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

8
1 / 1 / 0
4,746
475
3,564
7,571
3,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
LONE WOLF3400
Danzaburou
8
0 / 0 / 1
5,130
513
5,971
4,057
1,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Nailonking
Anubis
10
0 / 0 / 1
5,720
572
3,874
4,828
2,417
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
5 / 0 / 0
6,787
679
4,398
7,145
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
1
0
0
L
Apollo
 
Apollo
0
2
1
0.25
L
He Bo
Dxs_tine
He Bo
0
1
0
0
L
0
2
0
0
W
Nike
0
0
3
1.5
W
1
1
0
1
W
Danzaburou
LONE WOLF3400
Danzaburou
0
0
1
0.5
W
Anubis
Nailonking
Anubis
0
0
1
0.5
L
Bacchus
knightrage24
Bacchus
1
0
0
1
W
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,950
Damage
22,896
37,365
Taken
30,876
15,630
Mitigated
14,026
10,570
Healing
13,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,324
318
0
2,167
6,715
2,315
0
248
6,467
0
30,286
L
Apollo
 
Apollo
2,777
1,197
0
3,410
9,717
3,005
510
2,344
7,373
0
23,900
L
He Bo
Dxs_tine
He Bo
2,634
412
0
610
5,562
1,515
0
2,686
2,876
21,494
0
L
4,140
1,157
0
2,319
7,823
3,504
0
0
7,823
0
31,060
W
Nike
5,089
715
0
2,891
7,275
3,628
0
0
7,275
0
45,416
W
3,564
1,881
0
1,826
7,571
3,932
0
2,077
5,494
10,006
3,049
W
Danzaburou
LONE WOLF3400
Danzaburou
5,971
1,804
0
1,321
4,057
1,442
0
1,503
2,554
0
32,738
W
Anubis
Nailonking
Anubis
3,874
805
0
3,111
4,828
2,417
683
2,056
2,516
38,583
0
L
Bacchus
knightrage24
Bacchus
4,075
1,195
0
2,064
7,548
5,291
0
1,491
6,057
15,345
0
W
4,398
1,699
0
3,968
7,145
2,607
0
773
6,328
0
44,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
28,821
201
Minions Killed
313
0
Camps Cleared
0
971,667
Distance Traveled
976,900
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
4,940
494
55
6
0
224,387
1
L
Apollo
4,638
464
42
4
0
166,902
0
L
He Bo
4,654
465
41
4
0
182,216
1
L
Chaac
4,847
485
43
4
0
193,137
1
W
Nike
6,438
644
85
9
0
211,159
2
W
Ymir
4,746
475
17
2
0
194,490
1
W
Danzaburou
5,130
513
55
6
0
178,380
1
W
Anubis
5,720
572
64
6
0
173,136
2
L
Bacchus
4,970
497
20
2
0
205,025
1
W
Ullr
6,787
679
92
9
0
219,735
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role