Player Matchup

Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
ArdemaTTV
Geb
Level 127
God Stats
41W - 12L
1,495 SR
Queue Stats
219W - 77L
1,471 Elo+
Party 1
Ra
Ra
Trysoi
Ra
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 25L
1,840 Elo+
Party 1
Team Averages
Level 95
1,498 SR
1,604 Elo+

VS

Team Averages
Level 46
1,564 SR
1,714 Elo+
Ra
Ra
DeityofGamin
Ra
Level 57
God Stats
0W - 5L
1,228 SR
Queue Stats
136W - 146L
1,531 Elo+
Solo
Awilix
Awilix
TheBohonk
Awilix
Level 64
God Stats
0W - 1L
1,787 SR
Queue Stats
2W - 2L
1,657 Elo+
Party 2
King Arthur
King Arthur
TismTommy
King Arthur
Level 16
God Stats
0W - 1L
1,677 SR
Queue Stats
9W - 5L
1,954 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
13
6 / 0 / 10
8,504
850
12,978
9,022
7,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

11
2 / 1 / 11
8,031
803
5,520
11,785
10,043
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ra
13
8 / 1 / 7
8,593
859
9,833
8,301
3,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,471
647
5,572
8,338
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Awilix
TheBohonk
Awilix
9
1 / 7 / 0
6,020
602
5,439
11,641
5,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
TismTommy
King Arthur
9
1 / 6 / 1
6,604
660
9,409
12,932
8,976
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
2
2
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
0
10
11
W
2
1
11
7.5
L
0
3
0
0
L
Awilix
TheBohonk
Awilix
1
7
0
0.14
L
King Arthur
TismTommy
King Arthur
1
6
1
0.25
W
Ra
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,331
Damage
20,420
29,108
Taken
32,911
21,248
Mitigated
17,796
16,464
Healing
2,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
12,978
2,941
456
4,152
9,022
7,738
486
1,034
7,816
0
29,224
W
5,520
510
582
4,422
11,785
10,043
815
3,193
8,242
14,680
0
L
5,572
525
343
839
8,338
3,218
0
3,404
4,680
26,641
0
L
Awilix
TheBohonk
Awilix
5,439
1,751
0
624
11,641
5,602
0
4,866
6,422
0
13,073
L
King Arthur
TismTommy
King Arthur
9,409
1,429
0
250
12,932
8,976
0
7,449
5,285
0
24,321
W
Ra
9,833
950
2,834
4,018
8,301
3,467
948
1,285
6,862
37,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,128
Gold Earned
19,095
103
Minions Killed
96
7
Camps Cleared
2
585,787
Distance Traveled
540,945
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,504
850
29
3
3
197,917
3
W
Geb
8,031
803
21
2
1
195,207
2
L
Ra
6,471
647
49
5
0
185,774
1
L
Awilix
6,020
602
13
1
1
181,327
3
L
King Arthur
6,604
660
34
3
1
173,844
3
W
Ra
8,593
859
53
5
3
192,663
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role