Player Matchup

Nemesis
Nemesis
Gold I
Fr33Sm0k3
Nemesis
Gold I
Level 159
God Stats
22W - 14L
1,643 SR
Queue Stats
583W - 580L
1,580 MMR
Solo
Kukulkan
Kukulkan
Silver I
GetTeamWipedBruh
Kukulkan
Silver I
Level 142
God Stats
1W - 1L
1,572 SR
Queue Stats
15W - 9L
1,593 MMR
Solo
Bellona
Bellona
Gold III
Prettzls
Bellona
Gold III
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 96L
1,572 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold II
Wabi sahbi
Kumbhakarna
Gold II
Level 159
God Stats
5W - 5L
1,481 SR
Queue Stats
321W - 341L
1,539 MMR
Solo
Jing Wei
Jing Wei
Platinum IV
n0sWaLV2
Jing Wei
Platinum IV
Level 160
God Stats
6W - 6L
1,773 SR
Queue Stats
289W - 268L
1,631 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 147
1,594 SR
1,583 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 116
1,685 SR
1,583 MMR
Anhur
Anhur
Gold IV
JumpierDragon25
Anhur
Gold IV
Level 101
God Stats
7W - 10L
1,463 SR
Queue Stats
41W - 42L
1,594 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Klastin
Cthulhu
Gold IV
Level 104
God Stats
6W - 10L
1,476 SR
Queue Stats
113W - 110L
1,518 MMR
Solo
Zeus
Zeus
Gold I
Ruddiesteel
Zeus
Gold I
Level 154
God Stats
2W - 2L
1,935 SR
Queue Stats
70W - 65L
1,646 MMR
Party 1
Cliodhna
Cliodhna
Gold II
TheUltimateBergy
Cliodhna
Gold II
Level 160
God Stats
1W - 1L
1,739 SR
Queue Stats
68W - 62L
1,599 MMR
Party 1
Achilles
Achilles
Gold V
ZLOEWEY
Achilles
Gold V
Level 63
God Stats
1W - 1L
1,815 SR
Queue Stats
6W - 8L
1,555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Fr33Sm0k3
Nemesis
20
11 / 2 / 7
16,351
584
19,029
24,065
13,798
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
2 / 3 / 11
14,598
521
12,854
12,936
6,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Prettzls
Bellona
20
7 / 0 / 3
16,953
605
21,286
21,269
27,031
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
Wabi sahbi
Kumbhakarna
18
2 / 0 / 17
13,621
486
7,359
28,628
34,640
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
n0sWaLV2
Jing Wei
20
7 / 3 / 8
16,280
581
26,867
26,188
12,710
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
IzanamiArtemisMercuryAtlas

VS

Bans
ApolloArachneXbalanqueKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 6 / 0
12,924
462
9,372
20,671
8,983
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cthulhu
Klastin
Cthulhu
13
0 / 7 / 4
9,692
346
10,130
26,693
23,767
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
4 / 6 / 1
13,094
468
13,601
18,756
7,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
3 / 7 / 4
12,398
443
19,153
32,426
16,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Achilles
ZLOEWEY
Achilles
20
0 / 3 / 0
11,800
421
6,006
20,714
30,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
29
Kills
8
8
Deaths
29
46
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Fr33Sm0k3
Nemesis
11
2
7
7.25
W
2
3
11
2.5
L
1
6
0
0.17
L
Cthulhu
Klastin
Cthulhu
0
7
4
0.29
W
Bellona
Prettzls
Bellona
7
0
3
8.5
L
4
6
1
0.75
L
3
7
4
0.71
W
Kumbhakarna
Wabi sahbi
Kumbhakarna
2
0
17
10.5
L
Achilles
ZLOEWEY
Achilles
0
3
0
0
W
Jing Wei
n0sWaLV2
Jing Wei
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,395
Damage
58,262
113,086
Taken
119,260
94,990
Mitigated
87,529
33,974
Healing
28,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Fr33Sm0k3
Nemesis
19,029
10,500
0
3,695
24,065
13,798
7,035
7,241
16,564
0
167,785
W
12,854
860
0
2,939
12,936
6,811
2,233
3,060
9,682
128,188
0
L
9,372
7,444
0
6,419
20,671
8,983
1,230
4,203
16,468
0
125,663
L
Cthulhu
Klastin
Cthulhu
10,130
1,450
87
4,197
26,693
23,767
100
5,001
20,874
42,666
0
W
Bellona
Prettzls
Bellona
21,286
7,330
0
8,087
21,269
27,031
4,520
2,308
18,891
0
144,853
L
13,601
1,514
191
3,198
18,756
7,637
0
6,352
12,404
118,064
0
L
19,153
2,236
0
10,032
32,426
16,406
0
4,657
27,769
0
133,536
W
Kumbhakarna
Wabi sahbi
Kumbhakarna
7,359
696
0
7,342
28,628
34,640
170
7,683
18,833
19,287
0
L
Achilles
ZLOEWEY
Achilles
6,006
1,520
0
4,107
20,714
30,736
0
0
20,714
0
91,400
W
Jing Wei
n0sWaLV2
Jing Wei
26,867
23,785
0
11,911
26,188
12,710
2,170
5,987
20,089
0
168,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,803
Gold Earned
59,908
799
Minions Killed
763
0
Camps Cleared
0
2,816,802
Distance Traveled
2,342,875
44
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
16,351
584
184
7
0
629,451
5
W
Kukulkan
14,598
521
180
6
0
544,258
2
L
Anhur
12,924
462
192
7
0
438,743
2
L
Cthulhu
9,692
346
50
2
0
468,594
7
W
Bellona
16,953
605
215
8
0
564,712
11
L
Zeus
13,094
468
212
8
0
451,549
6
L
Cliodhna
12,398
443
180
6
0
548,161
7
W
Kumbhakarna
13,621
486
25
1
0
569,052
14
L
Achilles
11,800
421
129
5
0
435,828
2
W
Jing Wei
16,280
581
195
7
0
509,329
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role