Player Matchup

Hera
Hera
EllenDegeneres
Hera
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,335 Elo+
Party 1
Jing Wei
Jing Wei
Hojomojo
Jing Wei
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 22L
1,221 Elo+
Party 2
Atlas
Atlas
HokageSora
Atlas
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,066 Elo+
Party 2
Cliodhna
Cliodhna
Roastymarshmelo
Cliodhna
Level 58
God Stats
4W - 1L
1,617 SR
Queue Stats
14W - 10L
1,595 Elo+
Party 1
Cthulhu
Cthulhu
TheQQer
Cthulhu
Level 26
God Stats
0W - 1L
1,219 SR
Queue Stats
6W - 6L
1,227 Elo+
Party 1
Team Averages
Level 44
1,467 SR
1,289 Elo+

VS

Team Averages
Level 79
1,566 SR
1,453 Elo+
Bacchus
Bacchus
 
Bacchus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
Ban_Solo21
Nu Wa
Level 103
God Stats
5W - 2L
1,795 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 4
Bastet
Bastet
CrazyPanda4318
Bastet
Level 79
God Stats
1W - 0L
1,675 SR
Queue Stats
14W - 12L
1,392 Elo+
Solo
Medusa
Medusa
Destroid_033
Medusa
Level 68
God Stats
11W - 12L
1,340 SR
Queue Stats
330W - 356L
1,403 Elo+
Party 3
Chaac
Chaac
Kaideriel
Chaac
Level 88
God Stats
3W - 3L
1,522 SR
Queue Stats
71W - 74L
1,471 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 1
7,408
463
6,685
7,823
2,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Hojomojo
Jing Wei
13
2 / 5 / 0
8,129
508
8,376
14,285
5,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atlas
5
0 / 0 / 2
5,411
338
1,272
3,811
1,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cliodhna
13
4 / 1 / 1
7,887
493
8,694
14,617
5,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
TheQQer
Cthulhu
13
0 / 1 / 2
7,213
451
3,668
8,086
7,674
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
11
1 / 1 / 2
7,701
481
4,268
11,864
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
13
2 / 1 / 1
8,056
504
7,679
5,995
2,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 3 / 1
7,424
464
4,708
12,858
4,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
15
4 / 1 / 0
8,914
557
8,983
12,112
4,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Kaideriel
Chaac
14
0 / 0 / 2
8,859
554
5,080
10,641
9,533
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
6
Kills
9
9
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
2
2
W
Nu Wa
2
1
1
2.5
W
2
3
1
0.83
W
Medusa
4
1
0
4
L
0
2
1
0.25
L
Jing Wei
Hojomojo
Jing Wei
2
5
0
0.4
L
Atlas
0
0
2
1
W
Chaac
Kaideriel
Chaac
0
0
2
1
L
Cliodhna
4
1
1
4.5
L
Cthulhu
TheQQer
Cthulhu
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,695
Damage
30,718
48,622
Taken
53,470
23,942
Mitigated
32,714
12,770
Healing
20,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
4,268
647
0
3,263
11,864
11,919
0
2,545
9,319
20,549
0
W
Nu Wa
7,679
1,887
0
1,434
5,995
2,310
280
1,362
4,633
56,778
0
W
4,708
2,052
0
5,418
12,858
4,322
235
2,412
10,446
0
41,141
W
Medusa
8,983
4,210
0
6,252
12,112
4,630
516
997
11,115
0
65,943
L
6,685
1,763
0
560
7,823
2,790
0
2,667
5,156
58,758
0
L
Jing Wei
Hojomojo
Jing Wei
8,376
7,319
0
4,647
14,285
5,959
0
2,202
12,083
0
59,900
L
Atlas
1,272
707
0
658
3,811
1,672
0
2,044
1,767
4,279
0
W
Chaac
Kaideriel
Chaac
5,080
523
0
3,844
10,641
9,533
0
4,309
6,332
0
62,754
L
Cliodhna
8,694
990
0
5,277
14,617
5,847
0
3,729
10,888
0
68,124
L
Cthulhu
TheQQer
Cthulhu
3,668
538
43
1,585
8,086
7,674
0
1,305
6,781
43,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,048
Gold Earned
40,954
399
Minions Killed
392
0
Camps Cleared
0
1,301,135
Distance Traveled
1,534,003
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,701
481
26
2
0
319,580
5
W
Nu Wa
8,056
504
81
5
0
316,913
9
W
Bastet
7,424
464
64
4
0
339,217
0
W
Medusa
8,914
557
95
6
0
242,941
1
L
Hera
7,408
463
108
7
0
325,838
1
L
Jing Wei
8,129
508
101
6
0
243,730
4
L
Atlas
5,411
338
8
1
0
79,103
1
W
Chaac
8,859
554
126
8
0
315,352
4
L
Cliodhna
7,887
493
97
6
0
356,278
0
L
Cthulhu
7,213
451
85
5
0
296,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role