Player Matchup

Baba Yaga
Baba Yaga
FlappyJoe69
Baba Yaga
Level 100
God Stats
3W - 2L
1,465 SR
Queue Stats
92W - 112L
1,358 Elo+
Party 2
Raijin
Raijin
PatoRmz13
Raijin
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 36L
1,469 Elo+
Solo
Ganesha
Ganesha
WolfLink13247
Ganesha
Level 25
God Stats
19W - 21L
1,397 SR
Queue Stats
42W - 55L
1,364 Elo+
Party 2
Lancelot
Lancelot
XIaMxPaiNX
Lancelot
Level 124
God Stats
5W - 6L
1,466 SR
Queue Stats
110W - 137L
1,361 Elo+
Party 2
Artemis
Artemis
xXRosieXx6337
Artemis
Level 54
God Stats
40W - 44L
1,457 SR
Queue Stats
66W - 103L
1,329 Elo+
Party 2
Team Averages
Level 84
1,457 SR
1,376 Elo+

VS

Team Averages
Level 40
1,449 SR
1,374 Elo+
Lancelot
Lancelot
JustCallMeDrKush
Lancelot
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 39L
1,320 Elo+
Party 3
Hachiman
Hachiman
MOTD_KAPPA
Hachiman
Level 15
God Stats
12W - 12L
1,505 SR
Queue Stats
18W - 23L
1,503 Elo+
Party 1
Ah Puch
Ah Puch
MOTD_VOLTAGE
Ah Puch
Level 66
God Stats
44W - 23L
1,672 SR
Queue Stats
89W - 66L
1,547 Elo+
Party 1
Neith
Neith
PygmyCyndaquil
Neith
Level 9
God Stats
1W - 6L
1,190 SR
Queue Stats
2W - 12L
1,187 Elo+
Party 3
Cthulhu
Cthulhu
SweetKaliKush
Cthulhu
Level 49
God Stats
14W - 28L
1,376 SR
Queue Stats
21W - 47L
1,312 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
FlappyJoe69
Baba Yaga
20
9 / 1 / 29
14,935
1,245
19,389
14,181
7,625
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Raijin
PatoRmz13
Raijin
20
14 / 1 / 24
14,699
1,225
23,351
16,482
7,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ganesha
20
1 / 4 / 32
13,454
1,121
10,689
17,579
22,201
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
XIaMxPaiNX
Lancelot
20
9 / 6 / 28
14,850
1,238
34,065
22,610
11,753
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
20
16 / 7 / 15
14,949
1,246
32,533
17,441
8,480
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Team 1 Tickets

200

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 18 / 6
14,900
1,242
19,588
32,064
14,656
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Hachiman
MOTD_KAPPA
Hachiman
18
4 / 4 / 3
11,602
967
9,065
19,181
6,486
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
MOTD_VOLTAGE
Ah Puch
18
2 / 5 / 10
12,737
1,061
27,309
16,961
5,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
2 / 10 / 6
11,854
988
11,177
22,500
8,771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
19
1 / 12 / 12
12,701
1,058
16,992
33,814
29,505
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

177
Kill Participation
56
49
Kills
19
19
Deaths
49
128
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Baba Yaga
FlappyJoe69
Baba Yaga
9
1
29
23.5
L
10
18
6
0.72
L
Hachiman
MOTD_KAPPA
Hachiman
4
4
3
1.38
L
Ah Puch
MOTD_VOLTAGE
Ah Puch
2
5
10
1.4
W
Raijin
PatoRmz13
Raijin
14
1
24
26
L
2
10
6
0.5
L
Cthulhu
1
12
12
0.58
W
Ganesha
1
4
32
4.25
W
Lancelot
XIaMxPaiNX
Lancelot
9
6
28
3.83
W
Artemis
16
7
15
3.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

120,027
Damage
84,131
88,293
Taken
124,520
57,626
Mitigated
65,295
16,368
Healing
5,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baba Yaga
FlappyJoe69
Baba Yaga
19,389
2,241
876
5,202
14,181
7,625
0
7,344
6,837
37,239
0
L
19,588
3,189
0
741
32,064
14,656
0
11,488
20,576
0
31,248
L
Hachiman
MOTD_KAPPA
Hachiman
9,065
5,360
249
573
19,181
6,486
0
8,028
11,153
0
17,674
L
Ah Puch
MOTD_VOLTAGE
Ah Puch
27,309
1,162
369
1,907
16,961
5,877
0
6,459
10,502
75,763
0
W
Raijin
PatoRmz13
Raijin
23,351
1,518
226
1,216
16,482
7,567
0
9,215
7,267
42,953
0
L
11,177
7,949
0
719
22,500
8,771
0
10,108
12,392
0
31,889
L
Cthulhu
16,992
1,082
329
640
33,814
29,505
0
17,346
16,468
26,816
0
W
Ganesha
10,689
1,183
1,914
1,628
17,579
22,201
0
8,711
8,868
14,864
0
W
Lancelot
XIaMxPaiNX
Lancelot
34,065
5,221
0
4,207
22,610
11,753
0
8,397
14,213
0
62,004
W
Artemis
32,533
20,803
30
1,069
17,441
8,480
0
10,634
6,807
0
44,266

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,887
Gold Earned
63,794
206
Minions Killed
192
4
Camps Cleared
7
1,040,311
Distance Traveled
1,066,370
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baba Yaga
14,935
1,245
63
5
0
215,648
0
L
Lancelot
14,900
1,242
20
2
4
234,414
1
L
Hachiman
11,602
967
6
1
0
200,670
0
L
Ah Puch
12,737
1,061
121
10
1
227,884
2
W
Raijin
14,699
1,225
39
3
2
242,728
0
L
Neith
11,854
988
24
2
1
188,869
0
L
Cthulhu
12,701
1,058
21
2
1
214,533
0
W
Ganesha
13,454
1,121
1
0
0
176,737
0
W
Lancelot
14,850
1,238
63
5
1
247,659
0
W
Artemis
14,949
1,246
40
3
1
157,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role