Player Matchup

Lancelot
Lancelot
AZKABANS
Lancelot
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 89L
1,644 Elo+
Party 2
Ullr
Ullr
RoNy95
Ullr
Level 158
God Stats
29W - 35L
1,569 SR
Queue Stats
167W - 154L
1,595 Elo+
Solo
Merlin
Merlin
Sup3rL1ama
Merlin
Level 156
God Stats
2W - 1L
1,728 SR
Queue Stats
150W - 104L
1,624 Elo+
Party 2
Artio
Artio
The Steal774
Artio
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 46L
1,632 Elo+
Party 2
King Arthur
King Arthur
stoww
King Arthur
Level 146
God Stats
1W - 1L
1,846 SR
Queue Stats
98W - 69L
1,637 Elo+
Party 2
Team Averages
Level 145
1,629 SR
1,626 Elo+

VS

Team Averages
Level 123
1,602 SR
1,585 Elo+
Chang'e
Chang'e
Poor_Li77le_1
Chang'e
Level 145
God Stats
3W - 0L
1,753 SR
Queue Stats
59W - 51L
1,629 Elo+
Party 3
Fafnir
Fafnir
VigilanteNoir
Fafnir
Level 136
God Stats
1W - 3L
1,441 SR
Queue Stats
93W - 90L
1,539 Elo+
Party 1
Chronos
Chronos
frNME
Chronos
Level 140
God Stats
2W - 1L
1,578 SR
Queue Stats
105W - 118L
1,542 Elo+
Party 1
Cernunnos
Cernunnos
rdemanta
Cernunnos
Level 68
God Stats
8W - 10L
1,471 SR
Queue Stats
113W - 108L
1,553 Elo+
Party 1
Kali
Kali
yoverwicho1
Kali
Level 128
God Stats
32W - 15L
1,768 SR
Queue Stats
120W - 102L
1,663 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AZKABANS
Lancelot
12
0 / 3 / 2
6,678
668
6,592
9,486
4,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
RoNy95
Ullr
14
2 / 2 / 0
7,241
724
8,395
8,247
4,467
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
Sup3rL1ama
Merlin
14
0 / 1 / 1
7,324
732
8,492
5,517
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 3 / 2
6,977
698
2,745
12,139
12,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
stoww
King Arthur
12
0 / 3 / 1
6,369
637
5,035
9,952
7,071
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
14
3 / 0 / 6
7,522
752
10,265
7,782
3,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 9
7,582
758
3,934
8,084
9,283
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
frNME
Chronos
15
2 / 0 / 5
8,119
812
6,498
9,114
4,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cernunnos
rdemanta
Cernunnos
15
4 / 1 / 6
8,120
812
9,443
7,910
3,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 0 / 7
8,001
800
5,584
9,083
4,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
2
Kills
12
12
Deaths
2
6
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AZKABANS
Lancelot
0
3
2
0.33
W
Chang'e
3
0
6
6
L
Ullr
RoNy95
Ullr
2
2
0
1
L
Merlin
Sup3rL1ama
Merlin
0
1
1
0.5
L
0
3
2
0.33
W
1
1
9
5.5
W
Chronos
frNME
Chronos
2
0
5
4.5
W
Cernunnos
rdemanta
Cernunnos
4
1
6
7
L
King Arthur
stoww
King Arthur
0
3
1
0.17
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,259
Damage
35,724
45,341
Taken
41,973
30,596
Mitigated
25,397
6,903
Healing
20,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AZKABANS
Lancelot
6,592
1,012
0
1,271
9,486
4,346
0
3,844
5,642
0
20,859
W
Chang'e
10,265
458
4,655
4,002
7,782
3,544
592
2,643
5,139
20,616
0
L
Ullr
RoNy95
Ullr
8,395
2,728
0
462
8,247
4,467
0
2,894
5,353
0
26,763
L
Merlin
Sup3rL1ama
Merlin
8,492
267
0
500
5,517
2,570
0
2,208
3,309
42,375
0
L
2,745
0
1,003
2,708
12,139
12,142
0
6,461
5,678
7,466
0
W
3,934
1,076
375
1,941
8,084
9,283
198
1,087
6,997
7,796
0
W
Chronos
frNME
Chronos
6,498
2,005
0
4,202
9,114
4,089
1,358
4,397
4,717
36,057
0
W
Cernunnos
rdemanta
Cernunnos
9,443
5,505
0
380
7,910
3,675
1,206
1,060
6,850
0
29,058
L
King Arthur
stoww
King Arthur
5,035
231
0
959
9,952
7,071
0
5,290
4,662
0
13,616
W
5,584
2,193
0
4,953
9,083
4,806
311
2,050
7,033
0
33,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,589
Gold Earned
39,344
190
Minions Killed
236
0
Camps Cleared
0
1,030,664
Distance Traveled
1,077,457
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,678
668
34
3
0
236,517
0
W
Chang'e
7,522
752
37
4
0
228,798
2
L
Ullr
7,241
724
58
6
0
199,579
2
L
Merlin
7,324
732
84
8
0
191,363
0
L
Artio
6,977
698
4
0
0
193,886
1
W
Fafnir
7,582
758
4
0
0
206,762
0
W
Chronos
8,119
812
76
8
0
220,128
0
W
Cernunnos
8,120
812
70
7
0
179,340
0
L
King Arthur
6,369
637
10
1
0
209,319
1
W
Kali
8,001
800
49
5
0
242,429
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role