Player Matchup

Nemesis
Nemesis
Silver I
BroStopplease
Nemesis
Silver I
Level 41
God Stats
2W - 0L
1,963 SR
Queue Stats
25W - 15L
1,591 MMR
Party 2
Achilles
Achilles
Gold V
Cweamie
Achilles
Gold V
Level 93
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 13L
1,634 MMR
Party 2
Bellona
Bellona
Silver I
Gronko023
Bellona
Silver I
Level 84
God Stats
17W - 13L
1,737 SR
Queue Stats
91W - 100L
1,536 MMR
Solo
Sylvanus
Sylvanus
Gold IV
Haydentoswag
Sylvanus
Gold IV
Level 128
God Stats
5W - 2L
1,607 SR
Queue Stats
18W - 15L
1,535 MMR
Solo
Nu Wa
Nu Wa
Gold I
LILirishdude42
Nu Wa
Gold I
Level 114
God Stats
4W - 3L
1,631 SR
Queue Stats
96W - 100L
1,575 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,688 SR
1,574 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 114
1,520 SR
1,586 MMR
Neith
Neith
Bronze I
Alan_M_Perkins
Neith
Bronze I
Level 125
God Stats
0W - 1L
1,389 SR
Queue Stats
1W - 4L
1,500 MMR
Party 1
Susano
Susano
Gold I
AntoineE
Susano
Gold I
Level 113
God Stats
19W - 13L
1,728 SR
Queue Stats
132W - 119L
1,726 MMR
Party 3
Osiris
Osiris
Bronze III
BlackFootSanjii
Osiris
Bronze III
Level 81
God Stats
0W - 1L
1,299 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Janus
Janus
Gold IV
Mr_Sandman56
Janus
Gold IV
Level 126
God Stats
5W - 8L
1,508 SR
Queue Stats
51W - 50L
1,522 MMR
Solo
Athena
Athena
Gold I
luisrump3
Athena
Gold I
Level 127
God Stats
30W - 21L
1,675 SR
Queue Stats
131W - 118L
1,680 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
20
12 / 0 / 3
13,228
661
14,703
15,353
7,586
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
Cweamie
Achilles
18
5 / 1 / 1
11,989
599
10,715
11,767
13,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Gronko023
Bellona
18
0 / 3 / 2
11,198
560
8,375
14,767
11,205
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Haydentoswag
Sylvanus
16
1 / 0 / 7
10,871
544
6,786
11,729
14,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

17
4 / 0 / 8
11,905
595
17,016
9,043
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bans
Morgan Le FayGaneshaMercuryRavana

VS

Bans
CliodhnaYmirChironGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
8,713
436
3,702
10,668
4,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
AntoineE
Susano
14
3 / 7 / 0
8,732
437
5,436
19,157
7,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 6 / 1
7,724
386
2,790
16,417
9,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
0 / 5 / 0
8,093
405
7,675
14,149
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Athena
luisrump3
Athena
12
0 / 1 / 1
7,676
384
6,006
16,593
17,234
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
7
22
Kills
4
4
Deaths
22
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Susano
AntoineE
Susano
3
7
0
0.43
L
0
6
1
0.08
W
Nemesis
12
0
3
13.5
W
Achilles
Cweamie
Achilles
5
1
1
5.5
W
Bellona
Gronko023
Bellona
0
3
2
0.33
W
Sylvanus
Haydentoswag
Sylvanus
1
0
7
4.5
W
4
0
8
8
L
0
5
0
0
L
Athena
luisrump3
Athena
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,595
Damage
25,609
62,659
Taken
76,984
51,017
Mitigated
44,116
21,149
Healing
12,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,702
428
0
4,336
10,668
4,349
0
2,759
7,909
0
44,168
L
Susano
AntoineE
Susano
5,436
903
0
4,552
19,157
7,887
0
5,517
13,640
0
63,526
L
2,790
1,625
0
1,454
16,417
9,702
0
4,020
12,397
0
31,493
W
Nemesis
14,703
9,153
0
2,186
15,353
7,586
427
1,296
14,057
0
173,760
W
Achilles
Cweamie
Achilles
10,715
1,524
0
2,378
11,767
13,052
1,715
1,155
10,612
0
72,039
W
Bellona
Gronko023
Bellona
8,375
5,047
0
1,319
14,767
11,205
0
3,537
11,230
0
101,257
W
Sylvanus
Haydentoswag
Sylvanus
6,786
1,428
6,143
6,706
11,729
14,639
685
4,500
7,229
26,769
0
W
17,016
3,829
82
2,335
9,043
4,535
2,045
4,106
4,937
99,307
0
L
7,675
186
0
863
14,149
4,944
0
3,983
10,166
79,694
0
L
Athena
luisrump3
Athena
6,006
1,910
0
1,506
16,593
17,234
0
7,653
8,940
36,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,191
Gold Earned
40,938
682
Minions Killed
411
0
Camps Cleared
0
2,050,117
Distance Traveled
1,917,306
15
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,713
436
83
4
0
362,960
10
L
Susano
8,732
437
103
5
0
396,157
6
L
Osiris
7,724
386
48
2
0
361,939
0
W
Nemesis
13,228
661
206
10
0
508,643
0
W
Achilles
11,989
599
141
7
0
343,789
1
W
Bellona
11,198
560
147
7
0
408,241
2
W
Sylvanus
10,871
544
45
2
0
399,337
7
W
Nu Wa
11,905
595
143
7
0
390,107
5
L
Janus
8,093
405
134
7
0
390,829
5
L
Athena
7,676
384
43
2
0
405,421
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role