Player Matchup

Aphrodite
Aphrodite
EVIEtm
Aphrodite
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,344 Elo+
Party 3
Janus
Janus
MrDisco12314
Janus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,449 Elo+
Party 1
Geb
Geb
OGfluffyFGZ
Geb
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
263W - 294L
1,431 Elo+
Solo
Thoth
Thoth
WildBubbasaur
Thoth
Level 124
God Stats
0W - 3L
1,212 SR
Queue Stats
118W - 116L
1,516 Elo+
Party 1
Yu Huang
Yu Huang
ouiouid
Yu Huang
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,391 Elo+
Party 3
Team Averages
Level 76
1,442 SR
1,426 Elo+

VS

Team Averages
Level 63
1,583 SR
1,554 Elo+
Fafnir
Fafnir
Grantimus88
Fafnir
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 7L
1,722 Elo+
Party 2
Yemoja
Yemoja
Larkspurz
Yemoja
Level 67
God Stats
5W - 2L
1,861 SR
Queue Stats
289W - 301L
1,450 Elo+
Solo
Ymir
Ymir
SN Bassman
Ymir
Level 85
God Stats
4W - 0L
1,554 SR
Queue Stats
184W - 210L
1,376 Elo+
Solo
Xbalanque
Xbalanque
SweaterSwaggot
Xbalanque
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,722 Elo+
Party 2
Sol
Sol
yikerrs
Sol
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 24L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
EVIEtm
Aphrodite
15
2 / 5 / 7
8,351
642
6,469
16,712
12,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 6 / 6
8,976
690
14,358
13,066
7,091
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
1 / 6 / 5
9,154
704
9,263
21,737
26,676
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 8 / 4
8,986
691
17,810
13,212
6,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
ouiouid
Yu Huang
16
1 / 4 / 8
8,307
639
16,008
13,208
7,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
18
3 / 2 / 20
11,466
882
7,629
25,244
32,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Yemoja
Larkspurz
Yemoja
16
1 / 1 / 18
10,475
806
5,448
11,485
7,382
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
5 / 3 / 19
10,638
818
8,688
24,139
30,425
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Xbalanque
SweaterSwaggot
Xbalanque
18
11 / 2 / 13
11,446
880
24,732
10,655
5,411
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sol
19
9 / 3 / 16
11,444
880
24,122
22,984
11,834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
115
10
Kills
29
29
Deaths
11
30
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
EVIEtm
Aphrodite
2
5
7
1.1
W
Fafnir
3
2
20
6.5
W
Yemoja
Larkspurz
Yemoja
1
1
18
10
L
3
6
6
1
L
1
6
5
0.58
W
5
3
19
4.83
W
Xbalanque
SweaterSwaggot
Xbalanque
11
2
13
8.75
L
3
8
4
0.63
L
Yu Huang
ouiouid
Yu Huang
1
4
8
1.25
W
Sol
9
3
16
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,908
Damage
70,619
77,935
Taken
94,507
60,350
Mitigated
87,803
20,773
Healing
47,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
EVIEtm
Aphrodite
6,469
1,360
6,217
6,485
16,712
12,566
0
13,040
3,672
15,052
0
W
Fafnir
7,629
3,173
918
9,452
25,244
32,751
597
14,679
10,115
14,271
0
W
Yemoja
Larkspurz
Yemoja
5,448
938
11,849
2,332
11,485
7,382
949
9,604
1,626
13,618
0
L
14,358
2,089
743
667
13,066
7,091
0
7,609
5,457
22,311
0
L
9,263
208
1,057
2,205
21,737
26,676
0
11,621
10,116
13,509
0
W
8,688
310
4,479
6,050
24,139
30,425
338
13,178
10,214
19,233
0
W
Xbalanque
SweaterSwaggot
Xbalanque
24,732
6,574
133
684
10,655
5,411
2,717
8,604
1,745
0
49,196
L
17,810
661
230
691
13,212
6,662
0
6,815
6,397
26,196
0
L
Yu Huang
ouiouid
Yu Huang
16,008
2,017
1,220
1,258
13,208
7,355
0
6,802
6,406
31,236
0
W
Sol
24,122
8,547
2,488
9,108
22,984
11,834
4,255
15,509
6,899
49,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,774
Gold Earned
55,469
107
Minions Killed
150
0
Camps Cleared
0
1,121,853
Distance Traveled
1,237,024
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,351
642
21
2
0
208,467
0
W
Fafnir
11,466
882
2
0
0
269,066
1
W
Yemoja
10,475
806
11
1
0
226,230
2
L
Janus
8,976
690
32
2
0
206,771
1
L
Geb
9,154
704
9
1
0
244,865
0
W
Ymir
10,638
818
19
1
0
259,925
3
W
Xbalanque
11,446
880
45
3
0
261,406
1
L
Thoth
8,986
691
27
2
0
234,429
0
L
Yu Huang
8,307
639
18
1
0
227,321
0
W
Sol
11,444
880
73
6
0
220,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role