Player Matchup

Scylla
Scylla
AstralIneundo
Scylla
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,580 Elo+
Party 2
Cthulhu
Cthulhu
Azazeyll
Cthulhu
Level 129
God Stats
7W - 4L
1,825 SR
Queue Stats
73W - 79L
1,514 Elo+
Party 2
Hachiman
Hachiman
trulinki
Hachiman
Level 84
God Stats
1W - 0L
1,497 SR
Queue Stats
21W - 14L
1,850 Elo+
Solo
Team Averages
Level 77
1,607 SR
1,648 Elo+

VS

Team Averages
Level 127
1,596 SR
1,624 Elo+
Neith
Neith
 
Neith
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Lancelot
Lancelot
EchoOfSanity
Lancelot
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 140L
1,684 Elo+
Party 1
Bacchus
Bacchus
MostlyInsane
Bacchus
Level 104
God Stats
11W - 11L
1,787 SR
Queue Stats
194W - 169L
1,688 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 3 / 1
11,539
769
9,605
8,799
3,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
Azazeyll
Cthulhu
15
1 / 1 / 6
11,030
735
11,499
22,988
22,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Hachiman
trulinki
Hachiman
15
2 / 2 / 6
10,731
715
16,548
12,127
4,820
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
0 / 6 / 4
9,071
605
9,913
13,820
6,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
EchoOfSanity
Lancelot
15
4 / 4 / 2
10,216
681
10,392
17,835
16,354
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bacchus
MostlyInsane
Bacchus
15
2 / 1 / 4
9,777
652
11,978
13,680
11,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
11
Kills
6
6
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
4
0.33
W
8
3
1
2.83
W
Cthulhu
Azazeyll
Cthulhu
1
1
6
4
L
Lancelot
EchoOfSanity
Lancelot
4
4
2
1.25
L
Bacchus
MostlyInsane
Bacchus
2
1
4
4
W
Hachiman
trulinki
Hachiman
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,652
Damage
32,283
43,914
Taken
45,335
30,157
Mitigated
33,852
15,282
Healing
4,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,913
4,016
0
3,076
13,820
6,243
0
6,338
7,482
0
48,812
W
9,605
908
0
688
8,799
3,263
414
3,530
5,269
47,794
0
W
Cthulhu
Azazeyll
Cthulhu
11,499
1,261
544
11,960
22,988
22,074
221
5,494
17,494
25,256
0
L
Lancelot
EchoOfSanity
Lancelot
10,392
2,213
0
936
17,835
16,354
0
9,347
8,488
0
29,862
L
Bacchus
MostlyInsane
Bacchus
11,978
282
0
945
13,680
11,255
0
6,262
7,418
27,742
0
W
Hachiman
trulinki
Hachiman
16,548
10,322
0
2,090
12,127
4,820
1,391
3,331
8,796
0
49,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,300
Gold Earned
29,064
194
Minions Killed
148
9
Camps Cleared
3
840,875
Distance Traveled
831,370
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,071
605
86
6
1
219,123
0
W
Scylla
11,539
769
70
5
6
258,063
5
W
Cthulhu
11,030
735
37
2
0
317,368
7
L
Lancelot
10,216
681
36
2
1
301,293
1
L
Bacchus
9,777
652
26
2
1
310,954
4
W
Hachiman
10,731
715
87
6
3
265,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role