Player Matchup

Jormungandr
Jormungandr
Platinum II
Reap Fatality
Jormungandr
Platinum II
Level 133
God Stats
1W - 1L
1,394 SR
Queue Stats
136W - 151L
1,968 MMR
Solo
Medusa
Medusa
Platinum III
ThatsUnfort
Medusa
Platinum III
Level 44
God Stats
2W - 1L
1,598 SR
Queue Stats
15W - 8L
2,107 MMR
Party 1
Baron Samedi
Baron Samedi
Diamond II
VLP04
Baron Samedi
Diamond II
Level 159
God Stats
2W - 0L
1,576 SR
Queue Stats
110W - 89L
2,286 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 112
1,523 SR
2,120 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 147
1,546 SR
2,144 MMR
Sobek
Sobek
Platinum II
ChillImABoy
Sobek
Platinum II
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 16L
2,190 MMR
Solo
Cupid
Cupid
Platinum II
Darkwattch-
Cupid
Platinum II
Level 148
God Stats
5W - 8L
1,445 SR
Queue Stats
377W - 436L
1,960 MMR
Solo
Sol
Sol
Diamond III
Zl0T
Sol
Diamond III
Level 134
God Stats
61W - 42L
1,693 SR
Queue Stats
152W - 162L
2,280 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Reap Fatality
Jormungandr
18
3 / 2 / 8
13,753
688
20,458
28,792
37,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
20
3 / 2 / 7
13,526
676
23,652
21,766
12,161
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Baron Samedi
VLP04
Baron Samedi
18
5 / 5 / 6
13,816
691
26,067
22,120
13,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AchillesAtlasAh Muzen CabBastet

VS

Bans
FenrirThothCerberusOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 8
13,308
665
12,194
26,437
36,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
1 / 5 / 8
12,437
622
7,181
19,778
11,791
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
Zl0T
Sol
19
7 / 3 / 2
13,838
692
30,496
29,661
13,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
27
11
Kills
9
9
Deaths
11
21
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
3
8
1.67
L
1
5
8
1
W
Jormungandr
Reap Fatality
Jormungandr
3
2
8
3.5
W
Medusa
3
2
7
3.25
W
Baron Samedi
VLP04
Baron Samedi
5
5
6
1.6
L
Sol
Zl0T
Sol
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,177
Damage
49,871
72,678
Taken
75,876
63,393
Mitigated
62,475
30,739
Healing
29,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,194
743
505
6,464
26,437
36,991
342
13,730
11,891
24,130
0
L
7,181
3,957
1,280
7,016
19,778
11,791
1,298
12,220
7,189
0
49,781
W
Jormungandr
Reap Fatality
Jormungandr
20,458
2,792
780
8,095
28,792
37,660
180
11,573
17,219
48,190
0
W
Medusa
23,652
12,454
0
8,365
21,766
12,161
2,472
14,838
6,928
0
93,123
W
Baron Samedi
VLP04
Baron Samedi
26,067
1,649
4,650
8,849
22,120
13,572
531
13,944
8,176
65,328
0
L
Sol
Zl0T
Sol
30,496
9,831
0
14,247
29,661
13,693
1,744
19,043
9,855
67,714
5,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,095
Gold Earned
39,583
235
Minions Killed
205
8
Camps Cleared
9
1,118,978
Distance Traveled
1,080,358
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
13,308
665
36
2
1
364,254
6
L
Cupid
12,437
622
86
4
4
335,597
2
W
Jormungandr
13,753
688
55
3
3
368,293
3
W
Medusa
13,526
676
85
4
4
405,683
6
W
Baron Samedi
13,816
691
95
5
1
345,002
2
L
Sol
13,838
692
83
4
4
380,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role