Player Matchup

Scylla
Scylla
ErikaNagai
Scylla
Level 102
God Stats
0W - 3L
1,235 SR
Queue Stats
0W - 4L
1,088 Elo+
Party 3
King Arthur
King Arthur
Mattcchuu
King Arthur
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
111W - 79L
1,516 Elo+
Party 2
Gilgamesh
Gilgamesh
Relvecchio
Gilgamesh
Level 65
God Stats
8W - 7L
1,643 SR
Queue Stats
172W - 135L
1,506 Elo+
Party 2
Cthulhu
Cthulhu
SqueeTon
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 3
Neith
Neith
brendontyler
Neith
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,247 Elo+
Party 3
Team Averages
Level 56
1,476 SR
1,371 Elo+

VS

Team Averages
Level 91
1,472 SR
1,519 Elo+
Aphrodite
Aphrodite
Andrikrov
Aphrodite
Level 22
God Stats
7W - 1L
1,456 SR
Queue Stats
19W - 16L
1,513 Elo+
Party 1
Rama
Rama
Fittedcat
Rama
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,544 Elo+
Party 1
Chiron
Chiron
JaMintyKhong
Chiron
Level 107
God Stats
3W - 4L
1,323 SR
Queue Stats
142W - 150L
1,452 Elo+
Solo
Lancelot
Lancelot
ShadowSpartan
Lancelot
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
31W - 17L
1,544 Elo+
Party 1
Olorun
Olorun
mmfoodchickz
Olorun
Level 56
God Stats
14W - 4L
1,579 SR
Queue Stats
33W - 21L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
ErikaNagai
Scylla
17
3 / 7 / 1
10,892
454
12,255
14,865
5,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
Mattcchuu
King Arthur
18
3 / 7 / 3
10,309
430
7,266
31,142
30,941
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
Relvecchio
Gilgamesh
14
1 / 10 / 2
9,239
385
9,145
24,056
17,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cthulhu
SqueeTon
Cthulhu
14
0 / 5 / 4
8,864
369
4,276
16,709
19,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 3 / 3
8,923
372
6,012
9,402
4,474
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Andrikrov
Aphrodite
17
1 / 1 / 7
12,120
505
3,843
12,581
17,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rama
18
4 / 2 / 6
13,029
543
18,842
22,791
10,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chiron
20
6 / 1 / 7
14,669
611
13,203
17,115
8,624
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
ShadowSpartan
Lancelot
20
10 / 1 / 10
15,550
648
12,948
20,864
20,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Olorun
19
11 / 2 / 3
14,126
589
26,331
13,295
6,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
7
Kills
32
32
Deaths
7
13
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Andrikrov
Aphrodite
1
1
7
4.5
L
Scylla
ErikaNagai
Scylla
3
7
1
0.5
W
Rama
4
2
6
3.5
W
Chiron
6
1
7
9.5
L
King Arthur
Mattcchuu
King Arthur
3
7
3
0.64
L
Gilgamesh
Relvecchio
Gilgamesh
1
10
2
0.2
W
Lancelot
ShadowSpartan
Lancelot
10
1
10
15
L
Cthulhu
SqueeTon
Cthulhu
0
5
4
0.4
L
0
3
3
0.5
W
Olorun
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,954
Damage
75,167
96,174
Taken
86,646
78,844
Mitigated
63,979
9,450
Healing
51,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Andrikrov
Aphrodite
3,843
751
5,575
6,994
12,581
17,034
288
4,455
8,126
21,067
0
L
Scylla
ErikaNagai
Scylla
12,255
1,155
0
281
14,865
5,847
0
1,044
13,821
76,647
0
W
Rama
18,842
14,987
0
8,418
22,791
10,681
7,542
7,954
14,837
154
123,249
W
Chiron
13,203
5,077
915
7,742
17,115
8,624
8,231
2,523
14,592
0
125,834
L
King Arthur
Mattcchuu
King Arthur
7,266
614
0
1,437
31,142
30,941
62
16,146
14,996
0
53,436
L
Gilgamesh
Relvecchio
Gilgamesh
9,145
3,079
0
3,310
24,056
17,902
0
6,509
17,547
0
53,822
W
Lancelot
ShadowSpartan
Lancelot
12,948
2,709
0
13,502
20,864
20,900
1,092
5,184
15,680
0
156,561
L
Cthulhu
SqueeTon
Cthulhu
4,276
253
400
1,568
16,709
19,680
0
5,454
11,255
17,935
0
L
6,012
1,431
0
2,454
9,402
4,474
0
1,175
8,227
0
73,113
W
Olorun
26,331
16,439
231
7,665
13,295
6,740
6,366
3,511
9,784
100,748
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,227
Gold Earned
69,494
419
Minions Killed
700
0
Camps Cleared
0
2,095,986
Distance Traveled
2,208,530
7
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,120
505
33
1
0
434,030
1
L
Scylla
10,892
454
121
5
0
387,095
0
W
Rama
13,029
543
179
7
0
421,155
3
W
Chiron
14,669
611
174
7
0
425,302
6
L
King Arthur
10,309
430
66
3
0
408,179
2
L
Gilgamesh
9,239
385
103
4
0
485,180
2
W
Lancelot
15,550
648
177
7
0
573,332
14
L
Cthulhu
8,864
369
9
0
0
381,013
1
L
Neith
8,923
372
120
5
0
434,519
2
W
Olorun
14,126
589
137
6
0
354,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role