Player Matchup

Baron Samedi
Baron Samedi
ElAnkou
Baron Samedi
Level 106
God Stats
13W - 15L
1,541 SR
Queue Stats
57W - 77L
1,392 Elo+
Party 1
Ares
Ares
EmanDruh
Ares
Level 6
God Stats
0W - 2L
1,229 SR
Queue Stats
6W - 11L
1,119 Elo+
Party 3
Chang'e
Chang'e
FenrirRising8
Chang'e
Level 29
God Stats
3W - 3L
1,571 SR
Queue Stats
27W - 22L
1,485 Elo+
Party 1
Izanami
Izanami
KazenoAkuma19
Izanami
Level 72
God Stats
16W - 12L
1,572 SR
Queue Stats
32W - 36L
1,447 Elo+
Party 1
Neith
Neith
Yone1812
Neith
Level 105
God Stats
0W - 3L
1,229 SR
Queue Stats
12W - 16L
1,119 Elo+
Party 3
Team Averages
Level 64
1,429 SR
1,312 Elo+

VS

Team Averages
Level 40
1,517 SR
1,421 Elo+
Anhur
Anhur
GalaxyMike1114
Anhur
Level 65
God Stats
3W - 1L
1,724 SR
Queue Stats
140W - 136L
1,489 Elo+
Party 2
Discordia
Discordia
OmniscientIdiot
Discordia
Level 58
God Stats
13W - 16L
1,500 SR
Queue Stats
62W - 88L
1,360 Elo+
Party 2
Ares
Ares
RouxOfDoom
Ares
Level 16
God Stats
4W - 8L
1,477 SR
Queue Stats
6W - 17L
1,379 Elo+
Party 2
Da Ji
Da Ji
ekalm10
Da Ji
Level 37
God Stats
19W - 13L
1,520 SR
Queue Stats
148W - 135L
1,512 Elo+
Solo
Kukulkan
Kukulkan
zmantheheman
Kukulkan
Level 26
God Stats
11W - 17L
1,363 SR
Queue Stats
11W - 18L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ElAnkou
Baron Samedi
16
0 / 0 / 4
10,477
1,048
7,814
8,380
4,492
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
14
1 / 5 / 2
9,217
922
6,042
18,035
15,060
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chang'e
16
2 / 4 / 2
10,211
1,021
5,389
12,496
7,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
15
1 / 4 / 2
10,081
1,008
11,587
15,336
5,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Yone1812
Neith
14
0 / 1 / 0
8,573
857
1,983
2,161
686
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

177

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 9
10,958
1,096
10,411
5,420
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Discordia
OmniscientIdiot
Discordia
16
1 / 0 / 8
10,000
1,000
12,882
5,041
2,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 2 / 9
9,537
954
6,381
14,311
12,901
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
ekalm10
Da Ji
17
8 / 0 / 6
11,748
1,175
10,783
6,669
3,539
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kukulkan
zmantheheman
Kukulkan
16
1 / 1 / 6
10,411
1,041
12,459
4,000
2,060
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
4
Kills
14
14
Deaths
4
10
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ElAnkou
Baron Samedi
0
0
4
2
L
Ares
1
5
2
0.4
L
Chang'e
2
4
2
0.75
W
3
1
9
7.5
L
Izanami
1
4
2
0.5
W
Discordia
OmniscientIdiot
Discordia
1
0
8
5
W
1
2
9
2.75
L
Neith
Yone1812
Neith
0
1
0
0
W
Da Ji
ekalm10
Da Ji
8
0
6
11
W
Kukulkan
zmantheheman
Kukulkan
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,815
Damage
52,916
56,408
Taken
35,441
33,054
Mitigated
23,756
15,053
Healing
8,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ElAnkou
Baron Samedi
7,814
1,143
3,851
2,279
8,380
4,492
0
6,046
1,995
20,709
0
L
Ares
6,042
1,245
0
0
18,035
15,060
0
11,318
6,399
9,937
0
L
Chang'e
5,389
624
3,180
3,299
12,496
7,034
0
7,342
4,880
24,087
0
W
10,411
4,991
0
576
5,420
2,841
0
1,985
3,435
0
30,245
L
Izanami
11,587
9,675
0
2,246
15,336
5,782
0
5,343
9,775
0
48,572
W
Discordia
OmniscientIdiot
Discordia
12,882
1,007
0
2,191
5,041
2,415
0
2,250
2,791
20,001
0
W
6,381
823
0
4,330
14,311
12,901
0
9,479
4,832
8,273
0
L
Neith
Yone1812
Neith
1,983
646
0
198
2,161
686
0
516
1,637
0
6,926
W
Da Ji
ekalm10
Da Ji
10,783
2,860
0
0
6,669
3,539
0
3,257
3,412
0
22,143
W
Kukulkan
zmantheheman
Kukulkan
12,459
410
381
570
4,000
2,060
0
2,274
1,726
59,700
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,559
Gold Earned
52,654
185
Minions Killed
213
8
Camps Cleared
10
794,913
Distance Traveled
967,784
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,477
1,048
19
2
1
198,784
0
L
Ares
9,217
922
3
0
0
159,419
2
L
Chang'e
10,211
1,021
48
5
1
189,572
0
W
Anhur
10,958
1,096
55
6
3
174,659
0
L
Izanami
10,081
1,008
101
10
5
198,521
0
W
Discordia
10,000
1,000
25
3
0
179,196
0
W
Ares
9,537
954
2
0
0
182,651
0
L
Neith
8,573
857
14
1
1
48,617
0
W
Da Ji
11,748
1,175
14
1
6
227,172
4
W
Kukulkan
10,411
1,041
117
12
1
204,106
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role