Player Matchup

Cthulhu
Cthulhu
ERICxDAxVIKING
Cthulhu
Level 75
God Stats
6W - 1L
1,446 SR
Queue Stats
194W - 204L
1,478 Elo+
Solo
Rama
Rama
MeiMizuki
Rama
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,438 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
haredreier
Ah Muzen Cab
Level 158
God Stats
1W - 1L
1,133 SR
Queue Stats
25W - 27L
1,566 Elo+
Party 2
Guan Yu
Guan Yu
pyschoticsandman
Guan Yu
Level 43
God Stats
5W - 1L
1,715 SR
Queue Stats
214W - 252L
1,442 Elo+
Solo
Achilles
Achilles
yaj_empire
Achilles
Level 108
God Stats
15W - 27L
1,105 SR
Queue Stats
499W - 506L
1,489 Elo+
Solo
Team Averages
Level 89
1,380 SR
1,483 Elo+

VS

Team Averages
Level 130
1,476 SR
1,451 Elo+
Zeus
Zeus
AGingerAvenger
Zeus
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,451 Elo+
Party 1
Ra
Ra
IZMO 213
Ra
Level 151
God Stats
0W - 1L
1,154 SR
Queue Stats
138W - 141L
1,421 Elo+
Solo
Medusa
Medusa
RuuK
Medusa
Level 159
God Stats
15W - 12L
1,490 SR
Queue Stats
551W - 516L
1,471 Elo+
Solo
Heimdallr
Heimdallr
Sallowpad
Heimdallr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,451 Elo+
Party 1
Thoth
Thoth
captnsavemallday
Thoth
Level 160
God Stats
1W - 1L
1,738 SR
Queue Stats
94W - 96L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 14
10,753
768
10,962
18,022
14,965
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Rama
17
3 / 3 / 18
10,201
729
13,508
9,970
5,348
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
haredreier
Ah Muzen Cab
20
5 / 1 / 13
12,216
873
22,569
16,274
8,990
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
5 / 3 / 17
10,305
736
9,021
26,521
22,930
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Achilles
yaj_empire
Achilles
18
7 / 3 / 13
11,074
791
11,394
13,599
10,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 7
8,577
613
12,323
12,658
4,709
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 6 / 4
10,636
760
11,535
15,182
6,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
RuuK
Medusa
15
3 / 5 / 5
9,069
648
15,090
13,748
5,062
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heimdallr
Sallowpad
Heimdallr
15
2 / 4 / 5
8,613
615
10,591
13,757
6,288
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 4 / 5
9,388
671
9,700
15,319
7,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
39
25
Kills
13
14
Deaths
25
75
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
6
7
0.58
W
5
4
14
3
L
5
6
4
1.17
W
Rama
3
3
18
4
L
Medusa
RuuK
Medusa
3
5
5
1.1
L
Heimdallr
Sallowpad
Heimdallr
2
4
5
1.13
L
3
4
5
1.38
W
Ah Muzen Cab
haredreier
Ah Muzen Cab
5
1
13
11.5
W
5
3
17
4.5
W
Achilles
yaj_empire
Achilles
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,454
Damage
59,239
84,386
Taken
70,664
62,296
Mitigated
30,233
42,949
Healing
25,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,323
1,877
775
1,728
12,658
4,709
0
2,448
10,089
24,611
0
W
10,962
450
3,649
1,835
18,022
14,965
437
4,786
13,236
19,911
0
L
11,535
634
6,280
3,944
15,182
6,893
0
2,316
12,713
35,091
0
W
Rama
13,508
8,101
611
1,308
9,970
5,348
1,859
5,674
4,296
0
18,170
L
Medusa
RuuK
Medusa
15,090
4,788
589
2,518
13,748
5,062
0
2,040
11,500
0
23,378
L
Heimdallr
Sallowpad
Heimdallr
10,591
7,388
715
2,551
13,757
6,288
0
2,231
11,405
0
16,536
L
9,700
655
2,215
4,189
15,319
7,281
0
1,927
13,078
23,071
0
W
Ah Muzen Cab
haredreier
Ah Muzen Cab
22,569
6,879
817
6,390
16,274
8,990
3,578
7,818
8,456
0
64,391
W
9,021
367
8,738
13,706
26,521
22,930
199
8,384
18,137
0
9,687
W
Achilles
yaj_empire
Achilles
11,394
3,078
2,174
3,721
13,599
10,063
739
6,896
6,703
0
18,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,549
Gold Earned
46,283
163
Minions Killed
165
0
Camps Cleared
0
1,412,886
Distance Traveled
1,147,108
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,577
613
37
3
0
223,409
0
W
Cthulhu
10,753
768
53
4
0
290,204
0
L
Ra
10,636
760
47
3
0
227,991
0
W
Rama
10,201
729
19
1
0
254,298
0
L
Medusa
9,069
648
23
2
0
232,646
0
L
Heimdallr
8,613
615
18
1
0
230,128
0
L
Thoth
9,388
671
40
3
0
232,934
0
W
Ah Muzen Cab
12,216
873
75
5
0
293,959
3
W
Guan Yu
10,305
736
1
0
0
325,877
0
W
Achilles
11,074
791
15
1
0
248,548
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role