Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
FluffyLeader
Aphrodite
Level 153
God Stats
6W - 5L
1,786 SR
Queue Stats
67W - 64L
1,520 Elo+
Party 1
Neith
Neith
MaEl4599
Neith
Level 126
God Stats
15W - 8L
1,362 SR
Queue Stats
373W - 402L
1,447 Elo+
Solo
Artemis
Artemis
Moderncypress34
Artemis
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 23L
1,537 Elo+
Party 1
Sobek
Sobek
ch33z3t1y5
Sobek
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 62L
1,508 Elo+
Party 1
Team Averages
Level 127
1,529 SR
1,502 Elo+

VS

Team Averages
Level 122
1,521 SR
1,524 Elo+
Hera
Hera
 
Hera
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Lyecon
Bacchus
Level 126
God Stats
1W - 2L
1,846 SR
Queue Stats
27W - 27L
1,534 Elo+
Party 2
King Arthur
King Arthur
SpawnCifer
King Arthur
Level 88
God Stats
27W - 40L
1,457 SR
Queue Stats
131W - 131L
1,519 Elo+
Solo
Lancelot
Lancelot
StevenMorrissey
Lancelot
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 76L
1,512 Elo+
Solo
Danzaburou
Danzaburou
TheFrogHog
Danzaburou
Level 123
God Stats
0W - 1L
1,302 SR
Queue Stats
56W - 59L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
6 / 2 / 8
8,936
526
10,130
17,461
8,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
FluffyLeader
Aphrodite
14
4 / 0 / 9
8,459
498
9,980
11,867
6,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
MaEl4599
Neith
17
8 / 0 / 6
10,455
615
18,545
13,672
7,146
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 0 / 11
8,220
484
9,782
10,787
5,063
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
11
2 / 1 / 12
7,984
470
7,490
21,229
26,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
12
2 / 3 / 1
8,059
474
11,109
10,200
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
Lyecon
Bacchus
10
0 / 3 / 3
7,157
421
8,530
15,666
18,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
SpawnCifer
King Arthur
12
0 / 6 / 0
7,633
449
7,913
20,384
16,260
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
12
1 / 5 / 1
7,467
439
7,352
15,294
7,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
TheFrogHog
Danzaburou
13
0 / 4 / 0
8,371
492
14,282
13,526
6,534
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
8
21
Kills
3
3
Deaths
21
46
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
2
8
5
L
Hera
 
Hera
2
3
1
0.83
W
Aphrodite
FluffyLeader
Aphrodite
4
0
9
8.5
L
Bacchus
Lyecon
Bacchus
0
3
3
0.5
W
Neith
MaEl4599
Neith
8
0
6
11
W
1
0
11
6.5
L
King Arthur
SpawnCifer
King Arthur
0
6
0
0
L
Lancelot
1
5
1
0.3
L
Danzaburou
TheFrogHog
Danzaburou
0
4
0
0
W
Sobek
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,927
Damage
49,186
75,016
Taken
75,070
53,401
Mitigated
52,456
40,810
Healing
13,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
10,130
1,529
0
7,750
17,461
8,666
39
4,647
12,480
0
50,041
L
Hera
 
Hera
11,109
1,947
0
2,655
10,200
3,719
83
2,645
7,555
54,145
0
W
Aphrodite
FluffyLeader
Aphrodite
9,980
2,221
8,043
8,958
11,867
6,382
372
2,750
9,023
71,418
0
L
Bacchus
Lyecon
Bacchus
8,530
473
0
1,339
15,666
18,918
0
5,249
10,417
22,236
0
W
Neith
MaEl4599
Neith
18,545
8,070
0
4,414
13,672
7,146
1,250
1,120
12,536
0
98,330
W
9,782
5,847
0
6,491
10,787
5,063
470
3,008
7,689
0
57,781
L
King Arthur
SpawnCifer
King Arthur
7,913
782
0
3,089
20,384
16,260
0
3,751
16,633
0
58,149
L
Lancelot
7,352
774
0
3,088
15,294
7,025
0
3,450
11,844
0
46,226
L
Danzaburou
TheFrogHog
Danzaburou
14,282
4,746
0
3,608
13,526
6,534
1,374
2,375
11,151
0
78,993
W
Sobek
7,490
685
0
5,154
21,229
26,144
0
7,220
13,585
23,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,054
Gold Earned
38,687
462
Minions Killed
424
0
Camps Cleared
0
1,753,489
Distance Traveled
1,639,779
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,936
526
78
5
0
419,319
2
L
Hera
8,059
474
102
6
0
329,676
4
W
Aphrodite
8,459
498
112
7
0
310,934
0
L
Bacchus
7,157
421
27
2
0
342,005
2
W
Neith
10,455
615
159
9
0
337,565
8
W
Artemis
8,220
484
98
6
0
318,743
0
L
King Arthur
7,633
449
95
6
0
304,432
6
L
Lancelot
7,467
439
74
4
0
368,435
2
L
Danzaburou
8,371
492
126
7
0
295,231
6
W
Sobek
7,984
470
15
1
0
366,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role