Player Matchup

Lancelot
Lancelot
Anjelico
Lancelot
Level 159
God Stats
3W - 4L
1,425 SR
Queue Stats
85W - 131L
1,322 Elo+
Solo
Chang'e
Chang'e
BalancedVirus30
Chang'e
Level 109
God Stats
4W - 3L
1,464 SR
Queue Stats
107W - 89L
1,412 Elo+
Solo
Terra
Terra
ECHO DJGOOFY
Terra
Level 108
God Stats
3W - 10L
1,125 SR
Queue Stats
66W - 65L
1,371 Elo+
Solo
Skadi
Skadi
GrazedByVanity
Skadi
Level 42
God Stats
3W - 2L
1,680 SR
Queue Stats
196W - 236L
1,365 Elo+
Solo
Sol
Sol
Jaxze--
Sol
Level 128
God Stats
317W - 309L
1,516 SR
Queue Stats
541W - 570L
1,380 Elo+
Solo
Team Averages
Level 109
1,442 SR
1,370 Elo+

VS

Team Averages
Level 82
1,358 SR
1,352 Elo+
Mulan
Mulan
Kronosyke
Mulan
Level 69
God Stats
10W - 14L
1,502 SR
Queue Stats
107W - 137L
1,337 Elo+
Solo
Cernunnos
Cernunnos
PhantomFae
Cernunnos
Level 15
God Stats
3W - 5L
1,313 SR
Queue Stats
21W - 24L
1,315 Elo+
Party 1
Odin
Odin
Thefirebird45
Odin
Level 148
God Stats
1W - 3L
1,464 SR
Queue Stats
84W - 98L
1,411 Elo+
Party 1
Nemesis
Nemesis
Vaisary
Nemesis
Level 96
God Stats
5W - 8L
1,316 SR
Queue Stats
39W - 46L
1,381 Elo+
Party 1
Kukulkan
Kukulkan
spooky_gelatine5
Kukulkan
Level 82
God Stats
3W - 16L
1,194 SR
Queue Stats
670W - 712L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Anjelico
Lancelot
4
0 / 0 / 0
3,192
638
115
3,150
922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 0
3,695
739
300
1,000
312
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

4
0 / 0 / 0
3,292
658
340
2,796
982
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,106
621
2,017
2,406
523
Short Bow

Short Bow

+15%
Attack Speed

Sol
6
0 / 0 / 0
3,547
709
984
2,047
510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Kronosyke
Mulan
1
0 / 0 / 0
921
184
0
0
0
Cernunnos
PhantomFae
Cernunnos
5
0 / 0 / 0
2,943
589
1,276
651
179
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

5
0 / 0 / 0
3,251
650
1,999
3,003
992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Vaisary
Nemesis
5
0 / 0 / 0
3,095
619
803
2,755
863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,307
661
299
758
282
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Anjelico
Lancelot
0
0
0
0
W
0
0
0
0
W
0
0
0
0
W
0
0
0
0
W
Sol
0
0
0
0
L
Mulan
Kronosyke
Mulan
0
0
0
0
L
Cernunnos
PhantomFae
Cernunnos
0
0
0
0
L
0
0
0
0
L
Nemesis
Vaisary
Nemesis
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,756
Damage
4,377
11,399
Taken
7,167
3,249
Mitigated
2,316
6,596
Healing
2,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Anjelico
Lancelot
115
41
0
2,056
3,150
922
0
80
3,070
0
9,767
W
300
28
0
806
1,000
312
612
0
1,000
15,924
0
W
340
0
979
998
2,796
982
0
0
2,796
5,424
0
W
2,017
1,016
23
564
2,406
523
0
0
2,406
0
11,072
W
Sol
984
363
0
1,170
2,047
510
0
219
1,828
19,520
0
L
Mulan
Kronosyke
Mulan
0
0
0
0
0
0
0
0
0
0
0
L
Cernunnos
PhantomFae
Cernunnos
1,276
645
0
365
651
179
0
177
474
0
10,655
L
1,999
298
0
1,326
3,003
992
0
163
2,840
0
8,924
L
Nemesis
Vaisary
Nemesis
803
348
0
651
2,755
863
0
987
1,768
0
12,512
L
299
41
0
365
758
282
0
297
461
17,973
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,832
Gold Earned
13,517
130
Minions Killed
83
0
Camps Cleared
0
421,244
Distance Traveled
346,178
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
3,192
638
26
5
0
93,747
3
W
Chang'e
3,695
739
33
7
0
82,782
2
W
Terra
3,292
658
15
3
0
80,499
0
W
Skadi
3,106
621
16
3
0
72,475
0
W
Sol
3,547
709
40
8
0
91,741
1
L
Mulan
921
184
0
0
0
0
0
L
Cernunnos
2,943
589
19
4
0
70,975
0
L
Odin
3,251
650
9
2
0
91,354
0
L
Nemesis
3,095
619
27
5
0
103,382
1
L
Kukulkan
3,307
661
28
6
0
80,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role