Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
EGLAS
Lancelot
Level 159
God Stats
1W - 3L
1,540 SR
Queue Stats
82W - 84L
1,494 Elo+
Solo
Bacchus
Bacchus
FoxHIP
Bacchus
Level 115
God Stats
10W - 4L
1,741 SR
Queue Stats
262W - 263L
1,553 Elo+
Solo
Ra
Ra
mainra
Ra
Level 157
God Stats
2W - 4L
1,330 SR
Queue Stats
57W - 58L
1,490 Elo+
Solo
Agni
Agni
olimpico95
Agni
Level 159
God Stats
0W - 2L
1,704 SR
Queue Stats
230W - 242L
1,426 Elo+
Solo
Team Averages
Level 149
1,563 SR
1,493 Elo+

VS

Team Averages
Level 131
1,455 SR
1,534 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Holllengot
Kukulkan
Level 153
God Stats
100W - 91L
1,562 SR
Queue Stats
175W - 180L
1,544 Elo+
Solo
Ne Zha
Ne Zha
Me1adinha
Ne Zha
Level 158
God Stats
21W - 5L
1,366 SR
Queue Stats
339W - 310L
1,528 Elo+
Solo
Chiron
Chiron
Rodrigues17
Chiron
Level 149
God Stats
5W - 5L
1,344 SR
Queue Stats
196W - 221L
1,456 Elo+
Solo
King Arthur
King Arthur
bondaguerra
King Arthur
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 0 / 0
4,877
975
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
EGLAS
Lancelot
10
2 / 3 / 1
6,009
1,202
4,809
8,267
3,203
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
FoxHIP
Bacchus
10
0 / 2 / 2
5,796
1,159
3,096
8,194
8,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ra
10
1 / 2 / 2
5,921
1,184
3,869
4,012
1,723
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 2 / 3
5,613
1,123
6,481
5,733
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

351

VS

Team 2 Tickets

384

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 1 / 7
6,034
1,207
5,465
2,863
2,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kukulkan
Holllengot
Kukulkan
11
2 / 0 / 6
6,197
1,239
5,342
1,514
654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Me1adinha
Ne Zha
11
4 / 0 / 2
6,652
1,330
6,961
4,513
1,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
11
1 / 0 / 8
6,129
1,226
3,365
2,675
1,042
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
bondaguerra
King Arthur
11
1 / 2 / 6
5,909
1,182
3,389
8,093
6,006
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
38
3
Kills
9
9
Deaths
3
8
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
W
Zhong Kui
 
Zhong Kui
1
1
7
4.5
L
Lancelot
EGLAS
Lancelot
2
3
1
0.83
L
Bacchus
FoxHIP
Bacchus
0
2
2
0.5
W
Kukulkan
Holllengot
Kukulkan
2
0
6
5
W
Ne Zha
Me1adinha
Ne Zha
4
0
2
5
W
Chiron
1
0
8
5
W
King Arthur
bondaguerra
King Arthur
1
2
6
2
L
Ra
1
2
2
1
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,255
Damage
24,522
26,206
Taken
19,658
15,428
Mitigated
12,030
1,374
Healing
2,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
 
Zhong Kui
5,465
247
0
650
2,863
2,445
0
2,250
613
12,575
0
L
Lancelot
EGLAS
Lancelot
4,809
1,362
0
0
8,267
3,203
0
3,007
5,260
0
12,235
L
Bacchus
FoxHIP
Bacchus
3,096
421
0
432
8,194
8,626
0
3,918
4,276
7,195
0
W
Kukulkan
Holllengot
Kukulkan
5,342
404
0
0
1,514
654
0
1,317
197
21,894
0
W
Ne Zha
Me1adinha
Ne Zha
6,961
2,434
0
697
4,513
1,883
0
2,903
1,610
0
14,360
W
Chiron
3,365
2,345
352
496
2,675
1,042
0
1,565
1,110
0
8,486
W
King Arthur
bondaguerra
King Arthur
3,389
364
297
331
8,093
6,006
0
5,411
2,682
0
7,963
L
Ra
3,869
0
681
261
4,012
1,723
0
2,024
1,988
23,899
0
L
6,481
732
0
0
5,733
1,876
0
1,858
3,875
14,436
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,216
Gold Earned
30,921
102
Minions Killed
95
5
Camps Cleared
5
403,463
Distance Traveled
504,124
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,877
975
0
0
0
2,869
0
W
Zhong Kui
6,034
1,207
20
4
2
92,365
3
L
Lancelot
6,009
1,202
21
4
2
100,895
1
L
Bacchus
5,796
1,159
10
2
2
106,913
0
W
Kukulkan
6,197
1,239
37
7
1
106,339
2
W
Ne Zha
6,652
1,330
18
4
1
103,213
0
W
Chiron
6,129
1,226
9
2
1
105,949
1
W
King Arthur
5,909
1,182
11
2
0
96,258
0
L
Ra
5,921
1,184
59
12
1
97,017
0
L
Agni
5,613
1,123
12
2
0
95,769
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role