Player Matchup

Lancelot
Lancelot
GHOST_N_CHIPS
Lancelot
Level 94
God Stats
4W - 3L
1,473 SR
Queue Stats
59W - 65L
1,371 Elo+
Party 2
Cerberus
Cerberus
I_-Bruxinha_-I
Cerberus
Level 15
God Stats
2W - 0L
1,847 SR
Queue Stats
5W - 4L
1,523 Elo+
Party 3
Ymir
Ymir
Kingdom6142
Ymir
Level 17
God Stats
2W - 3L
1,413 SR
Queue Stats
43W - 43L
1,438 Elo+
Party 2
Ah Puch
Ah Puch
l_EndGameh_l
Ah Puch
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 39L
1,437 Elo+
Party 3
Skadi
Skadi
xxchicken125
Skadi
Level 126
God Stats
3W - 6L
1,566 SR
Queue Stats
108W - 117L
1,364 Elo+
Party 2
Team Averages
Level 76
1,560 SR
1,427 Elo+

VS

Team Averages
Level 102
1,456 SR
1,381 Elo+
Bellona
Bellona
DietyofViolence
Bellona
Level 88
God Stats
12W - 5L
1,682 SR
Queue Stats
223W - 212L
1,388 Elo+
Party 1
Eset
Eset
Glxck444
Eset
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 55L
1,482 Elo+
Solo
Hel
Hel
JusThtRoterd
Hel
Level 123
God Stats
0W - 3L
1,282 SR
Queue Stats
151W - 172L
1,330 Elo+
Party 1
Lancelot
Lancelot
JusThtgirthy
Lancelot
Level 48
God Stats
0W - 1L
1,253 SR
Queue Stats
54W - 76L
1,282 Elo+
Party 1
Chaac
Chaac
bigreese
Chaac
Level 133
God Stats
25W - 19L
1,564 SR
Queue Stats
218W - 267L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GHOST_N_CHIPS
Lancelot
20
13 / 2 / 3
13,296
554
20,711
19,066
11,801
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
16
1 / 0 / 10
10,164
424
10,300
20,316
23,298
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 13
11,511
480
9,186
18,530
23,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
l_EndGameh_l
Ah Puch
16
2 / 5 / 12
10,064
419
13,317
15,369
7,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

19
4 / 7 / 6
12,049
502
18,234
20,427
9,715
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 1
12,196
508
10,962
19,357
19,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Eset
16
3 / 6 / 4
10,881
453
10,448
14,226
5,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 5
11,566
482
13,112
21,718
14,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lancelot
JusThtgirthy
Lancelot
16
0 / 3 / 1
10,104
421
6,131
19,862
9,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
bigreese
Chaac
18
9 / 6 / 2
12,203
508
21,074
27,852
17,079
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
28
24
Kills
15
15
Deaths
24
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Lancelot
GHOST_N_CHIPS
Lancelot
13
2
3
7.25
L
Eset
3
6
4
0.83
W
Cerberus
1
0
10
6
L
2
5
5
0.9
L
Lancelot
JusThtgirthy
Lancelot
0
3
1
0.17
W
4
1
13
10.5
L
Chaac
bigreese
Chaac
9
6
2
1.67
W
Ah Puch
l_EndGameh_l
Ah Puch
2
5
12
1.6
W
4
7
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,748
Damage
61,727
93,708
Taken
103,015
75,748
Mitigated
66,651
19,575
Healing
39,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,962
2,531
0
4,927
19,357
19,782
576
9,480
9,877
0
99,792
W
Lancelot
GHOST_N_CHIPS
Lancelot
20,711
5,247
0
2,371
19,066
11,801
448
3,597
15,283
0
133,697
L
Eset
10,448
301
248
896
14,226
5,826
231
6,601
7,625
56,282
0
W
Cerberus
10,300
62
0
8,124
20,316
23,298
182
3,211
17,025
75,444
0
L
13,112
612
5,452
9,124
21,718
14,626
94
5,646
16,072
65,730
0
L
Lancelot
JusThtgirthy
Lancelot
6,131
744
0
9,255
19,862
9,338
0
3,428
16,434
0
89,021
W
9,186
2,947
609
4,602
18,530
23,890
357
6,440
11,899
36,934
0
L
Chaac
bigreese
Chaac
21,074
4,264
733
8,366
27,852
17,079
1,250
7,648
20,204
0
81,545
W
Ah Puch
l_EndGameh_l
Ah Puch
13,317
757
0
3,321
15,369
7,044
1,731
5,418
9,433
56,774
0
W
18,234
7,455
0
548
20,427
9,715
1,931
3,889
16,508
0
111,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,084
Gold Earned
56,950
622
Minions Killed
659
0
Camps Cleared
0
2,335,573
Distance Traveled
2,291,510
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,196
508
209
9
0
436,380
4
W
Lancelot
13,296
554
179
7
0
553,752
1
L
Eset
10,881
453
95
4
0
400,506
5
W
Cerberus
10,164
424
172
7
0
473,842
6
L
Hel
11,566
482
91
4
0
440,892
0
L
Lancelot
10,104
421
128
5
0
517,318
0
W
Ymir
11,511
480
34
1
0
446,345
2
L
Chaac
12,203
508
136
6
0
496,414
1
W
Ah Puch
10,064
419
78
3
0
453,947
2
W
Skadi
12,049
502
159
7
0
407,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role