Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
 
Da Ji
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Im_Xin
Cerberus
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
29W - 49L
1,236 Elo+
Party 1
Lancelot
Lancelot
nightmare69847
Lancelot
Level 85
God Stats
20W - 26L
1,799 SR
Queue Stats
378W - 457L
1,333 Elo+
Party 1
Skadi
Skadi
skiperpro2002
Skadi
Level 69
God Stats
23W - 14L
1,488 SR
Queue Stats
130W - 104L
1,410 Elo+
Solo
Team Averages
Level 70
1,557 SR
1,396 Elo+

VS

Team Averages
Level 84
1,386 SR
1,265 Elo+
Cerberus
Cerberus
TabOfFlacid
Cerberus
Level 16
God Stats
1W - 1L
1,223 SR
Queue Stats
3W - 17L
1,037 Elo+
Party 2
Agni
Agni
Tannnyy
Agni
Level 66
God Stats
11W - 16L
1,218 SR
Queue Stats
510W - 690L
1,320 Elo+
Solo
Lancelot
Lancelot
Zer0Po1ntz
Lancelot
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
364W - 389L
1,293 Elo+
Party 2
Neith
Neith
dallasmarryo
Neith
Level 107
God Stats
7W - 6L
1,489 SR
Queue Stats
300W - 315L
1,354 Elo+
Solo
Anhur
Anhur
n1njan1nja
Anhur
Level 125
God Stats
0W - 3L
1,500 SR
Queue Stats
108W - 116L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
18
3 / 1 / 5
11,334
515
8,928
11,706
6,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Da Ji
 
Da Ji
17
7 / 2 / 2
10,930
497
8,911
19,617
9,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Im_Xin
Cerberus
15
2 / 2 / 13
10,457
475
6,404
23,116
28,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
20
9 / 1 / 4
12,659
575
14,134
18,549
9,537
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
13 / 0 / 9
12,343
561
26,944
12,468
4,934
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
TabOfFlacid
Cerberus
11
0 / 9 / 2
7,841
356
1,884
22,755
14,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Agni
Tannnyy
Agni
16
0 / 4 / 2
9,076
413
12,489
13,623
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lancelot
Zer0Po1ntz
Lancelot
12
2 / 7 / 1
8,886
404
5,191
19,916
7,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
1 / 5 / 0
9,659
439
10,674
12,842
6,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
15
3 / 9 / 1
9,732
442
12,725
17,923
5,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
12
34
Kills
6
6
Deaths
34
33
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
1
5
5.5
W
Da Ji
 
Da Ji
7
2
2
4
W
Cerberus
Im_Xin
Cerberus
2
2
13
4.25
L
Cerberus
TabOfFlacid
Cerberus
0
9
2
0.11
L
Agni
Tannnyy
Agni
0
4
2
0.25
L
Lancelot
Zer0Po1ntz
Lancelot
2
7
1
0.36
L
1
5
0
0.2
L
Anhur
3
9
1
0.39
W
Lancelot
9
1
4
11
W
13
0
9
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,321
Damage
42,963
85,456
Taken
87,059
58,306
Mitigated
39,090
22,622
Healing
17,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
8,928
1,930
0
2,669
11,706
6,114
309
4,395
7,311
81,474
0
W
Da Ji
 
Da Ji
8,911
2,500
0
8,054
19,617
9,346
38
1,984
17,633
0
89,094
W
Cerberus
Im_Xin
Cerberus
6,404
530
0
3,751
23,116
28,375
216
1,543
21,573
41,758
0
L
Cerberus
TabOfFlacid
Cerberus
1,884
139
0
1,692
22,755
14,585
329
3,293
19,462
14,682
0
L
Agni
Tannnyy
Agni
12,489
522
0
3,383
13,623
5,156
0
5,368
8,255
64,797
0
L
Lancelot
Zer0Po1ntz
Lancelot
5,191
840
276
6,286
19,916
7,263
0
2,303
17,613
0
50,318
L
10,674
4,220
15
2,643
12,842
6,308
688
523
12,319
200
66,755
L
Anhur
12,725
7,541
0
3,404
17,923
5,778
1,369
3,845
14,078
0
58,213
W
Lancelot
14,134
1,773
213
6,515
18,549
9,537
1,804
4,088
14,461
0
102,046
W
26,944
11,418
0
1,420
12,468
4,934
2,686
2,532
9,936
0
92,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,723
Gold Earned
45,194
603
Minions Killed
422
0
Camps Cleared
0
2,207,900
Distance Traveled
1,733,475
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,334
515
110
5
0
432,916
2
W
Da Ji
10,930
497
115
5
0
465,338
3
W
Cerberus
10,457
475
86
4
0
441,311
0
L
Cerberus
7,841
356
47
2
0
294,491
0
L
Agni
9,076
413
99
5
0
413,923
4
L
Lancelot
8,886
404
82
4
0
396,487
0
L
Neith
9,659
439
105
5
0
328,598
2
L
Anhur
9,732
442
89
4
0
299,976
1
W
Lancelot
12,659
575
157
7
0
499,187
0
W
Skadi
12,343
561
135
6
0
369,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role