Player Matchup

Lancelot
Lancelot
Shy_x_Guy
Lancelot
Level 65
God Stats
2W - 5L
1,228 SR
Queue Stats
81W - 151L
1,255 Elo+
Party 1
Merlin
Merlin
Sijo1332
Merlin
Level 75
God Stats
0W - 4L
1,107 SR
Queue Stats
49W - 121L
1,241 Elo+
Party 1
King Arthur
King Arthur
futurelunarj
King Arthur
Level 37
God Stats
2W - 11L
1,228 SR
Queue Stats
47W - 95L
1,229 Elo+
Party 1
Team Averages
Level 59
1,188 SR
1,241 Elo+

VS

Team Averages
Level 93
1,398 SR
1,298 Elo+
Lancelot
Lancelot
DrunkenDuck556
Lancelot
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 19L
1,341 Elo+
Solo
Nox
Nox
logan4012
Nox
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 11L
1,285 Elo+
Solo
Terra
Terra
nick is here 89
Terra
Level 86
God Stats
3W - 4L
1,194 SR
Queue Stats
85W - 121L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Shy_x_Guy
Lancelot
17
3 / 6 / 2
13,086
569
13,448
19,850
8,382
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
Sijo1332
Merlin
20
4 / 4 / 4
14,719
640
29,155
17,443
7,871
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
futurelunarj
King Arthur
18
0 / 7 / 6
12,806
557
11,743
28,441
28,700
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
17
3 / 5 / 10
14,390
626
17,437
18,976
8,516
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
12 / 3 / 4
16,355
711
29,378
19,329
9,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 0 / 14
16,160
703
9,598
30,655
51,947
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
7
Kills
17
17
Deaths
8
12
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Lancelot
3
5
10
1.6
L
Lancelot
Shy_x_Guy
Lancelot
3
6
2
0.67
L
Merlin
Sijo1332
Merlin
4
4
4
1.5
L
King Arthur
futurelunarj
King Arthur
0
7
6
0.43
W
12
3
4
4.67
W
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,346
Damage
56,413
65,734
Taken
68,960
44,953
Mitigated
70,234
7,246
Healing
26,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
17,437
4,233
0
1,528
18,976
8,516
609
7,029
11,947
0
36,711
L
Lancelot
Shy_x_Guy
Lancelot
13,448
2,749
0
816
19,850
8,382
343
9,478
10,372
0
38,070
L
Merlin
Sijo1332
Merlin
29,155
3,107
843
4,369
17,443
7,871
80
12,674
4,769
103,714
0
L
King Arthur
futurelunarj
King Arthur
11,743
1,587
438
780
28,441
28,700
100
17,616
10,825
0
41,733
W
29,378
3,401
0
849
19,329
9,771
1,185
10,140
9,189
89,525
0
W
9,598
1,268
8,692
15,241
30,655
51,947
664
12,476
18,179
34,334
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,611
Gold Earned
46,905
242
Minions Killed
220
8
Camps Cleared
6
1,063,956
Distance Traveled
1,267,428
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
14,390
626
46
2
2
423,835
0
L
Lancelot
13,086
569
45
2
4
368,290
2
L
Merlin
14,719
640
145
6
2
332,055
2
L
King Arthur
12,806
557
52
2
2
363,611
3
W
Nox
16,355
711
142
6
3
391,429
0
W
Terra
16,160
703
32
1
1
452,164
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role