Player Matchup

Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold V
santdavid
Ares
Gold V
Level 137
God Stats
3W - 10L
1,647 SR
Queue Stats
10W - 20L
1,688 MMR
Solo
Merlin
Merlin
Gold I
xHaise
Merlin
Gold I
Level 154
God Stats
7W - 10L
1,624 SR
Queue Stats
219W - 285L
1,866 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,591 SR
1,685 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,714 SR
1,622 MMR
Mulan
Mulan
Gold IV
DTechh
Mulan
Gold IV
Level 118
God Stats
15W - 5L
1,834 SR
Queue Stats
47W - 20L
1,762 MMR
Party 1
Nox
Nox
Gold I
Ezrα
Nox
Gold I
Level 125
God Stats
2W - 0L
1,847 SR
Queue Stats
23W - 27L
1,808 MMR
Party 1
Ullr
Ullr
Silver II
dravispower
Ullr
Silver II
Level 88
God Stats
1W - 3L
1,460 SR
Queue Stats
13W - 20L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
4 / 6 / 4
12,045
602
17,769
22,773
13,665
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ares
17
2 / 3 / 6
12,969
648
7,843
23,153
41,445
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
xHaise
Merlin
19
3 / 3 / 5
12,904
645
26,275
14,312
7,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ah Muzen CabSolBaron SamediThothAtlas

VS

Bans
AchillesGaneshaGilgameshKhepriOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
DTechh
Mulan
18
4 / 2 / 8
13,401
670
20,051
25,414
34,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nox
Ezrα
Nox
20
5 / 0 / 6
14,549
727
18,796
15,142
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 7 / 4
12,977
649
9,421
23,498
8,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
30
9
Kills
12
12
Deaths
9
15
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
4
6
4
1
W
Mulan
DTechh
Mulan
4
2
8
4
W
Nox
Ezrα
Nox
5
0
6
8
W
3
7
4
0.71
L
Ares
2
3
6
1.67
L
Merlin
xHaise
Merlin
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,887
Damage
48,268
60,238
Taken
64,054
62,936
Mitigated
49,096
9,668
Healing
17,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
17,769
3,625
0
3,254
22,773
13,665
396
6,784
15,500
0
50,461
W
Mulan
DTechh
Mulan
20,051
3,608
0
8,331
25,414
34,006
45
11,230
13,593
0
39,182
W
Nox
Ezrα
Nox
18,796
1,007
0
5,466
15,142
6,412
1,264
8,523
6,151
65,618
0
W
9,421
5,373
0
3,380
23,498
8,678
1,703
13,168
9,672
0
56,306
L
Ares
7,843
478
515
4,908
23,153
41,445
0
6,263
16,291
16,126
0
L
Merlin
xHaise
Merlin
26,275
1,196
89
902
14,312
7,826
0
5,932
8,168
81,822
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
40,927
204
Minions Killed
225
9
Camps Cleared
7
999,343
Distance Traveled
1,095,726
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
12,045
602
39
2
3
312,254
1
W
Mulan
13,401
670
27
1
2
382,286
2
W
Nox
14,549
727
100
5
4
402,026
2
W
Ullr
12,977
649
98
5
1
311,414
5
L
Ares
12,969
648
15
1
0
358,723
3
L
Merlin
12,904
645
150
8
6
328,366
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role