Player Matchup

Chaac
Chaac
JoJoGreatestHits
Chaac
Level 63
God Stats
10W - 13L
1,444 SR
Queue Stats
15W - 16L
1,299 Elo+
Party 2
Lancelot
Lancelot
Skyrim_slender
Lancelot
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 115L
1,475 Elo+
Party 2
Ah Puch
Ah Puch
shadowboy97
Ah Puch
Level 87
God Stats
7W - 4L
1,534 SR
Queue Stats
115W - 111L
1,445 Elo+
Party 2
Team Averages
Level 85
1,493 SR
1,407 Elo+

VS

Team Averages
Level 132
1,397 SR
1,553 Elo+
Merlin
Merlin
Fear_None_Mont
Merlin
Level 144
God Stats
2W - 7L
1,519 SR
Queue Stats
199W - 238L
1,588 Elo+
Party 1
King Arthur
King Arthur
Fear_None_Vante
King Arthur
Level 126
God Stats
17W - 21L
1,410 SR
Queue Stats
210W - 248L
1,504 Elo+
Party 1
Lancelot
Lancelot
Fibontacci
Lancelot
Level 125
God Stats
5W - 6L
1,260 SR
Queue Stats
33W - 30L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 8
14,723
736
17,171
22,152
18,024
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
18
6 / 6 / 8
14,367
718
19,945
22,658
13,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Puch
shadowboy97
Ah Puch
19
4 / 7 / 11
14,365
718
19,948
20,612
8,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 4 / 7
14,914
746
24,671
17,318
8,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

King Arthur
Fear_None_Vante
King Arthur
17
1 / 5 / 9
12,607
630
13,439
29,242
21,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Lancelot
Fibontacci
Lancelot
17
6 / 7 / 5
13,469
673
14,771
22,703
10,771
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
36
16
Kills
15
15
Deaths
16
27
Assists
21
Player
Kills
Deaths
Assists
KDA
L
8
4
7
2.88
L
King Arthur
Fear_None_Vante
King Arthur
1
5
9
1.1
L
Lancelot
Fibontacci
Lancelot
6
7
5
1.21
W
6
2
8
5
W
Lancelot
6
6
8
1.67
W
Ah Puch
shadowboy97
Ah Puch
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,064
Damage
52,881
65,422
Taken
69,263
39,081
Mitigated
40,019
22,654
Healing
17,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,671
2,179
0
4,641
17,318
8,116
1,202
7,791
9,527
83,917
0
L
King Arthur
Fear_None_Vante
King Arthur
13,439
2,315
529
10,654
29,242
21,132
240
9,918
19,324
0
39,025
L
Lancelot
Fibontacci
Lancelot
14,771
3,485
323
1,581
22,703
10,771
1,594
2,996
19,707
0
45,030
W
17,171
3,048
0
9,037
22,152
18,024
830
8,817
12,726
0
52,372
W
Lancelot
19,945
4,285
816
5,968
22,658
13,051
1,244
8,425
14,027
0
53,714
W
Ah Puch
shadowboy97
Ah Puch
19,948
567
621
6,212
20,612
8,006
874
7,760
12,614
55,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,455
Gold Earned
40,990
201
Minions Killed
216
5
Camps Cleared
11
1,100,197
Distance Traveled
1,064,456
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
14,914
746
128
6
6
316,608
2
L
King Arthur
12,607
630
51
3
2
363,081
3
L
Lancelot
13,469
673
37
2
3
384,767
4
W
Chaac
14,723
736
65
3
0
383,075
1
W
Lancelot
14,367
718
65
3
4
378,384
5
W
Ah Puch
14,365
718
71
4
1
338,738
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role