Player Matchup

Lancelot
Lancelot
Baene
Lancelot
Level 159
God Stats
11W - 11L
1,500 SR
Queue Stats
224W - 243L
1,463 Elo+
Solo
Eset
Eset
Stephano_Leef
Eset
Level 100
God Stats
2W - 2L
1,178 SR
Queue Stats
225W - 262L
1,437 Elo+
Party 1
Jing Wei
Jing Wei
iLiKeToEs69420
Jing Wei
Level 114
God Stats
15W - 16L
1,486 SR
Queue Stats
308W - 334L
1,428 Elo+
Party 1
Shiva
Shiva
pmurt dlanod
Shiva
Level 99
God Stats
15W - 3L
1,821 SR
Queue Stats
69W - 47L
1,612 Elo+
Solo
Hera
Hera
sniffinwhitney
Hera
Level 83
God Stats
134W - 90L
1,318 SR
Queue Stats
220W - 190L
1,408 Elo+
Solo
Team Averages
Level 111
1,461 SR
1,470 Elo+

VS

Team Averages
Level 104
1,417 SR
1,432 Elo+
Bellona
Bellona
CarlosNoob14
Bellona
Level 87
God Stats
3W - 1L
1,754 SR
Queue Stats
134W - 135L
1,438 Elo+
Solo
Lancelot
Lancelot
H0megrown Jones
Lancelot
Level 84
God Stats
0W - 6L
1,202 SR
Queue Stats
254W - 292L
1,386 Elo+
Solo
Terra
Terra
MadDerpyHusky
Terra
Level 144
God Stats
0W - 3L
1,140 SR
Queue Stats
61W - 62L
1,469 Elo+
Party 2
Hel
Hel
ZEKROM1404
Hel
Level 107
God Stats
5W - 3L
1,491 SR
Queue Stats
90W - 95L
1,463 Elo+
Solo
Heimdallr
Heimdallr
coalkicker
Heimdallr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Baene
Lancelot
17
4 / 1 / 1
10,399
520
6,323
14,161
7,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 2 / 3
7,830
392
4,902
11,083
7,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
16
0 / 0 / 2
10,229
511
13,911
17,950
7,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 3 / 3
10,972
549
20,908
18,775
24,125
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 0 / 5
10,465
523
13,694
5,327
2,256
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CarlosNoob14
Bellona
13
1 / 7 / 1
8,339
417
8,039
20,570
18,173
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
15
2 / 4 / 1
8,987
449
6,200
17,864
8,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 1 / 2
8,021
401
8,148
20,328
21,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 2 / 1
9,483
474
5,469
10,696
5,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Heimdallr
coalkicker
Heimdallr
14
1 / 2 / 1
8,529
426
11,652
14,154
6,992
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
15
Kills
6
6
Deaths
16
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Baene
Lancelot
4
1
1
4.5
L
Bellona
CarlosNoob14
Bellona
1
7
1
0.21
L
Lancelot
2
4
1
0.63
L
1
1
2
2
W
1
2
3
1.25
L
1
2
1
0.75
L
Heimdallr
coalkicker
Heimdallr
1
2
1
0.75
W
Jing Wei
0
0
2
1
W
7
3
3
2.83
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,738
Damage
39,508
67,296
Taken
83,612
48,803
Mitigated
60,634
26,760
Healing
26,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Baene
Lancelot
6,323
920
0
7,498
14,161
7,028
0
2,158
12,003
0
90,822
L
Bellona
CarlosNoob14
Bellona
8,039
2,781
0
3,699
20,570
18,173
0
992
19,578
0
56,343
L
Lancelot
6,200
936
0
1,091
17,864
8,314
100
4,441
13,423
0
81,294
L
8,148
2,116
1,009
6,201
20,328
21,641
324
3,682
16,646
43,329
13,864
W
4,902
1,021
81
2,775
11,083
7,397
0
3,570
7,513
34,488
0
L
5,469
891
2,736
4,460
10,696
5,514
0
6,998
3,698
85,763
0
L
Heimdallr
coalkicker
Heimdallr
11,652
8,498
653
6,689
14,154
6,992
515
2,483
11,671
0
66,435
W
Jing Wei
13,911
10,141
0
10,714
17,950
7,997
1,056
3,558
14,392
0
100,467
W
20,908
3,432
0
4,934
18,775
24,125
552
1,572
17,203
0
81,234
W
13,694
2,660
0
758
5,327
2,256
0
2,006
3,321
103,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,895
Gold Earned
43,359
634
Minions Killed
574
0
Camps Cleared
0
1,970,356
Distance Traveled
1,907,126
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,399
520
132
7
0
436,322
0
L
Bellona
8,339
417
99
5
0
387,025
6
L
Lancelot
8,987
449
120
6
0
421,950
0
L
Terra
8,021
401
81
4
0
362,834
8
W
Eset
7,830
392
42
2
0
393,004
6
L
Hel
9,483
474
167
8
0
392,269
4
L
Heimdallr
8,529
426
107
5
0
343,048
5
W
Jing Wei
10,229
511
175
9
0
374,305
1
W
Shiva
10,972
549
120
6
0
370,713
4
W
Hera
10,465
523
165
8
0
396,012
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role