Player Matchup

Lancelot
Lancelot
Anthony1207
Lancelot
Level 97
God Stats
5W - 10L
1,727 SR
Queue Stats
237W - 222L
1,509 Elo+
Solo
Cabrakan
Cabrakan
HowieBatchablomi
Cabrakan
Level 61
God Stats
4W - 8L
1,466 SR
Queue Stats
82W - 117L
1,348 Elo+
Solo
Chaac
Chaac
QueenByWendy
Chaac
Level 62
God Stats
5W - 7L
1,425 SR
Queue Stats
198W - 219L
1,357 Elo+
Solo
Vulcan
Vulcan
meh666
Vulcan
Level 63
God Stats
11W - 13L
1,376 SR
Queue Stats
296W - 348L
1,305 Elo+
Party 1
Neith
Neith
neonpanda831V2
Neith
Level 43
God Stats
3W - 3L
1,379 SR
Queue Stats
80W - 109L
1,309 Elo+
Party 1
Team Averages
Level 65
1,475 SR
1,365 Elo+

VS

Team Averages
Level 74
1,412 SR
1,234 Elo+
Fenrir
Fenrir
KyngJD
Fenrir
Level 47
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 34L
1,016 Elo+
Party 2
Achilles
Achilles
NHonor
Achilles
Level 109
God Stats
4W - 12L
1,176 SR
Queue Stats
162W - 176L
1,359 Elo+
Solo
Discordia
Discordia
SergeantSparkle
Discordia
Level 87
God Stats
26W - 26L
1,384 SR
Queue Stats
166W - 188L
1,342 Elo+
Solo
Apollo
Apollo
Tadeow2m12
Apollo
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,198 Elo+
Solo
Xing Tian
Xing Tian
UnleashedRazR
Xing Tian
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
102W - 132L
1,253 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Anthony1207
Lancelot
20
11 / 2 / 2
13,348
534
18,357
19,483
11,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 6
11,561
462
9,435
17,205
29,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
1 / 4 / 4
12,293
492
16,067
24,941
24,051
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Vulcan
meh666
Vulcan
18
1 / 5 / 6
11,703
468
16,111
13,041
6,691
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

19
4 / 3 / 6
12,109
484
23,988
16,905
11,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KyngJD
Fenrir
17
4 / 4 / 1
10,950
438
7,634
25,240
15,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Achilles
NHonor
Achilles
20
6 / 3 / 1
12,893
516
26,158
31,294
58,360
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
SergeantSparkle
Discordia
16
0 / 5 / 2
10,260
410
12,571
14,307
5,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
Tadeow2m12
Apollo
16
2 / 6 / 0
10,281
411
9,355
20,591
8,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Xing Tian
UnleashedRazR
Xing Tian
15
2 / 2 / 0
10,029
401
8,727
24,329
34,042
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
18
20
Kills
14
14
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Anthony1207
Lancelot
11
2
2
6
W
3
0
6
6
L
Fenrir
KyngJD
Fenrir
4
4
1
1.13
L
Achilles
NHonor
Achilles
6
3
1
2.17
W
1
4
4
0.75
L
Discordia
SergeantSparkle
Discordia
0
5
2
0.2
L
Apollo
Tadeow2m12
Apollo
2
6
0
0.33
L
Xing Tian
UnleashedRazR
Xing Tian
2
2
0
1
W
Vulcan
meh666
Vulcan
1
5
6
0.8
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,958
Damage
64,445
91,575
Taken
115,761
83,611
Mitigated
121,593
29,325
Healing
29,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Anthony1207
Lancelot
18,357
2,740
0
7,712
19,483
11,681
0
2,197
17,286
0
115,883
W
9,435
1,757
0
2,878
17,205
29,586
0
5,847
11,358
35,671
0
L
Fenrir
KyngJD
Fenrir
7,634
1,587
440
10,218
25,240
15,737
0
6,691
18,294
0
81,003
L
Achilles
NHonor
Achilles
26,158
7,737
0
6,082
31,294
58,360
996
3,390
27,800
0
105,252
W
16,067
3,462
0
10,677
24,941
24,051
780
1,197
23,744
0
115,785
L
Discordia
SergeantSparkle
Discordia
12,571
225
0
1,675
14,307
5,125
0
5,013
8,931
93,062
0
L
Apollo
Tadeow2m12
Apollo
9,355
5,994
0
7,012
20,591
8,329
1,446
2,614
17,949
0
77,364
L
Xing Tian
UnleashedRazR
Xing Tian
8,727
698
896
3,448
24,329
34,042
0
6,903
17,241
43,280
0
W
Vulcan
meh666
Vulcan
16,111
4,271
0
1,698
13,041
6,691
1,112
6,935
6,106
91,602
0
W
23,988
12,454
0
6,360
16,905
11,602
3,987
5,122
11,783
0
113,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,014
Gold Earned
54,413
744
Minions Killed
582
0
Camps Cleared
0
2,453,610
Distance Traveled
2,249,315
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,348
534
142
6
0
603,086
2
W
Cabrakan
11,561
462
38
2
0
462,786
8
L
Fenrir
10,950
438
124
5
0
486,064
1
L
Achilles
12,893
516
166
7
0
456,933
0
W
Chaac
12,293
492
184
7
0
490,300
3
L
Discordia
10,260
410
130
5
0
440,295
11
L
Apollo
10,281
411
117
5
0
403,211
5
L
Xing Tian
10,029
401
45
2
0
462,812
2
W
Vulcan
11,703
468
183
7
0
462,445
1
W
Neith
12,109
484
197
8
0
434,993
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role