Player Matchup

Neith
Neith
DivineDeshain
Neith
Level 125
God Stats
6W - 0L
1,729 SR
Queue Stats
58W - 69L
1,467 Elo+
Party 2
Lancelot
Lancelot
Drakenic_01
Lancelot
Level 25
God Stats
2W - 0L
1,301 SR
Queue Stats
29W - 17L
1,596 Elo+
Party 2
Atlas
Atlas
coolbreez472
Atlas
Level 117
God Stats
3W - 3L
1,717 SR
Queue Stats
48W - 41L
1,510 Elo+
Party 2
Team Averages
Level 89
1,582 SR
1,524 Elo+

VS

Team Averages
Level 42
1,435 SR
1,241 Elo+
Tyr
Tyr
GokuIzzy
Tyr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 53L
1,196 Elo+
Party 1
Sol
Sol
TenWig902547909
Sol
Level 46
God Stats
1W - 2L
1,500 SR
Queue Stats
39W - 55L
1,168 Elo+
Party 1
Izanami
Izanami
XxLONE BiKeRxX
Izanami
Level 37
God Stats
0W - 2L
1,305 SR
Queue Stats
17W - 19L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
11 / 0 / 8
13,882
771
21,621
11,693
6,350
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Lancelot
Drakenic_01
Lancelot
16
8 / 1 / 7
12,734
707
14,423
15,778
13,376
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 0 / 16
12,949
719
11,934
17,063
22,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 1
10,082
560
9,588
25,663
28,426
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
0 / 6 / 1
9,735
541
17,659
21,109
8,478
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 10 / 0
10,037
558
7,675
18,678
7,714
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
21
Kills
1
1
Deaths
21
31
Assists
2
Player
Kills
Deaths
Assists
KDA
W
11
0
8
15
W
Lancelot
Drakenic_01
Lancelot
8
1
7
11.5
L
0
5
1
0.1
L
0
6
1
0.08
L
1
10
0
0.1
W
2
0
16
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,978
Damage
34,922
44,534
Taken
65,450
42,532
Mitigated
44,618
13,819
Healing
11,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,621
7,763
0
5,717
11,693
6,350
1,920
3,743
7,950
0
72,632
W
Lancelot
Drakenic_01
Lancelot
14,423
3,480
0
5,386
15,778
13,376
502
7,603
8,175
0
36,999
L
9,588
1,038
0
2,277
25,663
28,426
73
4,688
20,975
0
35,060
L
17,659
6,442
0
7,363
21,109
8,478
298
4,198
16,911
44,750
0
L
7,675
5,835
0
1,699
18,678
7,714
142
3,908
14,770
0
35,813
W
11,934
3,589
452
2,264
17,063
22,806
488
6,425
10,638
24,795
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,565
Gold Earned
29,854
162
Minions Killed
159
7
Camps Cleared
4
955,184
Distance Traveled
876,700
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,882
771
100
6
4
303,547
0
W
Lancelot
12,734
707
41
2
3
330,555
3
L
Tyr
10,082
560
45
3
0
355,166
8
L
Sol
9,735
541
58
3
3
278,847
1
L
Izanami
10,037
558
56
3
1
242,687
0
W
Atlas
12,949
719
21
1
0
321,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role