Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Doomburger
Jing Wei
Level 94
God Stats
3W - 2L
1,651 SR
Queue Stats
93W - 77L
1,568 Elo+
Solo
Vulcan
Vulcan
SamaelCori
Vulcan
Level 121
God Stats
3W - 3L
1,540 SR
Queue Stats
6W - 10L
1,612 Elo+
Party 1
Bellona
Bellona
yusefdx96
Bellona
Level 101
God Stats
30W - 25L
1,558 SR
Queue Stats
1,012W - 996L
1,510 Elo+
Solo
Team Averages
Level 114
1,550 SR
1,538 Elo+

VS

Team Averages
Level 84
1,406 SR
1,496 Elo+
Bellona
Bellona
AWildUmbreon917
Bellona
Level 83
God Stats
24W - 18L
1,404 SR
Queue Stats
364W - 350L
1,541 Elo+
Solo
Neith
Neith
KoshionFluffy
Neith
Level 56
God Stats
7W - 10L
1,169 SR
Queue Stats
134W - 141L
1,472 Elo+
Solo
Ymir
Ymir
StealHeart666
Ymir
Level 126
God Stats
4W - 0L
1,653 SR
Queue Stats
106W - 97L
1,540 Elo+
Solo
Lancelot
Lancelot
TheInca
Lancelot
Level 87
God Stats
3W - 0L
1,247 SR
Queue Stats
150W - 162L
1,443 Elo+
Solo
Ra
Ra
xlGhostBlacklx
Ra
Level 68
God Stats
4W - 3L
1,560 SR
Queue Stats
63W - 70L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
9
1 / 2 / 1
5,865
489
4,818
7,680
5,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thanatos
 
Thanatos
9
0 / 4 / 2
5,698
475
3,025
10,077
4,651
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
Doomburger
Jing Wei
9
1 / 2 / 1
5,590
466
4,925
10,058
2,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
SamaelCori
Vulcan
11
0 / 0 / 0
6,182
515
1,848
4,055
1,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bellona
yusefdx96
Bellona
12
1 / 1 / 0
6,870
573
7,032
11,526
10,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,901
575
5,610
10,331
9,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
4 / 0 / 2
6,524
544
8,922
6,436
2,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 1 / 6
6,222
519
3,277
10,081
5,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
TheInca
Lancelot
10
4 / 1 / 1
6,166
514
4,830
6,494
2,277
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
0 / 0 / 2
6,391
533
1,153
3,645
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
3
Kills
9
9
Deaths
3
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
1
0.75
L
Thanatos
 
Thanatos
0
4
2
0.25
W
1
1
0
1
L
Jing Wei
Doomburger
Jing Wei
1
2
1
0.75
W
4
0
2
5
L
Vulcan
SamaelCori
Vulcan
0
0
0
0
W
0
1
6
3
W
Lancelot
TheInca
Lancelot
4
1
1
4.5
W
0
0
2
1
L
Bellona
yusefdx96
Bellona
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,648
Damage
23,792
43,396
Taken
36,987
25,681
Mitigated
20,553
21,231
Healing
19,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,818
2,098
3,080
2,859
7,680
5,774
0
2,253
5,427
20,966
0
L
Thanatos
 
Thanatos
3,025
416
0
7,316
10,077
4,651
0
1,181
8,896
0
37,649
W
5,610
2,021
0
5,814
10,331
9,691
0
0
10,331
0
54,939
L
Jing Wei
Doomburger
Jing Wei
4,925
2,906
0
2,620
10,058
2,985
0
763
9,295
0
32,485
W
8,922
3,842
0
2,923
6,436
2,170
0
2,030
4,406
0
44,503
L
Vulcan
SamaelCori
Vulcan
1,848
684
0
724
4,055
1,536
309
233
3,822
50,035
0
W
3,277
824
1,611
3,859
10,081
5,159
0
3,021
7,060
28,809
0
W
Lancelot
TheInca
Lancelot
4,830
891
0
2,920
6,494
2,277
0
670
5,824
0
31,275
W
1,153
228
406
1,655
3,645
1,256
106
945
2,700
53,179
0
L
Bellona
yusefdx96
Bellona
7,032
2,958
0
4,632
11,526
10,735
0
0
11,526
0
51,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,205
Gold Earned
32,204
344
Minions Killed
380
0
Camps Cleared
0
1,178,132
Distance Traveled
1,180,588
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,865
489
31
3
0
205,637
2
L
Thanatos
5,698
475
66
6
0
268,032
4
W
Bellona
6,901
575
101
8
0
222,462
1
L
Jing Wei
5,590
466
56
5
0
219,785
6
W
Neith
6,524
544
68
6
0
235,879
2
L
Vulcan
6,182
515
91
8
0
243,665
3
W
Ymir
6,222
519
47
4
0
208,679
4
W
Lancelot
6,166
514
59
5
0
280,227
4
W
Ra
6,391
533
105
9
0
233,341
5
L
Bellona
6,870
573
100
8
0
241,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role