Player Matchup

Lancelot
Lancelot
ArgetRisa
Lancelot
Level 127
God Stats
4W - 2L
1,500 SR
Queue Stats
285W - 282L
1,457 Elo+
Solo
Fenrir
Fenrir
IcyToaster14142
Fenrir
Level 124
God Stats
13W - 11L
1,508 SR
Queue Stats
111W - 103L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
NoHopePOPE3693
Baron Samedi
Level 63
God Stats
16W - 15L
1,562 SR
Queue Stats
94W - 117L
1,431 Elo+
Solo
Cupid
Cupid
Phanter-thunder
Cupid
Level 110
God Stats
12W - 9L
1,594 SR
Queue Stats
189W - 195L
1,430 Elo+
Solo
Sylvanus
Sylvanus
Ymirmageddon
Sylvanus
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
263W - 226L
1,516 Elo+
Solo
Team Averages
Level 114
1,533 SR
1,456 Elo+

VS

Team Averages
Level 103
1,639 SR
1,432 Elo+
Chaac
Chaac
CelticHeroOfTime
Chaac
Level 121
God Stats
13W - 12L
1,618 SR
Queue Stats
587W - 612L
1,452 Elo+
Party 1
Erlang Shen
Erlang Shen
ElectedMusic914
Erlang Shen
Level 61
God Stats
1W - 1L
1,770 SR
Queue Stats
21W - 39L
1,400 Elo+
Solo
Olorun
Olorun
ExoticPotato522
Olorun
Level 64
God Stats
3W - 7L
1,500 SR
Queue Stats
134W - 120L
1,369 Elo+
Solo
Sylvanus
Sylvanus
LoI_im_Adopted
Sylvanus
Level 145
God Stats
25W - 24L
1,684 SR
Queue Stats
523W - 551L
1,484 Elo+
Party 1
Lancelot
Lancelot
This15MyBoomStik
Lancelot
Level 126
God Stats
22W - 22L
1,623 SR
Queue Stats
146W - 173L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ArgetRisa
Lancelot
17
10 / 0 / 6
11,506
606
22,830
20,222
15,002
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 5 / 6
9,532
502
14,359
19,221
9,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
NoHopePOPE3693
Baron Samedi
13
0 / 0 / 11
9,336
491
7,825
13,379
11,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
4 / 1 / 4
8,954
471
9,679
15,921
7,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
Ymirmageddon
Sylvanus
17
5 / 1 / 4
10,805
569
12,194
15,418
8,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 7 / 1
8,771
462
10,954
21,215
16,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Erlang Shen
ElectedMusic914
Erlang Shen
11
1 / 4 / 1
7,810
411
6,367
17,858
11,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
0 / 4 / 0
7,040
371
10,424
14,436
5,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
15
1 / 3 / 2
8,654
455
10,270
17,468
8,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 7 / 2
8,287
436
7,976
20,731
8,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
13
24
Kills
7
7
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Lancelot
ArgetRisa
Lancelot
10
0
6
13
L
3
7
1
0.5
L
Erlang Shen
ElectedMusic914
Erlang Shen
1
4
1
0.38
L
0
4
0
0
W
5
5
6
1.6
L
Sylvanus
1
3
2
0.67
W
Baron Samedi
NoHopePOPE3693
Baron Samedi
0
0
11
5.5
W
4
1
4
6
L
2
7
2
0.43
W
Sylvanus
Ymirmageddon
Sylvanus
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,887
Damage
45,991
84,161
Taken
91,708
52,486
Mitigated
51,437
41,213
Healing
33,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
ArgetRisa
Lancelot
22,830
5,208
0
11,478
20,222
15,002
483
1,876
17,553
0
89,163
L
10,954
2,368
0
9,237
21,215
16,567
0
1,170
20,045
0
54,821
L
Erlang Shen
ElectedMusic914
Erlang Shen
6,367
2,939
2,073
5,664
17,858
11,863
568
4,412
13,446
0
21,279
L
10,424
4,184
578
4,413
14,436
5,543
364
3,831
10,605
55,975
0
W
14,359
2,535
0
4,805
19,221
9,331
2,590
1,978
17,149
0
65,640
L
Sylvanus
10,270
2,469
893
5,235
17,468
8,703
719
7,755
9,713
57,359
13,240
W
Baron Samedi
NoHopePOPE3693
Baron Samedi
7,825
1,069
4,117
5,053
13,379
11,901
166
4,082
9,257
25,382
0
W
9,679
5,465
640
8,495
15,921
7,382
956
5,098
10,823
0
63,715
L
7,976
1,557
0
5,746
20,731
8,761
572
1,441
19,290
0
59,165
W
Sylvanus
Ymirmageddon
Sylvanus
12,194
4,455
809
5,816
15,418
8,870
2,860
7,303
8,039
71,665
15,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,133
Gold Earned
40,562
476
Minions Killed
422
0
Camps Cleared
0
1,713,846
Distance Traveled
1,634,619
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,506
606
130
7
0
381,420
1
L
Chaac
8,771
462
77
4
0
321,072
3
L
Erlang Shen
7,810
411
40
2
0
320,506
9
L
Olorun
7,040
371
96
5
0
306,393
4
W
Fenrir
9,532
502
84
4
0
365,412
5
L
Sylvanus
8,654
455
125
7
0
320,170
2
W
Baron Samedi
9,336
491
45
2
0
349,889
9
W
Cupid
8,954
471
78
4
0
293,397
2
L
Lancelot
8,287
436
84
4
0
366,478
3
W
Sylvanus
10,805
569
139
7
0
323,728
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role