Player Matchup

Sun Wukong
Sun Wukong
PorygonTwo
Sun Wukong
Level 28
God Stats
1W - 6L
1,485 SR
Queue Stats
10W - 12L
1,491 Elo+
Solo
Apollo
Apollo
VaIidate
Apollo
Level 155
God Stats
4W - 4L
1,603 SR
Queue Stats
144W - 119L
1,629 Elo+
Party 2
Jormungandr
Jormungandr
allhac
Jormungandr
Level 34
God Stats
40W - 47L
1,640 SR
Queue Stats
139W - 170L
1,488 Elo+
Party 3
Lancelot
Lancelot
soleangel2049
Lancelot
Level 118
God Stats
2W - 2L
1,500 SR
Queue Stats
312W - 328L
1,537 Elo+
Party 3
Nu Wa
Nu Wa
thefirstfirelord
Nu Wa
Level 17
God Stats
0W - 1L
1,348 SR
Queue Stats
54W - 46L
1,528 Elo+
Party 2
Team Averages
Level 70
1,515 SR
1,535 Elo+

VS

Team Averages
Level 101
1,466 SR
1,474 Elo+
Ah Muzen Cab
Ah Muzen Cab
Eradicatedddd
Ah Muzen Cab
Level 143
God Stats
1W - 0L
1,337 SR
Queue Stats
71W - 46L
1,533 Elo+
Party 1
Lancelot
Lancelot
FreemonHooodrat
Lancelot
Level 154
God Stats
6W - 3L
1,500 SR
Queue Stats
293W - 257L
1,597 Elo+
Party 1
Baron Samedi
Baron Samedi
KhanjarTheSharp
Baron Samedi
Level 160
God Stats
20W - 10L
1,900 SR
Queue Stats
262W - 236L
1,580 Elo+
Party 1
Cthulhu
Cthulhu
Selzeran
Cthulhu
Level 12
God Stats
7W - 4L
1,312 SR
Queue Stats
7W - 4L
1,320 Elo+
Party 1
Achilles
Achilles
diagonal-survey7
Achilles
Level 34
God Stats
1W - 3L
1,281 SR
Queue Stats
11W - 20L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PorygonTwo
Sun Wukong
20
4 / 5 / 13
16,611
755
28,242
44,368
56,399
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
VaIidate
Apollo
20
15 / 6 / 9
16,867
767
37,757
35,095
21,772
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
allhac
Jormungandr
20
4 / 2 / 19
15,688
713
19,186
30,631
33,108
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lancelot
soleangel2049
Lancelot
20
7 / 11 / 12
15,821
719
29,191
30,092
16,358
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
1 / 12 / 14
14,056
639
19,479
25,821
9,795
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Eradicatedddd
Ah Muzen Cab
20
18 / 8 / 11
19,975
908
44,241
40,238
24,233
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
20
8 / 6 / 14
18,590
845
38,337
33,235
22,216
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Baron Samedi
KhanjarTheSharp
Baron Samedi
20
8 / 6 / 12
17,370
790
35,096
28,781
21,105
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cthulhu
Selzeran
Cthulhu
20
0 / 6 / 10
14,315
651
10,208
25,456
43,523
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

20
2 / 6 / 12
14,605
664
12,366
28,733
30,691
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
95
31
Kills
36
36
Deaths
32
67
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Eradicatedddd
Ah Muzen Cab
18
8
11
2.94
W
Lancelot
8
6
14
2.5
W
Baron Samedi
KhanjarTheSharp
Baron Samedi
8
6
12
2.33
L
Sun Wukong
PorygonTwo
Sun Wukong
4
5
13
2.1
W
Cthulhu
Selzeran
Cthulhu
0
6
10
0.83
L
Apollo
VaIidate
Apollo
15
6
9
3.25
L
Jormungandr
allhac
Jormungandr
4
2
19
6.75
W
2
6
12
1.33
L
Lancelot
soleangel2049
Lancelot
7
11
12
1.18
L
1
12
14
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

133,855
Damage
140,248
166,007
Taken
156,443
137,432
Mitigated
141,768
23,608
Healing
37,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Eradicatedddd
Ah Muzen Cab
44,241
29,423
0
19,606
40,238
24,233
4,796
5,812
34,426
0
105,197
W
Lancelot
38,337
5,096
0
4,191
33,235
22,216
3,053
12,057
21,178
0
106,850
W
Baron Samedi
KhanjarTheSharp
Baron Samedi
35,096
2,801
3,514
6,753
28,781
21,105
1,678
5,840
22,941
102,269
0
L
Sun Wukong
PorygonTwo
Sun Wukong
28,242
5,013
0
17,042
44,368
56,399
547
10,882
33,486
0
99,012
W
Cthulhu
Selzeran
Cthulhu
10,208
894
801
0
25,456
43,523
365
7,000
18,456
32,953
0
L
Apollo
VaIidate
Apollo
37,757
21,612
0
2,544
35,095
21,772
1,248
7,869
27,226
0
77,834
L
Jormungandr
allhac
Jormungandr
19,186
7,044
0
1,691
30,631
33,108
0
11,519
19,112
45,209
0
W
12,366
1,243
0
2,167
28,733
30,691
865
7,956
20,777
0
34,554
L
Lancelot
soleangel2049
Lancelot
29,191
4,335
0
1,066
30,092
16,358
0
6,118
23,974
0
69,712
L
19,479
6,558
88
1,177
25,821
9,795
0
8,916
16,905
49,417
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

79,043
Gold Earned
84,855
429
Minions Killed
425
0
Camps Cleared
0
2,112,744
Distance Traveled
2,184,700
13
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
19,975
908
123
6
0
406,983
1
W
Lancelot
18,590
845
120
5
0
524,348
0
W
Baron Samedi
17,370
790
111
5
0
388,894
1
L
Sun Wukong
16,611
755
168
8
0
458,432
9
W
Cthulhu
14,315
651
41
2
0
414,824
0
L
Apollo
16,867
767
75
3
0
426,563
1
L
Jormungandr
15,688
713
57
3
0
403,930
2
W
Achilles
14,605
664
30
1
0
449,651
0
L
Lancelot
15,821
719
72
3
0
446,675
0
L
Nu Wa
14,056
639
57
3
0
377,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role