Player Matchup

Ra
Ra
 
Ra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
ChampagneKICKS
Apollo
Level 39
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 47L
1,326 Elo+
Solo
Pele
Pele
GingerSnaps2802
Pele
Level 89
God Stats
11W - 9L
1,548 SR
Queue Stats
143W - 155L
1,481 Elo+
Party 1
Serqet
Serqet
TheKingsWit
Serqet
Level 114
God Stats
4W - 7L
1,327 SR
Queue Stats
46W - 53L
1,425 Elo+
Party 1
Khepri
Khepri
foggerlings
Khepri
Level 67
God Stats
14W - 7L
1,516 SR
Queue Stats
55W - 79L
1,396 Elo+
Party 1
Team Averages
Level 87
1,478 SR
1,425 Elo+

VS

Team Averages
Level 115
1,495 SR
1,452 Elo+
Rama
Rama
 
Rama
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
ImANoob286
Eset
Level 157
God Stats
0W - 1L
1,454 SR
Queue Stats
43W - 44L
1,466 Elo+
Solo
Da Ji
Da Ji
Sav452
Da Ji
Level 156
God Stats
0W - 2L
1,519 SR
Queue Stats
23W - 32L
1,367 Elo+
Solo
Yu Huang
Yu Huang
Zarkunin
Yu Huang
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 91L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
2 / 1 / 0
5,780
525
4,053
4,307
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 1 / 1
5,339
485
4,674
6,936
2,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
3 / 1 / 2
7,175
652
4,942
10,838
5,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
10
4 / 0 / 2
6,082
553
4,757
6,084
2,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
9
0 / 0 / 3
5,481
498
2,170
3,084
1,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 1 / 1
5,793
527
3,136
7,223
1,940
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
 
Lancelot
10
1 / 5 / 0
5,495
500
7,497
9,929
3,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 0
4,773
434
1,659
7,731
3,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Da Ji
Sav452
Da Ji
9
2 / 2 / 0
5,349
486
2,438
8,939
3,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
Zarkunin
Yu Huang
8
0 / 0 / 1
4,548
413
4,318
3,874
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
9
Kills
3
3
Deaths
9
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
2
1
0
2
L
Rama
 
Rama
0
1
1
0.5
L
Lancelot
 
Lancelot
1
5
0
0.2
W
0
1
1
0.5
W
3
1
2
4
L
0
1
0
0
L
Da Ji
Sav452
Da Ji
2
2
0
1
W
Serqet
4
0
2
5
L
Yu Huang
Zarkunin
Yu Huang
0
0
1
0.5
W
Khepri
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,596
Damage
19,048
31,249
Taken
37,696
13,890
Mitigated
13,240
12,153
Healing
12,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,053
461
300
788
4,307
1,693
186
2,356
1,951
42,682
0
L
Rama
 
Rama
3,136
2,842
0
3,510
7,223
1,940
0
673
6,550
0
46,517
L
Lancelot
 
Lancelot
7,497
1,997
0
1,455
9,929
3,514
0
0
9,929
0
36,093
W
4,674
3,171
0
2,740
6,936
2,245
132
443
6,493
0
37,294
W
4,942
1,522
28
6,141
10,838
5,592
258
0
10,838
0
51,417
L
1,659
422
0
2,450
7,731
3,288
0
2,951
4,780
11,121
0
L
Da Ji
Sav452
Da Ji
2,438
237
0
3,202
8,939
3,084
0
1,052
7,543
0
29,630
W
Serqet
4,757
698
0
500
6,084
2,514
0
1,735
4,349
0
28,528
L
Yu Huang
Zarkunin
Yu Huang
4,318
614
0
1,802
3,874
1,414
0
1,547
2,327
31,139
0
W
Khepri
2,170
60
360
1,296
3,084
1,846
27
1,443
1,641
15,498
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,857
Gold Earned
25,958
299
Minions Killed
257
0
Camps Cleared
0
1,107,077
Distance Traveled
1,023,559
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
5,780
525
69
6
0
231,722
2
L
Rama
5,793
527
81
7
0
199,894
6
L
Lancelot
5,495
500
56
5
0
229,242
4
W
Apollo
5,339
485
57
5
0
176,231
4
W
Pele
7,175
652
92
8
0
222,548
5
L
Eset
4,773
434
29
3
0
192,470
0
L
Da Ji
5,349
486
58
5
0
201,178
3
W
Serqet
6,082
553
51
5
0
259,911
6
L
Yu Huang
4,548
413
33
3
0
200,775
2
W
Khepri
5,481
498
30
3
0
216,665
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role