Player Matchup

Hera
Hera
Aisaac_bs
Hera
Level 66
God Stats
5W - 4L
1,893 SR
Queue Stats
78W - 99L
1,401 Elo+
Party 1
Charybdis
Charybdis
Dariannatt
Charybdis
Level 51
God Stats
18W - 22L
1,449 SR
Queue Stats
168W - 156L
1,418 Elo+
Solo
Vulcan
Vulcan
FISH aWalk
Vulcan
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 14L
1,483 Elo+
Party 2
Arachne
Arachne
UnholierBacchus
Arachne
Level 121
God Stats
3W - 2L
1,208 SR
Queue Stats
89W - 93L
1,382 Elo+
Party 2
Danzaburou
Danzaburou
cleonte1987
Danzaburou
Level 121
God Stats
20W - 12L
1,597 SR
Queue Stats
82W - 101L
1,404 Elo+
Party 1
Team Averages
Level 92
1,529 SR
1,418 Elo+

VS

Team Averages
Level 74
1,414 SR
1,429 Elo+
Sol
Sol
AnarchyZon3
Sol
Level 66
God Stats
11W - 16L
1,518 SR
Queue Stats
77W - 99L
1,441 Elo+
Party 3
Hades
Hades
Chaos Swordsman
Hades
Level 82
God Stats
0W - 1L
1,257 SR
Queue Stats
150W - 163L
1,441 Elo+
Party 3
Izanami
Izanami
Lunarlight923
Izanami
Level 54
God Stats
5W - 7L
1,349 SR
Queue Stats
161W - 172L
1,414 Elo+
Party 3
Lancelot
Lancelot
Luthaies
Lancelot
Level 80
God Stats
2W - 6L
1,331 SR
Queue Stats
207W - 236L
1,415 Elo+
Party 3
Ymir
Ymir
YaoSenior199
Ymir
Level 86
God Stats
7W - 4L
1,615 SR
Queue Stats
61W - 54L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
2 / 1 / 3
8,791
517
7,944
6,903
3,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Charybdis
Dariannatt
Charybdis
16
4 / 2 / 3
10,464
616
16,715
12,423
5,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
FISH aWalk
Vulcan
17
4 / 0 / 4
10,028
590
13,703
7,387
3,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

15
8 / 1 / 4
9,655
568
13,588
19,408
8,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
cleonte1987
Danzaburou
14
3 / 0 / 2
8,302
488
8,644
6,068
2,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
7,170
422
3,071
10,673
4,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 0
7,889
464
5,928
19,609
11,268
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
12
0 / 4 / 0
6,900
406
4,471
16,131
5,727
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Lancelot
Luthaies
Lancelot
13
3 / 4 / 1
8,458
498
11,891
16,754
7,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 2 / 0
7,146
420
1,544
14,674
11,029
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
21
Kills
4
4
Deaths
21
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hera
2
1
3
3.5
L
0
6
1
0.08
L
1
5
0
0.2
W
Charybdis
Dariannatt
Charybdis
4
2
3
2.75
W
Vulcan
FISH aWalk
Vulcan
4
0
4
6
L
Izanami
0
4
0
0
L
Lancelot
Luthaies
Lancelot
3
4
1
0.88
W
8
1
4
10
L
0
2
0
0
W
Danzaburou
cleonte1987
Danzaburou
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,594
Damage
26,905
52,189
Taken
77,841
22,930
Mitigated
39,602
21,541
Healing
23,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
7,944
1,270
24
3,159
6,903
3,163
1,008
116
6,787
60,724
0
L
3,071
936
24
1,281
10,673
4,086
0
7,122
3,551
44,054
6,706
L
5,928
1,166
126
8,190
19,609
11,268
0
1,046
18,563
45,772
0
W
Charybdis
Dariannatt
Charybdis
16,715
11,154
0
3,820
12,423
5,897
1,616
4,757
7,666
0
84,458
W
Vulcan
FISH aWalk
Vulcan
13,703
6,546
0
1,882
7,387
3,630
612
2,356
5,031
84,006
0
L
Izanami
4,471
3,083
0
3,802
16,131
5,727
0
5,053
11,078
0
64,833
L
Lancelot
Luthaies
Lancelot
11,891
3,200
0
3,934
16,754
7,492
0
3,094
13,660
0
67,521
W
13,588
10,755
0
8,970
19,408
8,210
220
2,340
17,068
0
65,262
L
1,544
134
2,703
3,875
14,674
11,029
0
5,332
9,342
24,920
0
W
Danzaburou
cleonte1987
Danzaburou
8,644
2,944
0
3,686
6,068
2,030
2,455
687
5,381
0
50,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,240
Gold Earned
37,563
515
Minions Killed
451
0
Camps Cleared
0
1,591,954
Distance Traveled
1,428,171
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,791
517
79
5
0
291,970
3
L
Sol
7,170
422
95
6
0
235,412
1
L
Hades
7,889
464
77
5
0
250,537
4
W
Charybdis
10,464
616
144
8
0
294,323
1
W
Vulcan
10,028
590
131
8
0
322,712
2
L
Izanami
6,900
406
119
7
0
288,259
1
L
Lancelot
8,458
498
123
7
0
368,828
2
W
Arachne
9,655
568
71
4
0
392,520
0
L
Ymir
7,146
420
37
2
0
285,135
3
W
Danzaburou
8,302
488
90
5
0
290,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role