Player Matchup

Scylla
Scylla
Malevola_EvilFae
Scylla
Level 158
God Stats
3W - 3L
1,388 SR
Queue Stats
90W - 76L
1,575 Elo+
Party 1
Athena
Athena
SURYKATU
Athena
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 28L
1,470 Elo+
Party 1
Lancelot
Lancelot
zPrince-Naveen
Lancelot
Level 122
God Stats
6W - 2L
1,485 SR
Queue Stats
57W - 42L
1,621 Elo+
Party 1
Team Averages
Level 122
1,458 SR
1,555 Elo+

VS

Team Averages
Level 97
1,414 SR
1,462 Elo+
Odin
Odin
Gowird
Odin
Level 145
God Stats
0W - 1L
1,221 SR
Queue Stats
90W - 80L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
Metal Sprinkles
Baron Samedi
Level 62
God Stats
5W - 6L
1,522 SR
Queue Stats
197W - 217L
1,438 Elo+
Solo
Lancelot
Lancelot
VoidedGrizz
Lancelot
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 7
8,332
833
15,505
6,504
2,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Athena
SURYKATU
Athena
10
0 / 2 / 13
7,258
726
3,668
8,547
6,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
13
9 / 0 / 6
8,500
850
12,616
9,947
6,159
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Gowird
Odin
9
2 / 5 / 1
6,624
662
6,541
13,221
10,724
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Baron Samedi
Metal Sprinkles
Baron Samedi
10
0 / 5 / 3
6,229
623
6,013
10,357
4,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
VoidedGrizz
Lancelot
10
1 / 7 / 1
6,225
623
7,492
12,493
5,097
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
17
Kills
3
3
Deaths
17
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Odin
Gowird
Odin
2
5
1
0.5
W
8
1
7
11.5
L
Baron Samedi
Metal Sprinkles
Baron Samedi
0
5
3
0.3
W
Athena
SURYKATU
Athena
0
2
13
3.25
L
Lancelot
VoidedGrizz
Lancelot
1
7
1
0.21
W
Lancelot
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,789
Damage
20,046
24,998
Taken
36,071
15,578
Mitigated
19,836
3,219
Healing
5,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Gowird
Odin
6,541
1,883
45
2,053
13,221
10,724
0
6,761
6,132
0
15,691
W
15,505
2,866
0
0
6,504
2,512
0
1,758
4,746
22,419
0
L
Baron Samedi
Metal Sprinkles
Baron Samedi
6,013
736
1,387
1,393
10,357
4,015
0
6,187
3,905
18,674
0
W
Athena
SURYKATU
Athena
3,668
1,472
0
1,027
8,547
6,907
0
3,004
5,543
7,152
0
L
Lancelot
VoidedGrizz
Lancelot
7,492
1,471
0
1,037
12,493
5,097
0
5,814
6,379
0
14,582
W
Lancelot
12,616
2,954
0
2,192
9,947
6,159
0
1,722
8,225
0
29,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,090
Gold Earned
19,078
75
Minions Killed
69
3
Camps Cleared
4
575,724
Distance Traveled
505,938
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,624
662
17
2
0
174,630
2
W
Scylla
8,332
833
29
3
1
182,323
1
L
Baron Samedi
6,229
623
35
4
2
151,381
1
W
Athena
7,258
726
12
1
0
175,547
2
L
Lancelot
6,225
623
17
2
2
179,927
0
W
Lancelot
8,500
850
34
3
2
217,854
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role