Player Matchup

Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
 
Set
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
DamperFreije
Hercules
Level 27
God Stats
32W - 15L
1,691 SR
Queue Stats
151W - 102L
1,593 Elo+
Party 1
Neith
Neith
SonLosDeAntes
Neith
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 47L
1,589 Elo+
Party 1
Discordia
Discordia
TheAlwaysDirty
Discordia
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 75L
1,595 Elo+
Party 1
Team Averages
Level 95
1,538 SR
1,555 Elo+

VS

Team Averages
Level 74
1,471 SR
1,499 Elo+
Artemis
Artemis
Akkatar
Artemis
Level 48
God Stats
1W - 1L
1,516 SR
Queue Stats
3W - 3L
1,499 Elo+
Solo
Freya
Freya
Michaelq125
Freya
Level 6
God Stats
3W - 2L
1,638 SR
Queue Stats
5W - 3L
1,619 Elo+
Party 2
Bakasura
Bakasura
NeverCease
Bakasura
Level 105
God Stats
9W - 9L
1,528 SR
Queue Stats
111W - 111L
1,606 Elo+
Party 2
Aphrodite
Aphrodite
dingsssss
Aphrodite
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
199W - 223L
1,392 Elo+
Solo
Ne Zha
Ne Zha
grelthegreat
Ne Zha
Level 160
God Stats
1W - 4L
1,171 SR
Queue Stats
20W - 22L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
3 / 2 / 5
8,846
632
13,136
9,391
3,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Set
 
Set
13
1 / 3 / 3
8,126
580
3,483
9,504
3,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hercules
DamperFreije
Hercules
11
5 / 0 / 3
8,133
581
5,541
10,398
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
1 / 1 / 0
8,205
586
4,562
6,536
3,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Discordia
TheAlwaysDirty
Discordia
13
1 / 0 / 3
7,824
559
9,753
5,198
1,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Akkatar
Artemis
10
1 / 4 / 1
6,259
447
6,733
9,637
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 4 / 0
6,162
440
1,601
10,111
3,989
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
NeverCease
Bakasura
13
3 / 1 / 1
7,615
544
5,518
16,064
7,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
dingsssss
Aphrodite
6
0 / 2 / 1
5,247
375
1,343
8,362
3,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ne Zha
11
1 / 0 / 1
6,396
457
5,908
10,389
4,228
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
11
Kills
6
6
Deaths
11
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
5
2.75
W
Set
 
Set
1
3
3
0.83
L
Artemis
Akkatar
Artemis
1
4
1
0.38
W
Hercules
DamperFreije
Hercules
5
0
3
6.5
L
1
4
0
0.25
L
Bakasura
NeverCease
Bakasura
3
1
1
3.5
W
1
1
0
1
W
Discordia
TheAlwaysDirty
Discordia
1
0
3
2.5
L
Aphrodite
dingsssss
Aphrodite
0
2
1
0.25
L
Ne Zha
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,475
Damage
21,103
41,027
Taken
54,563
20,362
Mitigated
22,460
10,883
Healing
17,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,136
5,960
0
4,790
9,391
3,015
2,972
867
8,160
73,317
0
W
Set
 
Set
3,483
963
0
0
9,504
3,981
1,662
640
8,414
0
60,491
L
Artemis
Akkatar
Artemis
6,733
2,464
0
1,606
9,637
3,245
0
4,962
4,675
0
33,437
W
Hercules
DamperFreije
Hercules
5,541
1,375
0
2,916
10,398
8,248
99
1,399
8,789
0
15,083
L
1,601
375
0
2,210
10,111
3,989
68
5,303
4,808
27,678
4,834
L
Bakasura
NeverCease
Bakasura
5,518
3,497
0
4,668
16,064
7,179
0
4,739
11,325
0
52,429
W
4,562
1,683
0
2,574
6,536
3,177
1,950
0
6,396
0
56,640
W
Discordia
TheAlwaysDirty
Discordia
9,753
762
0
603
5,198
1,941
96
453
4,720
59,952
0
L
Aphrodite
dingsssss
Aphrodite
1,343
350
674
4,138
8,362
3,819
0
4,575
3,787
12,062
0
L
Ne Zha
5,908
629
0
4,183
10,389
4,228
0
3,310
7,079
0
37,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,134
Gold Earned
31,679
443
Minions Killed
301
0
Camps Cleared
0
1,313,335
Distance Traveled
1,179,304
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,846
632
126
9
0
232,915
3
W
Set
8,126
580
101
7
0
296,033
0
L
Artemis
6,259
447
54
4
0
241,030
1
W
Hercules
8,133
581
24
2
0
288,546
0
L
Freya
6,162
440
61
4
0
230,102
0
L
Bakasura
7,615
544
107
8
0
314,480
0
W
Neith
8,205
586
104
7
0
221,820
3
W
Discordia
7,824
559
88
6
0
274,021
6
L
Aphrodite
5,247
375
21
2
0
149,213
1
L
Ne Zha
6,396
457
58
4
0
244,479
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role