Player Matchup

Thanatos
Thanatos
Cornellwolf
Thanatos
Level 148
God Stats
5W - 16L
1,218 SR
Queue Stats
34W - 36L
1,404 Elo+
Party 1
Cthulhu
Cthulhu
Labcentral
Cthulhu
Level 28
God Stats
1W - 7L
1,170 SR
Queue Stats
4W - 11L
1,332 Elo+
Party 2
Artemis
Artemis
Outermind80
Artemis
Level 11
God Stats
0W - 6L
1,277 SR
Queue Stats
2W - 6L
1,382 Elo+
Party 1
Lancelot
Lancelot
RedMantis75
Lancelot
Level 105
God Stats
1W - 1L
1,873 SR
Queue Stats
44W - 46L
1,445 Elo+
Party 1
Kukulkan
Kukulkan
ThouxanbanTamWeh
Kukulkan
Level 86
God Stats
1W - 2L
1,590 SR
Queue Stats
8W - 12L
1,434 Elo+
Party 2
Team Averages
Level 76
1,426 SR
1,400 Elo+

VS

Team Averages
Level 81
1,486 SR
1,372 Elo+
King Arthur
King Arthur
Acereum
King Arthur
Level 88
God Stats
7W - 5L
1,575 SR
Queue Stats
240W - 341L
1,335 Elo+
Party 3
Bakasura
Bakasura
BlakeHanley8525
Bakasura
Level 46
God Stats
12W - 9L
1,441 SR
Queue Stats
36W - 45L
1,434 Elo+
Solo
Cthulhu
Cthulhu
NastyCreature14
Cthulhu
Level 27
God Stats
7W - 7L
1,495 SR
Queue Stats
49W - 66L
1,315 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Reshyreum
Morgan Le Fay
Level 127
God Stats
6W - 8L
1,417 SR
Queue Stats
291W - 381L
1,375 Elo+
Party 3
Lancelot
Lancelot
Skyyyyyyyyyyyyyy
Lancelot
Level 115
God Stats
2W - 2L
1,500 SR
Queue Stats
120W - 184L
1,401 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cornellwolf
Thanatos
13
2 / 4 / 3
7,592
690
5,511
9,587
5,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Labcentral
Cthulhu
14
1 / 4 / 2
7,371
670
4,932
9,678
8,289
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
Outermind80
Artemis
13
0 / 4 / 3
7,330
666
5,661
11,484
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
RedMantis75
Lancelot
14
3 / 1 / 2
7,798
709
7,948
11,516
8,721
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 4
8,193
745
12,214
11,723
5,869
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Acereum
King Arthur
13
1 / 3 / 6
7,643
695
3,731
11,613
9,527
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
16
6 / 2 / 0
8,928
812
7,531
9,595
4,278
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 2 / 3
8,214
747
5,746
8,481
8,818
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Morgan Le Fay
Reshyreum
Morgan Le Fay
15
0 / 0 / 6
8,235
749
12,416
7,312
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
7 / 1 / 1
8,900
809
12,768
11,738
11,290
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
32
8
Kills
16
16
Deaths
8
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Acereum
King Arthur
1
3
6
1.33
W
Bakasura
6
2
0
3
L
Thanatos
Cornellwolf
Thanatos
2
4
3
0.88
L
Cthulhu
Labcentral
Cthulhu
1
4
2
0.5
W
2
2
3
1.75
L
Artemis
Outermind80
Artemis
0
4
3
0.38
L
Lancelot
RedMantis75
Lancelot
3
1
2
4
W
Morgan Le Fay
Reshyreum
Morgan Le Fay
0
0
6
3
W
7
1
1
7.5
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,266
Damage
42,192
53,988
Taken
48,739
33,175
Mitigated
37,700
7,158
Healing
8,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Acereum
King Arthur
3,731
248
0
724
11,613
9,527
0
4,548
6,904
0
9,437
W
Bakasura
7,531
5,000
0
2,953
9,595
4,278
1,186
1,322
8,162
0
22,435
L
Thanatos
Cornellwolf
Thanatos
5,511
990
0
3,560
9,587
5,126
0
2,071
6,966
0
14,434
L
Cthulhu
Labcentral
Cthulhu
4,932
409
119
0
9,678
8,289
0
2,574
6,834
15,015
0
W
5,746
517
640
1,449
8,481
8,818
300
3,690
4,753
33,689
0
L
Artemis
Outermind80
Artemis
5,661
2,698
0
1,682
11,484
5,170
0
4,900
6,024
0
22,339
L
Lancelot
RedMantis75
Lancelot
7,948
1,730
0
986
11,516
8,721
0
3,440
6,815
0
22,325
W
Morgan Le Fay
Reshyreum
Morgan Le Fay
12,416
2,042
0
2,163
7,312
3,787
469
3,282
3,997
37,048
0
W
12,768
1,491
0
500
11,738
11,290
0
4,304
7,244
0
24,267
L
12,214
2,331
0
811
11,723
5,869
0
5,177
6,546
28,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,284
Gold Earned
41,920
160
Minions Killed
202
0
Camps Cleared
0
1,131,494
Distance Traveled
1,225,162
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,643
695
10
1
0
226,775
1
W
Bakasura
8,928
812
54
5
0
263,349
2
L
Thanatos
7,592
690
16
1
0
255,805
1
L
Cthulhu
7,371
670
21
2
0
213,915
2
W
Cthulhu
8,214
747
45
4
0
240,374
5
L
Artemis
7,330
666
39
4
0
185,231
0
L
Lancelot
7,798
709
35
3
0
255,776
0
W
Morgan Le Fay
8,235
749
72
7
0
216,936
0
W
Lancelot
8,900
809
21
2
0
277,728
1
L
Kukulkan
8,193
745
49
4
0
220,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role