Player Matchup

Lancelot
Lancelot
ItalianoSausage
Lancelot
Level 108
God Stats
3W - 1L
1,500 SR
Queue Stats
281W - 226L
1,535 Elo+
Party 1
Sobek
Sobek
McChickenNFry
Sobek
Level 113
God Stats
3W - 6L
1,284 SR
Queue Stats
369W - 292L
1,513 Elo+
Party 1
Baron Samedi
Baron Samedi
TheFamilyJuuls
Baron Samedi
Level 80
God Stats
4W - 7L
1,396 SR
Queue Stats
161W - 181L
1,502 Elo+
Party 1
Team Averages
Level 100
1,393 SR
1,517 Elo+

VS

Team Averages
Level 95
1,477 SR
1,383 Elo+
Lancelot
Lancelot
Sekeiroji
Lancelot
Level 39
God Stats
0W - 3L
1,500 SR
Queue Stats
26W - 43L
1,339 Elo+
Solo
Jormungandr
Jormungandr
War Abuse141
Jormungandr
Level 86
God Stats
5W - 5L
1,498 SR
Queue Stats
54W - 81L
1,377 Elo+
Solo
Medusa
Medusa
Werewolf Samura
Medusa
Level 160
God Stats
4W - 5L
1,433 SR
Queue Stats
146W - 172L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
5 / 2 / 10
8,142
814
8,802
10,728
4,809
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 2 / 9
8,371
837
6,219
14,013
19,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baron Samedi
TheFamilyJuuls
Baron Samedi
12
5 / 1 / 10
8,056
806
9,722
7,361
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Sekeiroji
Lancelot
11
3 / 6 / 1
7,252
725
7,275
9,854
4,448
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
War Abuse141
Jormungandr
11
1 / 6 / 3
6,694
669
10,189
12,673
8,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 3 / 3
6,911
691
7,057
8,703
3,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
15
Kills
5
5
Deaths
15
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
5
2
10
5
W
5
2
9
4.75
L
Lancelot
Sekeiroji
Lancelot
3
6
1
0.58
W
Baron Samedi
TheFamilyJuuls
Baron Samedi
5
1
10
10
L
Jormungandr
War Abuse141
Jormungandr
1
6
3
0.42
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,743
Damage
24,521
32,102
Taken
31,230
27,605
Mitigated
16,406
12,701
Healing
2,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
8,802
2,101
0
2,124
10,728
4,809
645
4,549
6,179
0
18,642
W
6,219
544
266
3,672
14,013
19,301
278
3,540
10,473
17,062
0
L
Lancelot
Sekeiroji
Lancelot
7,275
1,192
0
1,181
9,854
4,448
0
5,152
4,702
0
16,121
W
Baron Samedi
TheFamilyJuuls
Baron Samedi
9,722
871
3,319
3,320
7,361
3,495
366
2,360
5,001
24,773
0
L
Jormungandr
War Abuse141
Jormungandr
10,189
3,729
222
642
12,673
8,434
0
6,527
6,146
26,362
0
L
7,057
3,110
0
415
8,703
3,524
0
4,584
4,119
0
21,278

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,569
Gold Earned
20,857
91
Minions Killed
94
3
Camps Cleared
4
556,569
Distance Traveled
539,388
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,142
814
30
3
1
206,378
1
W
Sobek
8,371
837
19
2
1
169,740
1
L
Lancelot
7,252
725
13
1
1
188,150
3
W
Baron Samedi
8,056
806
42
4
1
180,451
2
L
Jormungandr
6,694
669
35
4
0
149,119
2
L
Medusa
6,911
691
46
5
3
202,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role