Player Matchup

He Bo
He Bo
 
He Bo
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Arcfaelen
Odin
Level 141
God Stats
32W - 18L
1,699 SR
Queue Stats
339W - 260L
1,651 Elo+
Solo
Lancelot
Lancelot
TheMAGICALJFK
Lancelot
Level 160
God Stats
24W - 17L
1,737 SR
Queue Stats
398W - 355L
1,622 Elo+
Solo
Team Averages
Level 153
1,645 SR
1,591 Elo+

VS

Team Averages
Level 106
1,700 SR
1,614 Elo+
Morgan Le Fay
Morgan Le Fay
SherrifLazyBoy
Morgan Le Fay
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 93L
1,632 Elo+
Solo
Medusa
Medusa
Zeгo
Medusa
Level 143
God Stats
3W - 2L
1,794 SR
Queue Stats
72W - 37L
1,767 Elo+
Party 1
Atlas
Atlas
jerrysmybro
Atlas
Level 53
God Stats
35W - 28L
1,804 SR
Queue Stats
181W - 179L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
1 / 2 / 7
6,615
662
7,619
7,380
3,055
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
12
2 / 1 / 6
7,501
750
4,555
7,673
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Lancelot
TheMAGICALJFK
Lancelot
13
5 / 1 / 3
7,737
774
6,041
6,789
3,762
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
SherrifLazyBoy
Morgan Le Fay
12
3 / 0 / 0
7,280
728
7,352
3,348
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Zeгo
Medusa
10
1 / 4 / 3
6,300
630
4,609
7,688
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 4 / 3
6,452
645
4,941
9,678
7,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
8
Kills
4
4
Deaths
8
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
2
7
2.25
W
Odin
2
1
6
5
L
Morgan Le Fay
SherrifLazyBoy
Morgan Le Fay
3
0
0
3
W
Lancelot
TheMAGICALJFK
Lancelot
5
1
3
6.5
L
Medusa
Zeгo
Medusa
1
4
3
0.63
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,215
Damage
16,902
21,842
Taken
20,714
12,620
Mitigated
12,123
6,006
Healing
3,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,619
653
0
3,405
7,380
3,055
0
4,047
3,333
19,943
0
W
Odin
4,555
1,306
266
1,285
7,673
5,803
0
4,424
3,249
0
19,302
L
Morgan Le Fay
SherrifLazyBoy
Morgan Le Fay
7,352
636
0
1,327
3,348
1,343
26
1,386
1,962
29,143
0
W
Lancelot
TheMAGICALJFK
Lancelot
6,041
1,441
0
1,050
6,789
3,762
0
4,277
2,512
0
24,259
L
Medusa
Zeгo
Medusa
4,609
2,135
0
613
7,688
3,480
0
2,892
4,796
0
17,751
L
4,941
2,148
178
1,237
9,678
7,300
0
3,463
6,215
11,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,853
Gold Earned
20,032
110
Minions Killed
108
6
Camps Cleared
3
576,547
Distance Traveled
542,425
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,615
662
30
3
2
163,548
2
W
Odin
7,501
750
34
3
1
202,274
1
L
Morgan Le Fay
7,280
728
71
7
2
208,941
3
W
Lancelot
7,737
774
46
5
3
210,725
1
L
Medusa
6,300
630
28
3
0
178,355
4
L
Atlas
6,452
645
9
1
1
155,129
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role