Player Matchup

Bellona
Bellona
Silver II
 
Bellona
Silver II
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
Cdollar14
Ao Kuang
Silver III
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 61L
1,017 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Mr VikingGuy
Cthulhu
Silver IV
Level 86
God Stats
5W - 8L
1,415 SR
Queue Stats
36W - 60L
1,012 MMR
Solo
Artemis
Artemis
Silver II
Oggycr10
Artemis
Silver II
Level 155
God Stats
13W - 22L
1,354 SR
Queue Stats
515W - 544L
1,030 MMR
Solo
Merlin
Merlin
Silver I
natha272
Merlin
Silver I
Level 107
God Stats
29W - 25L
1,549 SR
Queue Stats
512W - 532L
1,087 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 108
1,464 SR
1,130 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,484 SR
1,131 MMR
Hou Yi
Hou Yi
Silver II
 
Hou Yi
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver II
Ayohgurt
Chaac
Silver II
Level 116
God Stats
6W - 3L
1,608 SR
Queue Stats
146W - 149L
1,067 MMR
Solo
Cerberus
Cerberus
Silver II
ROYAL_PANARAI
Cerberus
Silver II
Level 65
God Stats
9W - 7L
1,605 SR
Queue Stats
282W - 279L
1,011 MMR
Solo
Agni
Agni
Bronze I
SlaveBetaBoi
Agni
Bronze I
Level 129
God Stats
3W - 1L
1,481 SR
Queue Stats
13W - 28L
1,039 MMR
Party 1
Cu Chulainn
Cu Chulainn
Bronze I
VexualAssault321
Cu Chulainn
Bronze I
Level 104
God Stats
2W - 4L
1,226 SR
Queue Stats
13W - 28L
1,039 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
20
2 / 2 / 2
12,768
511
12,137
23,817
27,349
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Cdollar14
Ao Kuang
18
3 / 5 / 2
11,542
462
13,128
30,176
14,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
Mr VikingGuy
Cthulhu
15
2 / 2 / 5
9,990
400
8,118
18,488
21,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Oggycr10
Artemis
19
6 / 7 / 0
11,940
478
16,833
21,553
10,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
natha272
Merlin
13
1 / 11 / 1
9,431
377
6,716
19,567
8,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
PoseidonKing ArthurSkadiBakasuraBastet

VS

Bans
KaliKuzenboShivaCliodhnaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
20
7 / 2 / 9
13,467
539
15,727
13,683
5,872
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Ayohgurt
Chaac
18
4 / 4 / 13
12,474
499
20,311
27,224
18,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
ROYAL_PANARAI
Cerberus
18
6 / 3 / 10
13,004
520
7,995
26,651
29,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
7 / 2 / 11
13,518
541
16,676
14,295
6,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
VexualAssault321
Cu Chulainn
19
3 / 3 / 4
12,691
508
16,253
23,636
24,139
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
14
Kills
27
27
Deaths
14
10
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
2
2
1.5
W
Hou Yi
 
Hou Yi
7
2
9
5.75
W
Chaac
Ayohgurt
Chaac
4
4
13
2.63
L
Ao Kuang
Cdollar14
Ao Kuang
3
5
2
0.8
L
Cthulhu
Mr VikingGuy
Cthulhu
2
2
5
2.25
L
Artemis
Oggycr10
Artemis
6
7
0
0.86
W
Cerberus
ROYAL_PANARAI
Cerberus
6
3
10
3.67
W
7
2
11
6.25
W
Cu Chulainn
VexualAssault321
Cu Chulainn
3
3
4
1.67
L
Merlin
natha272
Merlin
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,932
Damage
76,962
113,601
Taken
105,489
83,921
Mitigated
84,064
38,095
Healing
26,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
12,137
4,271
0
8,986
23,817
27,349
0
2,686
21,131
0
120,690
W
Hou Yi
 
Hou Yi
15,727
8,337
0
2,595
13,683
5,872
4,877
2,903
10,780
0
107,176
W
Chaac
Ayohgurt
Chaac
20,311
5,450
0
13,530
27,224
18,075
3,273
7,996
18,894
0
108,250
L
Ao Kuang
Cdollar14
Ao Kuang
13,128
3,223
0
17,415
30,176
14,732
267
5,572
24,604
104,840
0
L
Cthulhu
Mr VikingGuy
Cthulhu
8,118
762
459
2,140
18,488
21,951
0
5,029
13,459
43,104
0
L
Artemis
Oggycr10
Artemis
16,833
8,786
0
7,401
21,553
10,964
0
4,611
16,942
0
97,934
W
Cerberus
ROYAL_PANARAI
Cerberus
7,995
353
0
4,998
26,651
29,356
514
7,328
19,323
43,804
0
W
16,676
2,023
370
3,323
14,295
6,622
4,238
7,272
7,023
104,648
0
W
Cu Chulainn
VexualAssault321
Cu Chulainn
16,253
2,343
0
1,719
23,636
24,139
840
3,616
20,020
9,036
87,691
L
Merlin
natha272
Merlin
6,716
443
0
1,694
19,567
8,925
49
8,484
11,083
68,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,671
Gold Earned
65,154
683
Minions Killed
718
0
Camps Cleared
0
2,088,098
Distance Traveled
2,234,790
18
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,768
511
213
9
0
503,137
5
W
Hou Yi
13,467
539
165
7
0
418,355
7
W
Chaac
12,474
499
138
6
0
504,119
1
L
Ao Kuang
11,542
462
161
6
0
463,317
2
L
Cthulhu
9,990
400
46
2
0
444,639
2
L
Artemis
11,940
478
144
6
0
345,491
5
W
Cerberus
13,004
520
91
4
0
480,719
0
W
Agni
13,518
541
168
7
0
429,870
11
W
Cu Chulainn
12,691
508
156
6
0
401,727
5
L
Merlin
9,431
377
119
5
0
331,514
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role