Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
MB 5hooter
Tyr
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 42L
1,545 Elo+
Party 2
Sun Wukong
Sun Wukong
NearThunder7506
Sun Wukong
Level 46
God Stats
0W - 1L
1,265 SR
Queue Stats
56W - 39L
1,580 Elo+
Party 2
Zeus
Zeus
WH1T3-BLACK-88
Zeus
Level 34
God Stats
27W - 21L
1,409 SR
Queue Stats
69W - 80L
1,380 Elo+
Solo
Team Averages
Level 59
1,435 SR
1,501 Elo+

VS

Team Averages
Level 68
1,373 SR
1,410 Elo+
Thanatos
Thanatos
Cicatri
Thanatos
Level 112
God Stats
2W - 3L
1,606 SR
Queue Stats
29W - 29L
1,422 Elo+
Party 1
Ares
Ares
FodseKobb
Ares
Level 36
God Stats
1W - 4L
1,282 SR
Queue Stats
83W - 82L
1,281 Elo+
Solo
Loki
Loki
JustForFans
Loki
Level 102
God Stats
1W - 3L
1,261 SR
Queue Stats
275W - 290L
1,456 Elo+
Solo
Tiamat
Tiamat
Wolvenare7
Tiamat
Level 12
God Stats
4W - 6L
1,251 SR
Queue Stats
26W - 28L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
xX_Lite44_Xx
Danzaburou
Level 79
God Stats
6W - 10L
1,467 SR
Queue Stats
263W - 294L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
2 / 6 / 3
10,115
1,012
11,385
21,363
14,229
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
 
Chang'e
15
0 / 3 / 3
9,704
970
6,043
12,269
9,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 3 / 8
10,511
1,051
9,954
15,972
9,696
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
NearThunder7506
Sun Wukong
16
6 / 6 / 3
11,870
1,187
20,079
21,613
11,248
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

15
0 / 7 / 5
9,755
976
11,207
10,954
2,701
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

183

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Cicatri
Thanatos
18
16 / 5 / 7
13,000
1,300
36,469
22,119
12,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
16
0 / 0 / 14
10,054
1,005
6,644
10,108
10,694
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
4 / 1 / 12
11,126
1,113
7,115
11,751
5,037
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
Wolvenare7
Tiamat
17
3 / 3 / 12
10,640
1,064
9,677
11,447
8,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
xX_Lite44_Xx
Danzaburou
17
2 / 0 / 15
10,958
1,096
15,220
9,567
4,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
85
9
Kills
25
25
Deaths
9
22
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
2
6
3
0.58
L
Chang'e
 
Chang'e
0
3
3
0.5
W
Thanatos
Cicatri
Thanatos
16
5
7
3.9
W
Ares
0
0
14
7
W
4
1
12
10
L
1
3
8
1.67
L
Sun Wukong
NearThunder7506
Sun Wukong
6
6
3
1.25
L
0
7
5
0.36
W
Tiamat
Wolvenare7
Tiamat
3
3
12
3
W
Danzaburou
xX_Lite44_Xx
Danzaburou
2
0
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,668
Damage
75,125
82,171
Taken
64,992
47,392
Mitigated
40,826
13,897
Healing
22,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
11,385
2,433
0
90
21,363
14,229
0
3,850
17,513
0
25,349
L
Chang'e
 
Chang'e
6,043
836
2,614
2,629
12,269
9,518
0
1,937
10,332
29,871
0
W
Thanatos
Cicatri
Thanatos
36,469
13,375
0
15,177
22,119
12,051
0
5,202
16,917
0
44,850
W
Ares
6,644
97
0
650
10,108
10,694
0
4,065
6,043
15,369
0
W
7,115
1,984
0
2,321
11,751
5,037
0
3,345
8,406
0
21,217
L
9,954
1,173
0
2,143
15,972
9,696
0
4,379
11,593
0
17,342
L
Sun Wukong
NearThunder7506
Sun Wukong
20,079
4,251
0
5,643
21,613
11,248
0
5,027
16,586
0
46,400
L
11,207
3,092
414
364
10,954
2,701
0
1,128
9,826
20,990
0
W
Tiamat
Wolvenare7
Tiamat
9,677
961
92
1,441
11,447
8,449
0
2,422
9,025
27,504
0
W
Danzaburou
xX_Lite44_Xx
Danzaburou
15,220
7,684
0
2,662
9,567
4,595
0
2,216
7,351
0
37,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,955
Gold Earned
55,778
193
Minions Killed
171
6
Camps Cleared
7
946,578
Distance Traveled
982,711
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
10,115
1,012
22
2
0
221,143
0
L
Chang'e
9,704
970
44
4
4
155,920
0
W
Thanatos
13,000
1,300
16
2
3
204,797
0
W
Ares
10,054
1,005
25
3
1
193,792
0
W
Loki
11,126
1,113
23
2
2
217,501
1
L
Tyr
10,511
1,051
21
2
1
231,165
0
L
Sun Wukong
11,870
1,187
76
8
0
204,014
0
L
Zeus
9,755
976
30
3
1
134,336
0
W
Tiamat
10,640
1,064
53
5
1
181,159
1
W
Danzaburou
10,958
1,096
54
5
0
185,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role