Player Matchup

Fenrir
Fenrir
Exbalam
Fenrir
Level 30
God Stats
3W - 5L
1,368 SR
Queue Stats
58W - 79L
1,361 Elo+
Party 1
Shiva
Shiva
Killer Ghost901
Shiva
Level 61
God Stats
3W - 1L
1,923 SR
Queue Stats
23W - 26L
1,433 Elo+
Party 3
Ares
Ares
Millom2007
Ares
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
332W - 334L
1,467 Elo+
Solo
Yu Huang
Yu Huang
The SS Doop
Yu Huang
Level 60
God Stats
1W - 1L
1,602 SR
Queue Stats
24W - 29L
1,415 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
iMadara OR
Ah Muzen Cab
Level 120
God Stats
2W - 4L
1,500 SR
Queue Stats
33W - 40L
1,386 Elo+
Party 1
Team Averages
Level 75
1,579 SR
1,413 Elo+

VS

Team Averages
Level 71
1,537 SR
1,502 Elo+
Fafnir
Fafnir
FANMAN30
Fafnir
Level 109
God Stats
19W - 13L
1,621 SR
Queue Stats
52W - 43L
1,523 Elo+
Solo
Hera
Hera
Fr-xsh
Hera
Level 89
God Stats
29W - 12L
1,563 SR
Queue Stats
313W - 276L
1,526 Elo+
Party 2
Bakasura
Bakasura
Ns Wreks
Bakasura
Level 85
God Stats
15W - 14L
1,505 SR
Queue Stats
917W - 903L
1,450 Elo+
Solo
Neith
Neith
Trumpet_god8555
Neith
Level 69
God Stats
1W - 2L
1,494 SR
Queue Stats
107W - 97L
1,511 Elo+
Solo
Bellona
Bellona
Velvetdeathcakes
Bellona
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Exbalam
Fenrir
15
1 / 7 / 4
9,713
422
6,273
20,697
12,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 5 / 1
9,451
411
11,664
25,045
22,237
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 6 / 4
10,244
445
6,707
26,316
27,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
The SS Doop
Yu Huang
15
2 / 4 / 4
9,653
420
16,801
14,462
6,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
iMadara OR
Ah Muzen Cab
18
5 / 5 / 1
11,584
504
19,741
17,353
8,521
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
FANMAN30
Fafnir
16
4 / 1 / 8
11,181
486
11,687
18,352
23,428
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hera
Fr-xsh
Hera
17
3 / 3 / 10
11,429
497
20,960
12,500
5,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
Ns Wreks
Bakasura
20
14 / 1 / 5
14,462
629
21,249
22,248
12,874
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

16
3 / 4 / 5
10,291
447
12,852
15,326
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 2 / 10
11,469
499
11,996
19,805
20,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
65
11
Kills
27
27
Deaths
11
14
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Exbalam
Fenrir
1
7
4
0.43
W
Fafnir
FANMAN30
Fafnir
4
1
8
8
W
Hera
Fr-xsh
Hera
3
3
10
2.67
L
2
5
1
0.5
L
1
6
4
0.5
W
Bakasura
Ns Wreks
Bakasura
14
1
5
16.5
L
Yu Huang
The SS Doop
Yu Huang
2
4
4
1
W
3
4
5
1.38
W
3
2
10
4
L
Ah Muzen Cab
iMadara OR
Ah Muzen Cab
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,186
Damage
78,744
103,873
Taken
88,231
77,677
Mitigated
69,591
20,572
Healing
28,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Exbalam
Fenrir
6,273
1,324
0
2,309
20,697
12,866
0
2,983
15,867
0
71,687
W
Fafnir
FANMAN30
Fafnir
11,687
3,709
0
6,626
18,352
23,428
130
8,288
10,064
34,641
0
W
Hera
Fr-xsh
Hera
20,960
4,454
0
3,524
12,500
5,951
365
6,889
5,611
101,333
0
L
11,664
2,577
1,065
6,131
25,045
22,237
45
8,534
15,503
0
51,870
L
6,707
298
348
4,646
26,316
27,540
0
13,425
12,661
43,231
0
W
Bakasura
Ns Wreks
Bakasura
21,249
14,011
0
6,861
22,248
12,874
128
3,589
18,659
0
154,780
L
Yu Huang
The SS Doop
Yu Huang
16,801
1,617
232
2,218
14,462
6,513
222
6,197
7,804
85,752
0
W
12,852
4,149
962
5,413
15,326
7,297
343
1,276
14,050
0
75,551
W
11,996
4,473
0
5,438
19,805
20,041
1,511
3,788
16,017
0
60,537
L
Ah Muzen Cab
iMadara OR
Ah Muzen Cab
19,741
5,130
0
3,623
17,353
8,521
3,756
1,508
15,775
0
116,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,645
Gold Earned
58,832
494
Minions Killed
651
0
Camps Cleared
0
2,020,599
Distance Traveled
2,209,117
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,713
422
95
4
0
449,294
4
W
Fafnir
11,181
486
24
1
0
425,527
1
W
Hera
11,429
497
139
6
0
449,077
9
L
Shiva
9,451
411
73
3
0
413,429
4
L
Ares
10,244
445
50
2
0
395,130
5
W
Bakasura
14,462
629
243
11
0
529,832
0
L
Yu Huang
9,653
420
128
6
0
393,827
0
W
Neith
10,291
447
134
6
0
392,471
3
W
Bellona
11,469
499
111
5
0
412,210
2
L
Ah Muzen Cab
11,584
504
148
6
0
368,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role