Player Matchup

Cerberus
Cerberus
KillToSurvive44
Cerberus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 240L
1,335 Elo+
Solo
Odin
Odin
The_Lunatic21
Odin
Level 27
God Stats
4W - 5L
1,433 SR
Queue Stats
16W - 23L
1,212 Elo+
Party 1
Ullr
Ullr
Xd_pSychotic_
Ullr
Level 65
God Stats
0W - 1L
1,491 SR
Queue Stats
18W - 29L
1,253 Elo+
Party 1
Lancelot
Lancelot
ZG Nomadic
Lancelot
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 25L
1,044 Elo+
Party 2
Zeus
Zeus
ZG T0morrow
Zeus
Level 27
God Stats
1W - 4L
1,390 SR
Queue Stats
3W - 24L
1,044 Elo+
Party 2
Team Averages
Level 48
1,463 SR
1,178 Elo+

VS

Team Averages
Level 91
1,476 SR
1,295 Elo+
Ymir
Ymir
Ruslan7820
Ymir
Level 126
God Stats
19W - 14L
1,625 SR
Queue Stats
288W - 317L
1,263 Elo+
Solo
Neith
Neith
SiriiusJKotSM
Neith
Level 81
God Stats
13W - 9L
1,552 SR
Queue Stats
281W - 318L
1,370 Elo+
Solo
Cu Chulainn
Cu Chulainn
Wrighto123
Cu Chulainn
Level 87
God Stats
16W - 18L
1,404 SR
Queue Stats
39W - 48L
1,279 Elo+
Solo
Hades
Hades
bin_isa00100
Hades
Level 106
God Stats
9W - 7L
1,438 SR
Queue Stats
88W - 76L
1,304 Elo+
Solo
Thor
Thor
cuz_U_no
Thor
Level 57
God Stats
5W - 5L
1,363 SR
Queue Stats
240W - 285L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
1
0 / 0 / 0
3,018
377
0
451
205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 3 / 0
3,666
458
2,727
5,785
2,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

6
0 / 3 / 0
3,614
452
1,562
6,186
1,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
ZG Nomadic
Lancelot
5
0 / 2 / 0
3,455
432
2,086
5,643
1,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 2 / 0
3,851
481
1,878
3,799
1,532
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 1
4,740
593
1,466
3,793
2,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 1
4,307
538
983
3,648
1,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
Wrighto123
Cu Chulainn
9
5 / 0 / 0
5,398
675
5,541
6,830
4,538
10
3 / 0 / 1
5,386
673
5,269
3,460
1,650
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
4
1 / 0 / 1
3,944
493
413
1,504
397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
13
0
Kills
9
10
Deaths
0
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cerberus
0
0
0
0
W
0
0
1
0.5
W
0
0
1
0.5
L
0
3
0
0
W
Cu Chulainn
Wrighto123
Cu Chulainn
5
0
0
5
L
0
3
0
0
L
Lancelot
ZG Nomadic
Lancelot
0
2
0
0
L
0
2
0
0
W
3
0
1
3.5
W
Thor
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,253
Damage
13,672
21,864
Taken
19,235
8,290
Mitigated
10,317
2,016
Healing
8,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
0
0
0
0
451
205
0
0
451
800
0
W
1,466
348
212
1,782
3,793
2,342
406
0
3,793
9,964
0
W
983
368
0
1,219
3,648
1,390
1,039
320
3,328
0
22,983
L
2,727
427
15
399
5,785
2,762
0
661
5,124
0
13,397
W
Cu Chulainn
Wrighto123
Cu Chulainn
5,541
1,675
0
1,897
6,830
4,538
320
0
6,830
0
33,677
L
1,562
1,222
0
878
6,186
1,867
0
239
5,947
0
15,065
L
Lancelot
ZG Nomadic
Lancelot
2,086
594
0
474
5,643
1,924
0
2,470
3,173
0
11,751
L
1,878
295
0
250
3,799
1,532
55
3,365
434
18,218
0
W
5,269
510
124
3,013
3,460
1,650
416
1,310
2,150
30,771
0
W
Thor
413
178
0
749
1,504
397
0
248
1,256
0
5,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,604
Gold Earned
23,775
89
Minions Killed
176
0
Camps Cleared
0
589,752
Distance Traveled
611,267
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,018
377
3
0
0
14,242
0
W
Ymir
4,740
593
14
2
0
149,379
1
W
Neith
4,307
538
36
5
0
136,011
1
L
Odin
3,666
458
17
2
0
170,416
0
W
Cu Chulainn
5,398
675
52
7
0
147,413
0
L
Ullr
3,614
452
21
3
0
135,700
0
L
Lancelot
3,455
432
20
3
0
141,966
0
L
Zeus
3,851
481
28
4
0
127,428
2
W
Hades
5,386
673
61
8
0
132,300
0
W
Thor
3,944
493
13
2
0
46,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role