Player Matchup

Nemesis
Nemesis
Eliger Da Tiger
Nemesis
Level 40
God Stats
7W - 12L
1,758 SR
Queue Stats
59W - 87L
1,323 Elo+
Party 1
Cthulhu
Cthulhu
Iizardman
Cthulhu
Level 13
God Stats
1W - 5L
1,182 SR
Queue Stats
1W - 15L
980 Elo+
Party 1
Baron Samedi
Baron Samedi
Txqee
Baron Samedi
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,283 Elo+
Party 1
Team Averages
Level 25
1,480 SR
1,195 Elo+

VS

Team Averages
Level 73
1,643 SR
1,579 Elo+
Rama
Rama
Premierxo13
Rama
Level 125
God Stats
4W - 1L
1,959 SR
Queue Stats
137W - 89L
1,645 Elo+
Party 2
Baron Samedi
Baron Samedi
tomthebomb6996
Baron Samedi
Level 64
God Stats
26W - 16L
1,655 SR
Queue Stats
225W - 299L
1,490 Elo+
Solo
Kuzenbo
Kuzenbo
truMU33
Kuzenbo
Level 29
God Stats
1W - 1L
1,315 SR
Queue Stats
54W - 27L
1,602 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
8,031
535
4,778
16,593
8,244
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cthulhu
Iizardman
Cthulhu
13
0 / 4 / 0
7,909
527
5,233
21,200
17,114
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Baron Samedi
Txqee
Baron Samedi
12
0 / 10 / 0
8,090
539
9,801
18,498
9,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
13 / 0 / 5
12,286
819
30,593
15,098
8,972
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
tomthebomb6996
Baron Samedi
16
4 / 0 / 10
10,849
723
14,035
9,073
5,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
truMU33
Kuzenbo
15
2 / 0 / 13
11,085
739
7,308
14,184
19,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
47
0
Kills
19
19
Deaths
0
0
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Cthulhu
Iizardman
Cthulhu
0
4
0
0
W
13
0
5
15.5
L
Baron Samedi
Txqee
Baron Samedi
0
10
0
0
W
Baron Samedi
tomthebomb6996
Baron Samedi
4
0
10
9
W
Kuzenbo
truMU33
Kuzenbo
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,812
Damage
51,936
56,291
Taken
38,355
35,056
Mitigated
34,088
6,337
Healing
16,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,778
1,474
68
1,110
16,593
8,244
0
4,810
11,783
0
21,248
L
Cthulhu
Iizardman
Cthulhu
5,233
662
172
2,824
21,200
17,114
0
8,346
12,854
14,243
0
W
30,593
24,219
0
6,393
15,098
8,972
1,904
6,751
8,347
0
67,748
L
Baron Samedi
Txqee
Baron Samedi
9,801
836
568
1,595
18,498
9,698
0
8,308
10,190
35,014
0
W
Baron Samedi
tomthebomb6996
Baron Samedi
14,035
728
3,123
4,278
9,073
5,981
20
4,789
4,284
59,068
0
W
Kuzenbo
truMU33
Kuzenbo
7,308
3,554
0
2,237
14,184
19,135
172
4,165
8,444
13,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,030
Gold Earned
34,220
119
Minions Killed
163
3
Camps Cleared
11
718,160
Distance Traveled
844,040
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,031
535
40
3
3
265,854
0
L
Cthulhu
7,909
527
23
2
0
250,005
1
W
Rama
12,286
819
78
5
7
260,392
1
L
Baron Samedi
8,090
539
56
4
0
202,301
0
W
Baron Samedi
10,849
723
72
5
2
288,050
1
W
Kuzenbo
11,085
739
13
1
2
295,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role