Player Matchup

Neith
Neith
Burlin
Neith
Level 93
God Stats
21W - 9L
1,734 SR
Queue Stats
105W - 90L
1,617 Elo+
Solo
Sun Wukong
Sun Wukong
FacingComp
Sun Wukong
Level 66
God Stats
7W - 5L
1,656 SR
Queue Stats
224W - 240L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
Reaperofsøul
Zhong Kui
Level 146
God Stats
3W - 1L
1,669 SR
Queue Stats
33W - 31L
1,502 Elo+
Solo
Lancelot
Lancelot
Sav452
Lancelot
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,398 Elo+
Solo
Zeus
Zeus
semicolin
Zeus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 100L
1,495 Elo+
Solo
Team Averages
Level 113
1,612 SR
1,499 Elo+

VS

Team Averages
Level 106
1,494 SR
1,471 Elo+
Janus
Janus
 
Janus
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Jurellz
Ah Muzen Cab
Level 112
God Stats
13W - 6L
1,332 SR
Queue Stats
380W - 433L
1,416 Elo+
Solo
Tyr
Tyr
OneSaucyNI69A
Tyr
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 19L
1,453 Elo+
Solo
Nemesis
Nemesis
RemiFreyo
Nemesis
Level 146
God Stats
23W - 19L
1,640 SR
Queue Stats
201W - 263L
1,498 Elo+
Solo
Odin
Odin
Wardaddy712
Odin
Level 96
God Stats
7W - 4L
1,500 SR
Queue Stats
168W - 160L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Burlin
Neith
19
6 / 2 / 0
12,987
541
15,748
15,606
8,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sun Wukong
FacingComp
Sun Wukong
15
0 / 7 / 4
9,866
411
13,548
29,731
36,080
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Reaperofsøul
Zhong Kui
20
4 / 3 / 1
13,686
570
23,202
28,601
34,830
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Sav452
Lancelot
17
1 / 6 / 6
11,124
464
12,263
20,146
9,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
20
2 / 6 / 0
12,573
524
9,485
17,959
8,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
20
7 / 3 / 7
13,278
553
12,606
13,399
5,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
Jurellz
Ah Muzen Cab
20
5 / 1 / 4
13,213
551
21,360
18,618
9,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
2 / 4 / 1
11,876
495
15,639
23,416
25,896
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
RemiFreyo
Nemesis
20
8 / 1 / 7
13,491
562
17,087
27,059
19,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
2 / 5 / 9
10,163
423
13,534
23,900
24,411
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
13
Kills
24
24
Deaths
14
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
7
3
7
3.5
L
Neith
Burlin
Neith
6
2
0
3
L
Sun Wukong
FacingComp
Sun Wukong
0
7
4
0.29
W
Ah Muzen Cab
Jurellz
Ah Muzen Cab
5
1
4
7
W
2
4
1
0.63
L
Zhong Kui
Reaperofsøul
Zhong Kui
4
3
1
1.5
W
Nemesis
RemiFreyo
Nemesis
8
1
7
11.5
L
Lancelot
Sav452
Lancelot
1
6
6
0.67
W
2
5
9
1.3
L
Zeus
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,246
Damage
80,226
112,043
Taken
106,392
97,508
Mitigated
84,855
38,504
Healing
20,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,606
1,427
0
314
13,399
5,812
340
2,998
10,133
115,676
0
L
Neith
Burlin
Neith
15,748
7,074
0
7,124
15,606
8,511
2,641
3,334
12,170
0
123,017
L
Sun Wukong
FacingComp
Sun Wukong
13,548
2,843
254
3,196
29,731
36,080
86
2,842
26,793
0
72,488
W
Ah Muzen Cab
Jurellz
Ah Muzen Cab
21,360
8,955
0
3,238
18,618
9,476
0
1,913
16,675
0
146,405
W
15,639
3,395
0
6,680
23,416
25,896
824
15,522
7,894
0
94,704
L
Zhong Kui
Reaperofsøul
Zhong Kui
23,202
3,181
0
18,003
28,601
34,830
361
170
28,431
132,484
0
W
Nemesis
RemiFreyo
Nemesis
17,087
9,046
0
8,882
27,059
19,260
788
8,236
18,555
0
105,975
L
Lancelot
Sav452
Lancelot
12,263
2,154
0
5,855
20,146
9,777
0
4,102
15,806
0
86,490
W
13,534
2,965
575
1,143
23,900
24,411
558
3,678
20,152
642
53,004
L
Zeus
9,485
1,268
0
4,072
17,959
8,310
450
2,164
15,617
112,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,236
Gold Earned
62,021
878
Minions Killed
739
0
Camps Cleared
0
2,139,066
Distance Traveled
2,335,142
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
13,278
553
182
8
0
439,399
10
L
Neith
12,987
541
214
9
0
441,446
1
L
Sun Wukong
9,866
411
108
5
0
438,422
3
W
Ah Muzen Cab
13,213
551
200
8
0
471,309
3
W
Tyr
11,876
495
153
6
0
387,242
3
L
Zhong Kui
13,686
570
237
10
0
373,777
4
W
Nemesis
13,491
562
136
6
0
560,774
2
L
Lancelot
11,124
464
117
5
0
484,387
4
W
Odin
10,163
423
68
3
0
476,418
0
L
Zeus
12,573
524
202
8
0
401,034
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role