Player Matchup

Baron Samedi
Baron Samedi
Aflαc
Baron Samedi
Level 160
God Stats
4W - 1L
2,193 SR
Queue Stats
262W - 140L
1,848 Elo+
Party 1
Lancelot
Lancelot
Zeгo
Lancelot
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
72W - 37L
1,759 Elo+
Party 1
Atlas
Atlas
jerrysmybro
Atlas
Level 53
God Stats
35W - 28L
1,753 SR
Queue Stats
181W - 179L
1,428 Elo+
Party 1
Team Averages
Level 119
1,815 SR
1,678 Elo+

VS

Team Averages
Level 130
1,661 SR
1,609 Elo+
Lancelot
Lancelot
DeductedFive
Lancelot
Level 127
God Stats
2W - 1L
1,772 SR
Queue Stats
155W - 104L
1,705 Elo+
Solo
Nu Wa
Nu Wa
LowFatDiet
Nu Wa
Level 157
God Stats
28W - 25L
1,755 SR
Queue Stats
562W - 450L
1,684 Elo+
Solo
Chaac
Chaac
zonork
Chaac
Level 106
God Stats
0W - 2L
1,455 SR
Queue Stats
3W - 13L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aflαc
Baron Samedi
20
5 / 2 / 15
15,244
726
26,058
24,968
29,302
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
Zeгo
Lancelot
20
13 / 11 / 11
16,686
795
27,950
33,016
22,856
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
7 / 3 / 13
16,063
765
17,163
32,272
44,592
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
DeductedFive
Lancelot
18
9 / 10 / 4
14,806
705
27,472
27,570
12,185
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
20
3 / 7 / 11
14,727
701
24,027
18,795
8,307
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
zonork
Chaac
18
4 / 8 / 7
13,608
648
17,843
32,069
30,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
38
25
Kills
16
16
Deaths
25
39
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aflαc
Baron Samedi
5
2
15
6.25
L
Lancelot
DeductedFive
Lancelot
9
10
4
1.1
L
Nu Wa
3
7
11
1.21
W
Lancelot
Zeгo
Lancelot
13
11
11
1.68
W
7
3
13
4.5
L
Chaac
zonork
Chaac
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,171
Damage
69,342
90,256
Taken
78,434
96,750
Mitigated
51,411
26,130
Healing
8,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aflαc
Baron Samedi
26,058
1,684
5,728
10,551
24,968
29,302
1,364
9,075
15,391
106,138
0
L
Lancelot
DeductedFive
Lancelot
27,472
3,985
0
1,076
27,570
12,185
0
15,326
12,244
0
51,082
L
Nu Wa
24,027
8,140
0
129
18,795
8,307
1,664
10,356
8,439
82,516
0
W
Lancelot
Zeгo
Lancelot
27,950
4,805
0
1,764
33,016
22,856
491
7,687
24,854
0
52,042
W
17,163
7,222
579
7,508
32,272
44,592
730
8,445
23,198
54,114
0
L
Chaac
zonork
Chaac
17,843
2,876
0
7,379
32,069
30,919
0
18,272
13,797
821
43,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,993
Gold Earned
43,141
227
Minions Killed
208
8
Camps Cleared
9
1,076,185
Distance Traveled
1,061,969
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,244
726
141
7
4
353,717
6
L
Lancelot
14,806
705
41
2
2
388,742
3
L
Nu Wa
14,727
701
127
6
3
317,256
3
W
Lancelot
16,686
795
30
1
2
375,593
0
W
Atlas
16,063
765
56
3
2
346,875
0
L
Chaac
13,608
648
40
2
4
355,971
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role