Player Matchup

Lancelot
Lancelot
J422
Lancelot
Level 105
God Stats
0W - 4L
1,500 SR
Queue Stats
98W - 135L
1,511 Elo+
Party 1
The Morrigan
The Morrigan
SUP4HxB4D
The Morrigan
Level 101
God Stats
23W - 19L
1,619 SR
Queue Stats
216W - 248L
1,570 Elo+
Party 1
Medusa
Medusa
elimac
Medusa
Level 86
God Stats
3W - 4L
1,570 SR
Queue Stats
79W - 88L
1,538 Elo+
Party 1
Team Averages
Level 97
1,563 SR
1,540 Elo+

VS

Team Averages
Level 93
1,454 SR
1,569 Elo+
Lancelot
Lancelot
BLADEABYSS05
Lancelot
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,450 Elo+
Solo
Neith
Neith
ScarceGnome
Neith
Level 64
God Stats
2W - 2L
1,367 SR
Queue Stats
104W - 64L
1,647 Elo+
Party 2
Ra
Ra
Trixlezz
Ra
Level 67
God Stats
3W - 3L
1,494 SR
Queue Stats
198W - 139L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
J422
Lancelot
15
4 / 7 / 3
11,296
628
16,422
24,383
26,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Morrigan
SUP4HxB4D
The Morrigan
17
3 / 6 / 4
11,998
667
8,713
12,543
5,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
elimac
Medusa
15
0 / 8 / 7
10,838
602
7,750
15,261
6,184
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BLADEABYSS05
Lancelot
18
4 / 4 / 13
12,598
700
13,205
17,460
18,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

19
11 / 1 / 7
14,429
802
19,888
12,207
6,195
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
6 / 3 / 10
13,902
772
13,521
12,287
5,912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
7
Kills
21
21
Deaths
8
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BLADEABYSS05
Lancelot
4
4
13
2.63
L
Lancelot
J422
Lancelot
4
7
3
0.79
L
The Morrigan
SUP4HxB4D
The Morrigan
3
6
4
0.83
W
11
1
7
14.5
W
6
3
10
3.67
L
Medusa
elimac
Medusa
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,885
Damage
46,614
52,187
Taken
41,954
38,120
Mitigated
30,689
2,089
Healing
11,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BLADEABYSS05
Lancelot
13,205
2,122
0
1,082
17,460
18,582
254
2,914
14,106
0
44,563
L
Lancelot
J422
Lancelot
16,422
2,809
0
1,692
24,383
26,421
55
5,592
18,363
0
28,986
L
The Morrigan
SUP4HxB4D
The Morrigan
8,713
167
57
340
12,543
5,515
0
3,924
8,277
40,844
2,769
W
19,888
8,457
0
4,141
12,207
6,195
1,673
2,802
9,170
0
72,754
W
13,521
1,275
1,501
4,427
12,287
5,912
629
1,823
10,286
67,560
0
L
Medusa
elimac
Medusa
7,750
1,965
0
0
15,261
6,184
280
3,390
11,644
0
39,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,132
Gold Earned
40,929
182
Minions Killed
272
2
Camps Cleared
15
835,624
Distance Traveled
1,028,503
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
12,598
700
49
3
6
334,531
2
L
Lancelot
11,296
628
27
2
1
298,680
0
L
The Morrigan
11,998
667
95
5
0
292,463
0
W
Neith
14,429
802
111
6
5
336,907
3
W
Ra
13,902
772
112
6
4
357,065
0
L
Medusa
10,838
602
60
3
1
244,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role