Player Matchup

Freya
Freya
Pachecoca
Freya
Level 104
God Stats
5W - 0L
1,755 SR
Queue Stats
7W - 1L
1,790 Elo+
Party 1
Shiva
Shiva
SORL121623
Shiva
Level 124
God Stats
3W - 2L
1,634 SR
Queue Stats
69W - 59L
1,554 Elo+
Party 1
Cernunnos
Cernunnos
pablosquid
Cernunnos
Level 100
God Stats
4W - 2L
1,610 SR
Queue Stats
103W - 59L
1,679 Elo+
Party 1
Team Averages
Level 109
1,666 SR
1,675 Elo+

VS

Team Averages
Level 98
1,494 SR
1,375 Elo+
Lancelot
Lancelot
Enuma-HD-Gaming
Lancelot
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 34L
1,474 Elo+
Party 2
Gilgamesh
Gilgamesh
Kongruu
Gilgamesh
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,180 Elo+
Party 2
Tiamat
Tiamat
PeetSamuel
Tiamat
Level 109
God Stats
2W - 2L
1,482 SR
Queue Stats
32W - 33L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Pachecoca
Freya
13
8 / 0 / 7
8,373
837
8,335
5,992
2,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shiva
11
2 / 0 / 9
7,353
735
4,111
4,949
2,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cernunnos
pablosquid
Cernunnos
13
6 / 0 / 9
8,429
843
10,762
4,957
1,838
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
0 / 6 / 0
5,684
568
2,088
9,155
4,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Kongruu
Gilgamesh
8
0 / 4 / 0
5,544
554
3,501
8,550
4,201
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
PeetSamuel
Tiamat
9
0 / 6 / 0
5,728
573
3,829
9,729
4,375
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
16
Kills
0
0
Deaths
16
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Lancelot
0
6
0
0
L
Gilgamesh
Kongruu
Gilgamesh
0
4
0
0
W
Freya
Pachecoca
Freya
8
0
7
11.5
L
Tiamat
PeetSamuel
Tiamat
0
6
0
0
W
Shiva
2
0
9
6.5
W
Cernunnos
pablosquid
Cernunnos
6
0
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,208
Damage
9,418
15,898
Taken
27,434
7,503
Mitigated
12,650
5,095
Healing
2,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
2,088
289
0
297
9,155
4,074
0
3,192
5,877
0
9,815
L
Gilgamesh
Kongruu
Gilgamesh
3,501
931
0
1,032
8,550
4,201
0
1,836
6,553
0
7,461
W
Freya
Pachecoca
Freya
8,335
3,172
0
3,021
5,992
2,757
236
1,367
4,483
30,242
2,362
L
Tiamat
PeetSamuel
Tiamat
3,829
140
0
1,340
9,729
4,375
0
2,918
6,701
16,331
0
W
Shiva
4,111
740
0
790
4,949
2,908
0
1,078
3,727
0
14,314
W
Cernunnos
pablosquid
Cernunnos
10,762
6,338
0
1,284
4,957
1,838
2,122
1,112
3,658
0
33,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,155
Gold Earned
16,956
124
Minions Killed
66
7
Camps Cleared
2
577,446
Distance Traveled
392,939
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,684
568
14
1
0
139,935
1
L
Gilgamesh
5,544
554
14
1
0
128,535
0
W
Freya
8,373
837
45
5
2
186,294
2
L
Tiamat
5,728
573
38
4
2
124,469
1
W
Shiva
7,353
735
20
2
3
212,278
2
W
Cernunnos
8,429
843
59
6
2
178,874
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role