Player Matchup

Olorun
Olorun
Acendance-
Olorun
Level 31
God Stats
9W - 7L
1,491 SR
Queue Stats
216W - 305L
1,358 Elo+
Party 1
Anhur
Anhur
DeathByJoker11
Anhur
Level 24
God Stats
5W - 5L
1,151 SR
Queue Stats
122W - 175L
1,184 Elo+
Party 1
Horus
Horus
Krew_Exile
Horus
Level 36
God Stats
14W - 8L
1,468 SR
Queue Stats
117W - 170L
1,269 Elo+
Party 1
Team Averages
Level 30
1,370 SR
1,270 Elo+

VS

Team Averages
Level 54
1,644 SR
1,197 Elo+
Sun Wukong
Sun Wukong
Rexo881
Sun Wukong
Level 87
God Stats
3W - 1L
1,879 SR
Queue Stats
26W - 31L
1,322 Elo+
Party 2
Anubis
Anubis
leiry312
Anubis
Level 8
God Stats
1W - 2L
1,555 SR
Queue Stats
5W - 11L
1,181 Elo+
Party 2
Ao Kuang
Ao Kuang
littlehomie_T
Ao Kuang
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 40L
1,088 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Acendance-
Olorun
17
2 / 1 / 6
11,480
638
12,393
12,350
6,258
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
2 / 2 / 4
11,834
657
8,933
16,023
6,149
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Horus
17
5 / 1 / 3
11,683
649
12,683
23,470
17,759
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rexo881
Sun Wukong
19
2 / 1 / 2
12,393
689
23,404
17,414
14,556
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
leiry312
Anubis
15
2 / 7 / 2
10,906
606
16,527
20,045
9,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
littlehomie_T
Ao Kuang
4
0 / 1 / 0
8,401
467
97
902
210
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
9
Kills
4
4
Deaths
9
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Olorun
Acendance-
Olorun
2
1
6
5
W
2
2
4
2
W
Horus
5
1
3
6.5
L
Sun Wukong
Rexo881
Sun Wukong
2
1
2
3
L
Anubis
leiry312
Anubis
2
7
2
0.43
L
Ao Kuang
littlehomie_T
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,009
Damage
40,028
51,843
Taken
38,361
30,166
Mitigated
24,653
19,957
Healing
14,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Acendance-
Olorun
12,393
4,546
504
3,500
12,350
6,258
386
3,963
8,387
52,035
6,720
W
8,933
4,542
0
5,733
16,023
6,149
981
5,423
10,600
0
46,331
W
Horus
12,683
3,421
1,644
8,576
23,470
17,759
41
8,467
15,003
0
25,870
L
Sun Wukong
Rexo881
Sun Wukong
23,404
2,947
0
7,665
17,414
14,556
731
5,615
11,799
0
66,671
L
Anubis
leiry312
Anubis
16,527
58
0
6,674
20,045
9,887
141
6,044
14,001
44,332
0
L
Ao Kuang
littlehomie_T
Ao Kuang
97
0
0
65
902
210
0
0
902
97
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,997
Gold Earned
31,700
178
Minions Killed
148
9
Camps Cleared
3
974,797
Distance Traveled
628,015
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
11,480
638
101
6
5
298,826
0
W
Anhur
11,834
657
64
4
2
312,316
0
W
Horus
11,683
649
13
1
2
363,655
2
L
Sun Wukong
12,393
689
104
6
3
350,543
0
L
Anubis
10,906
606
44
2
0
263,647
5
L
Ao Kuang
8,401
467
0
0
0
13,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role